Support This Site
If you like what I do please support me on Ko-fi
Pages
Categories
- ARG (6)
- Commentary (281)
- Conventions (9)
- Cool (52)
- Game Design (233)
- 23rd Letter (29)
- Supers (9)
- Beyond Human (2)
- CONTROL (6)
- De Occulta (2)
- Ex Sanguine (2)
- Excession (1)
- Frontier (43)
- HyperLocal (2)
- Kick Murder (1)
- Prospero (6)
- Narnia (1)
- Two Worlds (3)
- Qabal (21)
- Regency Royale (1)
- Saur (1)
- Shardworld (1)
- Status: Refugee (6)
- The Great Game (3)
- Viride (16)
- WotW: Earth (29)
- 23rd Letter (29)
- GM (130)
- ALIEN (3)
- Ars Magica (2)
- Doctor Who (6)
- Dune (6)
- Humanydyne (1)
- Jorune (2)
- postWar (2)
- Smallville (1)
- Sobaki (1)
- Solo (5)
- Tales From The Loop (3)
- The One Ring (1)
- Traveller (5)
- 2300AD (1)
- Twilight 2000 (21)
- WatchTower (28)
- WildTalents/Godlike (11)
- Zombi (14)
- In-Character (48)
- Cthulhu (8)
- Pendragon (2)
- Runequest (6)
- SeaFarers (4)
- T2000 Writing (16)
- Industry (87)
- Archaeology (1)
- Art (9)
- Ireland (2)
- LateGaming (37)
- Nor Gloom Of Night (2)
- SNCC XDO (3)
- The 23rd Letter (10)
- The Apocalypse (1)
- Zombi RPG (5)
- Layout (7)
- Merchandise (1)
- Printing (4)
- Writing (15)
- Making Movies (3)
- The 23rd Letter (2)
- Out-of-Character (21)
- Review (28)
- Scriptwriting (3)
- Technology (2)
- TTN (10)
- Videogames (16)
Recent Comments
Categories
- ARG (6)
- Commentary (281)
- Conventions (9)
- Cool (52)
- Game Design (233)
- 23rd Letter (29)
- Supers (9)
- Beyond Human (2)
- CONTROL (6)
- De Occulta (2)
- Ex Sanguine (2)
- Excession (1)
- Frontier (43)
- HyperLocal (2)
- Kick Murder (1)
- Prospero (6)
- Narnia (1)
- Two Worlds (3)
- Qabal (21)
- Regency Royale (1)
- Saur (1)
- Shardworld (1)
- Status: Refugee (6)
- The Great Game (3)
- Viride (16)
- WotW: Earth (29)
- 23rd Letter (29)
- GM (130)
- ALIEN (3)
- Ars Magica (2)
- Doctor Who (6)
- Dune (6)
- Humanydyne (1)
- Jorune (2)
- postWar (2)
- Smallville (1)
- Sobaki (1)
- Solo (5)
- Tales From The Loop (3)
- The One Ring (1)
- Traveller (5)
- 2300AD (1)
- Twilight 2000 (21)
- WatchTower (28)
- WildTalents/Godlike (11)
- Zombi (14)
- In-Character (48)
- Cthulhu (8)
- Pendragon (2)
- Runequest (6)
- SeaFarers (4)
- T2000 Writing (16)
- Industry (87)
- Archaeology (1)
- Art (9)
- Ireland (2)
- LateGaming (37)
- Nor Gloom Of Night (2)
- SNCC XDO (3)
- The 23rd Letter (10)
- The Apocalypse (1)
- Zombi RPG (5)
- Layout (7)
- Merchandise (1)
- Printing (4)
- Writing (15)
- Making Movies (3)
- The 23rd Letter (2)
- Out-of-Character (21)
- Review (28)
- Scriptwriting (3)
- Technology (2)
- TTN (10)
- Videogames (16)
Archives
- March 2024 (3)
- February 2024 (3)
- January 2024 (4)
- December 2023 (4)
- October 2023 (2)
- June 2023 (2)
- April 2023 (1)
- March 2023 (3)
- January 2023 (2)
- December 2022 (2)
- November 2022 (2)
- October 2022 (1)
- September 2022 (1)
- August 2022 (3)
- June 2022 (1)
- March 2022 (2)
- February 2022 (2)
- December 2021 (8)
- November 2021 (1)
- October 2021 (2)
- July 2021 (1)
- May 2021 (2)
- April 2021 (4)
- February 2021 (1)
- December 2020 (2)
- November 2020 (2)
- September 2020 (2)
- August 2020 (7)
- July 2020 (8)
- June 2020 (2)
- April 2020 (1)
- March 2020 (1)
- February 2020 (2)
- April 2019 (1)
- February 2018 (2)
- January 2018 (1)
- May 2017 (1)
- December 2016 (2)
- October 2011 (1)
- September 2011 (4)
- August 2011 (8)
- July 2011 (3)
- June 2011 (1)
- April 2011 (2)
- March 2011 (1)
- February 2011 (1)
- January 2011 (2)
- December 2010 (2)
- November 2010 (8)
- October 2010 (2)
- September 2010 (6)
- August 2010 (9)
- July 2010 (5)
- April 2010 (3)
- March 2010 (2)
- February 2010 (3)
- January 2010 (3)
- December 2009 (4)
- November 2009 (3)
- October 2009 (4)
- September 2009 (6)
- August 2009 (1)
- May 2009 (2)
- February 2009 (10)
- January 2009 (7)
- December 2008 (10)
- November 2008 (11)
- October 2008 (4)
- August 2008 (2)
- July 2008 (1)
- June 2008 (16)
- May 2008 (30)
- April 2008 (51)
- March 2008 (33)
- February 2008 (21)
- January 2008 (14)
- December 2007 (9)
- November 2007 (10)
- October 2007 (18)
- September 2007 (9)
- August 2007 (6)
- July 2007 (5)
- June 2007 (2)
- May 2007 (7)
- April 2007 (11)
- March 2007 (36)
- February 2007 (12)
- January 2007 (9)
- December 2006 (12)
- November 2006 (36)
- October 2006 (6)
- September 2006 (16)
- August 2006 (8)
- July 2006 (6)
Meta
Recent Comments
- Louis on EXCESSION: Session 1
- matt on New Project: Beyond Human
- Blinky55 on New Project: Beyond Human
- matt on Buy The Books
- matt on Buy The Books
Monthly Archives: November 2006
When Life Interferes (or, “Damn It, I Meant To Blog Today”)
So, I’ve been a bad, bad girl about my blogging lately. I’ve not been flogged yet — not that that would motivate me one way or t’other — but damn if I don’t have a bunch of stuff to post … Continue reading
Posted in Commentary
Leave a comment
1st Transatlantic Setting Design Challenge
This post on Story Games I find quite exciting. A month to design a game, using a previously published system? And the additional commitment of having to also be a judge. As a commenter on that page put it: “It’s … Continue reading
Posted in Commentary, Game Design, Industry
Leave a comment
Review (kinda): Zombies!!!
Tonight we didn’t play Zombi, which would make that the second week in a row. Instead, we played Zombies!!! which made a small amount of difference. Less plot, more frantic backstabbing. This is therefore going to be a little review. … Continue reading
Posted in Review
Leave a comment
Differing Methods of Character Generation
Over the last few years I’ve come to appreciate different methods of character generation. I’m not especially keen on point allocation systems due to concerns that they are unrealistic because a) not everyone is equal and b) they’re prone to … Continue reading
Posted in Game Design, GM, Out-of-Character
1 Comment
Alternatively…
And the reason I’m a crazy-magnet may be entirely due to me being interested in shit like this. Maybe I’m a normal magnet? I’m the crazy one….
Posted in Commentary
Leave a comment
I have come to the conclusion that I am a crazy-magnet.
There must be another way.
Posted in Commentary
Leave a comment
Legendary Vapourware thread…
Not really sure whether I’m pleased or depressed…. But Qabal and The Project Sourcebook didn’t make the grade for this list on RPGnet of Legendary Vapourware even though it’s 9 pages long!. Of course, they’re too wrapped up in wondering … Continue reading
Posted in Commentary, Industry
Leave a comment
I, for one, welcome our human-faced fish overlords…
A Fathead (genus Psychrolutes) trawled during the NORFANZ expedition at a depth between 1013 m and 1340 m, on the Norfolk Ridge, north-west of New Zealand, June 2003 (AMS I.42771-001). Photo: K. Parkinson © Australian Museum. The scientists and crew … Continue reading
Posted in Commentary
2 Comments
Villains, Aren’t We All: Evil and the Gaming World, Part 3
It’s one thing to go head-to-head with an Evil being. And still another to play an Evil character. But what happens when you’re minding your own damn business and someone else in your troupe decides they don’t want to be … Continue reading
Posted in Commentary
3 Comments
Villains, Aren’t We All: Evil and the Gaming World, Part 2
Now that we’ve had a bit of introductory discussion about Evil, let’s move into the most intimate placement of Evil in a game: within the Character. An interesting comment was made regarding whether or not an Evil character knows that … Continue reading
Posted in Commentary
7 Comments
Film Review: The Illusionist
I really enjoyed this movie. It showed all of the overt magic and illusion which we would associate with stage magery albeit with the benefit of camera tricks to make them seem all the more unreal. Edward Norton plays the … Continue reading
Villains, Aren’t We All: Evil and the Gaming World, Part 1
Comments really are the sweet spot on a blog, aren’t they? I get such great ideas from someone bouncing off a post I’ve written and before you know it, you have a chain reaction of kinetic ideas. The hardest thing … Continue reading
Posted in Commentary
4 Comments
I need a concept artist
I hate the fact that I’m crap at drawing. I can describe stuff but I’m finding more and more that I want to find a concept artist. I want to have some images to post with the content I’m writing. … Continue reading
Posted in Art, Commentary
4 Comments
This guy ain’t rolling his own dice in my game….
“Ladies and gentlemen, some dice stacking moves” I don’t want this to be a link blog but….go watch…it’s a flash video…
Posted in Commentary
Leave a comment
Story Games. Just Bloody Great.
Good gaming blogs are hard to find. I’m building some of the better ones into my blogroll there but one of the best I’ve found is Story Games. I love it. And that’s saying something. The key here is thatt … Continue reading
Posted in Commentary
Leave a comment
“Immersion”
I like a lot of the roleplaying blogs that are out there. They’re straight-talking affairs and whether you agree or disagree with th definition of “swine” or whether you agree that “Wrongist” behaviour is simply not-on, they’re usually varied enough … Continue reading
Posted in Commentary
Leave a comment
Work?
Ideas At the moment we’re not taking unsolicited ideas. We’ve moved all of the current ideas to the wiki which is, I’m sure you’ll agree, a much better place for them. Rather than keep everything to ourselves, we post some … Continue reading
Posted in Commentary
Leave a comment
Zombi Review
Jeff Rients writes about 5 old games he feels were overlooked. While I can agree with the ancient (James Bond, Lords of Creation) and the venerable (SpaceMaster) and perhaps even the weird (SenZar – though I always thought it was … Continue reading
Posted in Commentary, Industry, LateGaming, Review
Leave a comment
What makes a popular game?
This thread on Story Games reports an interesting statistic. Dogs in the Vineyard has sold between a thousand and two thousand copies. The sales figures for DnD aren’t ten times that, they’re more than a HUNDRED times that, and that … Continue reading
Posted in Commentary
Leave a comment
Villains, Aren’t We All: Evil and the Gaming World, Part 4
It’s funny how things in your life can dovetail so nicely when you’re working on a project. I just finished rewatching Episode III of the Star Wars saga, and it really hit the nail on the head regarding perspective having … Continue reading →