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Systems

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A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly.

  • Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop
  • Qualitative success using 0-3d10 to create a crunchy yet narrative system which can be considered both rules-lite and “a gun game” with a backdrop of psychic powers and government conspiracies dating back to the start of the 20th Century.
  • Card-based Blackjack-inspired mechanics with backdrop of both Stage Magic and Real Magic. Yes, that game. The one I’m infamous for not finishing…
  • [EDIT: Rules light, coarse skilled d6 mechanic - happy now?]

It’s a fun thread, some inspiring stuff in there.

15 Responses to “Systems”

  1. Aidan Says:

    Interesting that you didn’t describe the system for Testament/Creed in there.

  2. matt Says:

    I’d forgotten about them….I’m in Crucible mode…

  3. Aidan Says:

    Quit livin’ in the past, man!

  4. matt Says:

    Okay, okay….I’ll add it. How did it go again?

  5. Aidan Says:

    *shrug* Don’t look at me - you wrote it :-P

  6. matt Says:

    How many systems is “too many”?

  7. Mark Says:

    Card-based Blackjack-inspired mechanics with backdrop of both Stage Magic and Real Magic. Yes, that game.

    Blackjack-inspired? Stage/Real Magic? Tell me more!

    I have a system ont he backburner which is card-based and uses some principals from Chaos Magic. But I haven’t yet tested it.

  8. Aidan Says:

    One per game. If you can re-use a system for multiple games, so much the better, but as we discussed earlier generic systems are bad.

  9. Aidan Says:

    Yes, I am happy now. I accuse you of having lots of rules-light games because you don’t like writing rules :-)

  10. Mark Says:

    Card-based Blackjack-inspired mechanics with backdrop of both Stage Magic and Real Magic. Yes, that game.

    Ooo… I want to hear more!

    I’m working on a system that also uses cards and is inspired by the principals of chaos magic. But I haven’t yet tested it.

  11. Aidan Says:

    Principals of chaos magic? Not chaos theory?

  12. matt Says:

    I think the word “chaos” is buzzword-defunct these days.

  13. Mark Says:

    Principals of chaos magic? Not chaos theory?

    Yes chaos magic! Mostly it’s just mythos, abstract concepts and design methadology in the system, nothing to do with the maths.

    I have slightly odd reading material. Wikipedia has a very weak description of what it is. Chaos magic, as something nearly codified, goes back to the ancient times of 1976 or 1981! :)

    Now a system using choas theory? Is that possible? :)

    Most of the good ideas in Mage: the Accession were taken from “Liber Null and Psychonaut”. :)

  14. matt Says:

    MOST of the good ideas?

    You imply there were more than three?

  15. Mark Says:

    MOST of the good ideas?

    You imply there were more than three?

    Hey, in the day I was a big Mage fanboy. We’re all allowed to have obbessed over one system/setting at some point in our gamer-carears! :)

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