Monthly Archives: November 2006

Villains, Aren’t We All: Evil and the Gaming World, Part 4

It’s funny how things in your life can dovetail so nicely when you’re working on a project. I just finished rewatching Episode III of the Star Wars saga, and it really hit the nail on the head regarding perspective having … Continue reading

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When Life Interferes (or, “Damn It, I Meant To Blog Today”)

So, I’ve been a bad, bad girl about my blogging lately. I’ve not been flogged yet — not that that would motivate me one way or t’other — but damn if I don’t have a bunch of stuff to post … Continue reading

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1st Transatlantic Setting Design Challenge

This post on Story Games I find quite exciting. A month to design a game, using a previously published system? And the additional commitment of having to also be a judge. As a commenter on that page put it: “It’s … Continue reading

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Review (kinda): Zombies!!!

Tonight we didn’t play Zombi, which would make that the second week in a row. Instead, we played Zombies!!! which made a small amount of difference. Less plot, more frantic backstabbing. This is therefore going to be a little review. … Continue reading

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Differing Methods of Character Generation

Over the last few years I’ve come to appreciate different methods of character generation. I’m not especially keen on point allocation systems due to concerns that they are unrealistic because a) not everyone is equal and b) they’re prone to … Continue reading

Posted in Game Design, GM, Out-of-Character | 1 Comment

Alternatively…

And the reason I’m a crazy-magnet may be entirely due to me being interested in shit like this. Maybe I’m a normal magnet? I’m the crazy one….

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I have come to the conclusion that I am a crazy-magnet.

There must be another way.

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Legendary Vapourware thread…

Not really sure whether I’m pleased or depressed…. But Qabal and The Project Sourcebook didn’t make the grade for this list on RPGnet of Legendary Vapourware even though it’s 9 pages long!. Of course, they’re too wrapped up in wondering … Continue reading

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I, for one, welcome our human-faced fish overlords…

A Fathead (genus Psychrolutes) trawled during the NORFANZ expedition at a depth between 1013 m and 1340 m, on the Norfolk Ridge, north-west of New Zealand, June 2003 (AMS I.42771-001). Photo: K. Parkinson © Australian Museum. The scientists and crew … Continue reading

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Villains, Aren’t We All: Evil and the Gaming World, Part 3

It’s one thing to go head-to-head with an Evil being. And still another to play an Evil character. But what happens when you’re minding your own damn business and someone else in your troupe decides they don’t want to be … Continue reading

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