<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: WotW: Earth &#8211; System Proposal</title>
	<atom:link href="http://www.lategaming.com/2007/03/05/wotw-earth-system-proposal/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lategaming.com/2007/03/05/wotw-earth-system-proposal/</link>
	<description>staying up late, playing games</description>
	<lastBuildDate>Tue, 15 Nov 2011 01:13:26 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Aidan</title>
		<link>http://www.lategaming.com/2007/03/05/wotw-earth-system-proposal/comment-page-1/#comment-131</link>
		<dc:creator>Aidan</dc:creator>
		<pubDate>Tue, 06 Mar 2007 10:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/05/wotw-earth-system-proposal/#comment-131</guid>
		<description>We had some discussion about this last night (we being Matt, Paul and myself).  One thing that I didn&#039;t really get into was how to generate characters in a non-narrative way.  Here&#039;s how:

You have 9 points to spend on traits and 7 to spend on skills.  1 skill must be at least 3 and be your career skill.  No trait can have a value of 1.  There you go, nice and simple.

The idea is to come up with a strong concept for the character and to devote the time to fleshing out that character&#039;s background, personality, loves, hates, etc.  The game mechanic part should then only take a few minutes.</description>
		<content:encoded><![CDATA[<p>We had some discussion about this last night (we being Matt, Paul and myself).  One thing that I didn&#8217;t really get into was how to generate characters in a non-narrative way.  Here&#8217;s how:</p>
<p>You have 9 points to spend on traits and 7 to spend on skills.  1 skill must be at least 3 and be your career skill.  No trait can have a value of 1.  There you go, nice and simple.</p>
<p>The idea is to come up with a strong concept for the character and to devote the time to fleshing out that character&#8217;s background, personality, loves, hates, etc.  The game mechanic part should then only take a few minutes.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

