Mar 17
A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly.
- Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop
- Qualitative success using 0-3d10 to create a crunchy yet narrative system which can be considered both rules-lite and “a gun game” with a backdrop of psychic powers and government conspiracies dating back to the start of the 20th Century.
- Card-based Blackjack-inspired mechanics with backdrop of both Stage Magic and Real Magic. Yes, that game. The one I’m infamous for not finishing…
- [EDIT: Rules light, coarse skilled d6 mechanic - happy now?]
It’s a fun thread, some inspiring stuff in there.
March 19th, 2007 at 11:21 am
Interesting that you didn’t describe the system for Testament/Creed in there.
March 19th, 2007 at 11:33 am
I’d forgotten about them….I’m in Crucible mode…
March 19th, 2007 at 1:41 pm
Quit livin’ in the past, man!
March 19th, 2007 at 1:56 pm
Okay, okay….I’ll add it. How did it go again?
March 19th, 2007 at 4:18 pm
*shrug* Don’t look at me - you wrote it
March 19th, 2007 at 5:50 pm
How many systems is “too many”?
March 20th, 2007 at 11:00 am
Blackjack-inspired? Stage/Real Magic? Tell me more!
I have a system ont he backburner which is card-based and uses some principals from Chaos Magic. But I haven’t yet tested it.
March 20th, 2007 at 11:04 am
One per game. If you can re-use a system for multiple games, so much the better, but as we discussed earlier generic systems are bad.
March 20th, 2007 at 11:05 am
Yes, I am happy now. I accuse you of having lots of rules-light games because you don’t like writing rules
March 20th, 2007 at 11:06 am
Ooo… I want to hear more!
I’m working on a system that also uses cards and is inspired by the principals of chaos magic. But I haven’t yet tested it.
March 22nd, 2007 at 10:53 am
Principals of chaos magic? Not chaos theory?
March 22nd, 2007 at 11:08 am
I think the word “chaos” is buzzword-defunct these days.
March 22nd, 2007 at 11:33 am
Yes chaos magic! Mostly it’s just mythos, abstract concepts and design methadology in the system, nothing to do with the maths.
I have slightly odd reading material. Wikipedia has a very weak description of what it is. Chaos magic, as something nearly codified, goes back to the ancient times of 1976 or 1981!
Now a system using choas theory? Is that possible?
Most of the good ideas in Mage: the Accession were taken from “Liber Null and Psychonaut”.
March 22nd, 2007 at 2:57 pm
MOST of the good ideas?
You imply there were more than three?
March 22nd, 2007 at 4:58 pm
Hey, in the day I was a big Mage fanboy. We’re all allowed to have obbessed over one system/setting at some point in our gamer-carears!