lategaming staying up late, playing games

17Mar/0715

Systems

A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly.

  • Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop
  • Qualitative success using 0-3d10 to create a crunchy yet narrative system which can be considered both rules-lite and "a gun game" with a backdrop of psychic powers and government conspiracies dating back to the start of the 20th Century.
  • Card-based Blackjack-inspired mechanics with backdrop of both Stage Magic and Real Magic. Yes, that game. The one I'm infamous for not finishing...
  • [EDIT: Rules light, coarse skilled d6 mechanic - happy now?]

It's a fun thread, some inspiring stuff in there.

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About matt

Gamer. Writer. Dad. Husband. Creator of The 23rd Letter, SpaceNinjaCyberCrisis XDO, ZOMBI, Testament, Creed. Slightly megalomaniac
Comments (15) Trackbacks (0)
  1. Interesting that you didn’t describe the system for Testament/Creed in there.

  2. I’d forgotten about them….I’m in Crucible mode…

  3. Quit livin’ in the past, man!

  4. Okay, okay….I’ll add it. How did it go again?

  5. *shrug* Don’t look at me – you wrote it :-P

  6. How many systems is “too many”?

  7. Card-based Blackjack-inspired mechanics with backdrop of both Stage Magic and Real Magic. Yes, that game.

    Blackjack-inspired? Stage/Real Magic? Tell me more!

    I have a system ont he backburner which is card-based and uses some principals from Chaos Magic. But I haven’t yet tested it.

  8. One per game. If you can re-use a system for multiple games, so much the better, but as we discussed earlier generic systems are bad.

  9. Yes, I am happy now. I accuse you of having lots of rules-light games because you don’t like writing rules :-)

  10. Card-based Blackjack-inspired mechanics with backdrop of both Stage Magic and Real Magic. Yes, that game.

    Ooo… I want to hear more!

    I’m working on a system that also uses cards and is inspired by the principals of chaos magic. But I haven’t yet tested it.

  11. Principals of chaos magic? Not chaos theory?

  12. I think the word “chaos” is buzzword-defunct these days.

  13. Principals of chaos magic? Not chaos theory?

    Yes chaos magic! Mostly it’s just mythos, abstract concepts and design methadology in the system, nothing to do with the maths.

    I have slightly odd reading material. Wikipedia has a very weak description of what it is. Chaos magic, as something nearly codified, goes back to the ancient times of 1976 or 1981! :)

    Now a system using choas theory? Is that possible? :)

    Most of the good ideas in Mage: the Accession were taken from “Liber Null and Psychonaut”. :)

  14. MOST of the good ideas?

    You imply there were more than three?

  15. MOST of the good ideas?

    You imply there were more than three?

    Hey, in the day I was a big Mage fanboy. We’re all allowed to have obbessed over one system/setting at some point in our gamer-carears! :)


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