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Monthly Archives: September 2006
WotW: Earth – A Martian Legacy
“A couple of hundred yards out of Baker Street I heard a yelping chorus, and saw, first a dog with a piece of putrescent red meat in his jaws coming headlong towards me, and then a pack of starving mongrels … Continue reading
Posted in Game Design, WotW: Earth
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Viride: The Mercantile Tsaz
A thousand leagues to the south lies the Tsaz Citadel. The Tsaz live by a merchant code – they trade freely with anyone who wall accept their currency or barter terms. There is no such thing as an average Tsaz … Continue reading
Posted in Game Design, Viride
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Heroes, a non-spoiler review.
I watched episode 1 of Heroes last night and I was very pleasantly surprised. There’s some discontinuity here and there but you can tell it’s of the “Lost” vein in that it leaves you with more questions than answers. The … Continue reading
Posted in Commentary
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Mutants and Masterminds: I just don’t get it…
I’ve been called a curmudgeon before….no, really… What is the deal with Mutants and Materminds. It reads like a completely average d20 system. It’s not special in any way and yet we find rabid M&Mers on RPG.net and elsewhere flaming … Continue reading
Posted in Commentary
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Games Shops in Paris
I went to two games shops in Paris and spent a little too much on books. I got some English language RPGs and could hve bought more – there’s heaps of dead-tree books that I’ve never heard of and I … Continue reading
Posted in Commentary, Conventions, Industry, Review
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Apple Expo
I’m at Apple Expo in Paris this week and taking the opportunity to pop down to Jeux Descartes and other games shops. I hear great things about the French gaming scene but this will be the first time I experience … Continue reading
Posted in Commentary, Conventions, Industry
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Viride: The Shifting Sands
The sands are fine and greyish in colour. Fine enough to seep between the fibres of all but the finest threats. A human who stands still enough will slowly begin to sink and almost anything laid on the surface of … Continue reading
Posted in Game Design, Viride
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WotW: Earth – When?
This was the question that struck me last night as I tried to process the jalapéno peppers in my pizza. When is WotW: Earth set? (and for that matter, when am I going to get a better name for it?) … Continue reading
Posted in Game Design, WotW: Earth
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WotW: Earth – New Hope
As humanity climbs out of the ruins of their devastated society, we must now look at our future. We have seen the terrible destruction wrought by the Martian fighting machines and flying machines and the awful power of the Heat … Continue reading
Posted in Game Design, WotW: Earth
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WotW: Earth – Premise
“No one would have believed, in the last years of the nineteenth century, that human affairs were being watched from the timeless worlds of space. No one could have dreamed that we were being scrutinized as someone with a microscope … Continue reading
Posted in Game Design, WotW: Earth
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WotW: Earth
I was reading a posting on RPG.NET about how War of the Worlds was a typical game-master railroad, total player kill and then GM fiat to save the day. I disagree. I reckon it was just background flavour. The game … Continue reading
Posted in Game Design, WotW: Earth
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Powder Rods and Bayonets
Powder Rod The Powder Rod is the long range weapon of choice for the Arbiter. They are commonly made to order, personalised for the Arbiter and are usually the same height as the owner. The rod is hollow, usually black … Continue reading
Posted in Game Design, Viride
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More about the Reeve
Some of the Reeve are administrators, involved in the movement and recording of infomation. Others sit in cloisters and debate the merits of the appeals presented to them. The majority of the Reeve are involved directly in the enforcement of … Continue reading
Posted in Game Design, Viride
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Viride: Outsider Castes
There are some who do not suit the untroubled life of the Artisan, the austere contemplation of the Reeve or the enduring clemency of the Consors. There are outsider castes but they are neither respectful nor respectable. They have their … Continue reading
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Viride: Old words…
The old ones talk The sun once set When the world turned dark When the wind brought wet Once was sand that held Once was trees that grew Now like beetles shelled Now do not grow new Just an old … Continue reading
Posted in Game Design, Viride
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Superhero game: The WatchTower
I used to run a game that some people thought was fun which was set in San Francisco where the players were new recruits for a Avengers-style franchise. They were enlisted, introduced to the household staff in the complex and … Continue reading →