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	<title>Comments on: Differing Methods of Character Generation</title>
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	<description>staying up late, playing games</description>
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		<title>By: Melody</title>
		<link>http://www.lategaming.com/2006/11/27/differing-methods-of-character-generation/comment-page-1/#comment-53</link>
		<dc:creator>Melody</dc:creator>
		<pubDate>Thu, 30 Nov 2006 00:39:25 +0000</pubDate>
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		<description>I&#039;m all for a kinder and gentler method of char-gen that quantifies well enough for dice but doesn&#039;t leave you setting appointments for people to come over and work on their characters (something I&#039;ve been known to do in order to give characters proper attention and do some background roleplaying to get people more cozy with IC).  Generally, I partner up more experienced rpers with less experienced rpers and let them mentor them through it using guidelines I&#039;ve already laid out.  Email has helped in recent years, as I can tell people to think up a paragraph background (as you wrote above) and all of that can be done before trying to translate it onto paper.  But char-gen still takes too damn long, IMO.  

I&#039;m in agreement that the points allocation methods tend to equalize too much and aren&#039;t very realistic.  I&#039;ve done a randomly rolled &quot;extra point&quot; pool to help differentiate the results, but you always seem to have that one person who whines that it isn&#039;t fair.</description>
		<content:encoded><![CDATA[<p>I&#8217;m all for a kinder and gentler method of char-gen that quantifies well enough for dice but doesn&#8217;t leave you setting appointments for people to come over and work on their characters (something I&#8217;ve been known to do in order to give characters proper attention and do some background roleplaying to get people more cozy with IC).  Generally, I partner up more experienced rpers with less experienced rpers and let them mentor them through it using guidelines I&#8217;ve already laid out.  Email has helped in recent years, as I can tell people to think up a paragraph background (as you wrote above) and all of that can be done before trying to translate it onto paper.  But char-gen still takes too damn long, IMO.  </p>
<p>I&#8217;m in agreement that the points allocation methods tend to equalize too much and aren&#8217;t very realistic.  I&#8217;ve done a randomly rolled &#8220;extra point&#8221; pool to help differentiate the results, but you always seem to have that one person who whines that it isn&#8217;t fair.</p>
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