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	<title>Comments on: System junkie</title>
	<atom:link href="http://www.lategaming.com/2007/03/02/system-junkie/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lategaming.com/2007/03/02/system-junkie/</link>
	<description>staying up late, playing games</description>
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		<title>By: Aidan</title>
		<link>http://www.lategaming.com/2007/03/02/system-junkie/comment-page-1/#comment-132</link>
		<dc:creator>Aidan</dc:creator>
		<pubDate>Tue, 06 Mar 2007 14:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/02/system-junkie/#comment-132</guid>
		<description>I wish I could continue the above meme, but really I can&#039;t.  In the past seven years I&#039;ve played in two games, each for about 6 months.  I GM&#039;d both times (and they were both d20 system, mostly because that was what the group wanted to play).

Anyhoo, I was about to post a big comment but I&#039;ve decided to make it a blog post.</description>
		<content:encoded><![CDATA[<p>I wish I could continue the above meme, but really I can&#8217;t.  In the past seven years I&#8217;ve played in two games, each for about 6 months.  I GM&#8217;d both times (and they were both d20 system, mostly because that was what the group wanted to play).</p>
<p>Anyhoo, I was about to post a big comment but I&#8217;ve decided to make it a blog post.</p>
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		<title>By: matt</title>
		<link>http://www.lategaming.com/2007/03/02/system-junkie/comment-page-1/#comment-129</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Mon, 05 Mar 2007 13:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/02/system-junkie/#comment-129</guid>
		<description>Personally I&#039;m liking:

Modern Day: ERIS/The 23rd Letter
Horror: Cthulhu
Superheroes: MSH Advanced
Fantasy:...um....A Cthulhu/RQ amalgam...
Sci-Fi: I have a hankering to play Classic Traveller...</description>
		<content:encoded><![CDATA[<p>Personally I&#8217;m liking:</p>
<p>Modern Day: ERIS/The 23rd Letter<br />
Horror: Cthulhu<br />
Superheroes: MSH Advanced<br />
Fantasy:&#8230;um&#8230;.A Cthulhu/RQ amalgam&#8230;<br />
Sci-Fi: I have a hankering to play Classic Traveller&#8230;</p>
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		<title>By: paulk</title>
		<link>http://www.lategaming.com/2007/03/02/system-junkie/comment-page-1/#comment-128</link>
		<dc:creator>paulk</dc:creator>
		<pubDate>Mon, 05 Mar 2007 11:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/02/system-junkie/#comment-128</guid>
		<description>Personally I like to find a system that works for a type of game and then keep it regardless of the &quot;actual&quot; game being played.


Modern Day/Post Apoc - Stocs (god help me...)
Horror/Mystery - Cthulhu
Fantasy - If only I could find one....

To me a system should have a theme, concentrate on it outside of any specific background and never be more than 10 pages long. 

I don&#039;t have time to learn a system for every game I play. I don&#039;t even have time to learn a system for every game I run. What time I have I prefer to spend making the game as rich as possible, not trying to understand that D4 phases is actually 2.75 seconds.

Also, if the system could make me tea while I learned it, that would be great.</description>
		<content:encoded><![CDATA[<p>Personally I like to find a system that works for a type of game and then keep it regardless of the &#8220;actual&#8221; game being played.</p>
<p>Modern Day/Post Apoc &#8211; Stocs (god help me&#8230;)<br />
Horror/Mystery &#8211; Cthulhu<br />
Fantasy &#8211; If only I could find one&#8230;.</p>
<p>To me a system should have a theme, concentrate on it outside of any specific background and never be more than 10 pages long. </p>
<p>I don&#8217;t have time to learn a system for every game I play. I don&#8217;t even have time to learn a system for every game I run. What time I have I prefer to spend making the game as rich as possible, not trying to understand that D4 phases is actually 2.75 seconds.</p>
<p>Also, if the system could make me tea while I learned it, that would be great.</p>
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		<title>By: Aidan</title>
		<link>http://www.lategaming.com/2007/03/02/system-junkie/comment-page-1/#comment-103</link>
		<dc:creator>Aidan</dc:creator>
		<pubDate>Fri, 02 Mar 2007 15:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/02/system-junkie/#comment-103</guid>
		<description>Agreed.  Generic systems are like anything else that is generic: it&#039;ll do anywhere from 30-80% of what you want to be able to do in the way you want to do it, and then you&#039;ll have to tweak it.</description>
		<content:encoded><![CDATA[<p>Agreed.  Generic systems are like anything else that is generic: it&#8217;ll do anywhere from 30-80% of what you want to be able to do in the way you want to do it, and then you&#8217;ll have to tweak it.</p>
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		<title>By: matt</title>
		<link>http://www.lategaming.com/2007/03/02/system-junkie/comment-page-1/#comment-102</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Fri, 02 Mar 2007 15:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/02/system-junkie/#comment-102</guid>
		<description>Generic systems, bad, mmkay?

Oh, they have their place but I&#039;ve very much in favour of systems designed with the genre or background in mind.</description>
		<content:encoded><![CDATA[<p>Generic systems, bad, mmkay?</p>
<p>Oh, they have their place but I&#8217;ve very much in favour of systems designed with the genre or background in mind.</p>
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