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Monthly Archives: March 2007
5. Roll-playing Game While not as bad as some systems (*cough* World of Darkness) in terms of the amount of dice you roll at one time, there are a lot of rolls for resolving single tasks. There are so many … Continue reading
A couple of days ago I wrote about and got some very interesting comments about how this is relevant to games. On the Story Games forum they talk about Improv Theatre and how drama and story is made up of … Continue reading
The Advice Goddess chimes in on a victim mentality. I’m only linking this because I really enjoy the column. Hope you do too.
One thing that was bugging me about this game was that which we’ve discussed on a number of occasions about different games: scope. If you are playing refugees with only a small number of worlds available to you, the sheer … Continue reading
This is probably more suitable for infurious because it’s riffing off Guy Kawasaki. Nurturing a heroic imagination takes five actions: Maintain constant vigilance for situations that require heroic action. Learn not to fear conflict because you took a stand. Imagine … Continue reading