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	<title>Comments on: Status: Refugee &#8211; Perspective Selection</title>
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	<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/</link>
	<description>staying up late, playing games</description>
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		<title>By: paulk</title>
		<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/comment-page-1/#comment-568</link>
		<dc:creator>paulk</dc:creator>
		<pubDate>Thu, 29 Mar 2007 14:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/#comment-568</guid>
		<description>Yeah, but when?

I&#039;m guessing that there will be a couple of different types of people left behind, from the &quot;my home is my castle&quot; types, through the mid-west militia survuvalists anti government types right up to the lost and forgotten.

On top of all these you&#039;re going to have the people who hang on trying to get an advantage to take with them - 1 more kilo of weed.....just one more kilo

I&#039;m not suggesting its a major element of the idea, but it is an interesting (to me at least) side plot.

Its kind of similar to a Morrow Project idea I&#039;ve been throwing around - what if you were on your way to your Bunker when the world went poop..... What would you do?</description>
		<content:encoded><![CDATA[<p>Yeah, but when?</p>
<p>I&#8217;m guessing that there will be a couple of different types of people left behind, from the &#8220;my home is my castle&#8221; types, through the mid-west militia survuvalists anti government types right up to the lost and forgotten.</p>
<p>On top of all these you&#8217;re going to have the people who hang on trying to get an advantage to take with them &#8211; 1 more kilo of weed&#8230;..just one more kilo</p>
<p>I&#8217;m not suggesting its a major element of the idea, but it is an interesting (to me at least) side plot.</p>
<p>Its kind of similar to a Morrow Project idea I&#8217;ve been throwing around &#8211; what if you were on your way to your Bunker when the world went poop&#8230;.. What would you do?</p>
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		<title>By: aidan</title>
		<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/comment-page-1/#comment-562</link>
		<dc:creator>aidan</dc:creator>
		<pubDate>Thu, 29 Mar 2007 09:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/#comment-562</guid>
		<description>Paul: Those left behind are destroyed by the supernova.  Of course, conspiracy theories are bound to spring up ...

As for people smuggling, I think that&#039;s very likely to happen.  Especially if different alien races are easier/harder to get along with than others.

I&#039;m glad to see so much interest in this.</description>
		<content:encoded><![CDATA[<p>Paul: Those left behind are destroyed by the supernova.  Of course, conspiracy theories are bound to spring up &#8230;</p>
<p>As for people smuggling, I think that&#8217;s very likely to happen.  Especially if different alien races are easier/harder to get along with than others.</p>
<p>I&#8217;m glad to see so much interest in this.</p>
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		<title>By: paulk</title>
		<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/comment-page-1/#comment-560</link>
		<dc:creator>paulk</dc:creator>
		<pubDate>Thu, 29 Mar 2007 07:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/#comment-560</guid>
		<description>What about those left behind?
I can&#039;t think of any escape or disaster movie where some people aren&#039;t left behind.


Also, whilst  each planet is habitable for life, it stands to reason that some will be more tolerable than others. One of the tasks of this group you discuss may be dealing with people smuggling?</description>
		<content:encoded><![CDATA[<p>What about those left behind?<br />
I can&#8217;t think of any escape or disaster movie where some people aren&#8217;t left behind.</p>
<p>Also, whilst  each planet is habitable for life, it stands to reason that some will be more tolerable than others. One of the tasks of this group you discuss may be dealing with people smuggling?</p>
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		<title>By: matt</title>
		<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/comment-page-1/#comment-556</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 28 Mar 2007 16:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/#comment-556</guid>
		<description>Well, I think that it might be incredibly contrived. But the reasons for these migrations would be for ease of loading the people onto the refugee ships. The planet holding the USA people would not have the same &quot;power&quot; as they have now. I think that Alien Nation provides a very interesting background source here. What happens when members of an international crime cartel manage to get onto different planets....</description>
		<content:encoded><![CDATA[<p>Well, I think that it might be incredibly contrived. But the reasons for these migrations would be for ease of loading the people onto the refugee ships. The planet holding the USA people would not have the same &#8220;power&#8221; as they have now. I think that Alien Nation provides a very interesting background source here. What happens when members of an international crime cartel manage to get onto different planets&#8230;.</p>
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		<title>By: Gav</title>
		<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/comment-page-1/#comment-555</link>
		<dc:creator>Gav</dc:creator>
		<pubDate>Wed, 28 Mar 2007 10:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/#comment-555</guid>
		<description>In the â€˜Nightâ€™s Dawnâ€™ trilogy of sci-fi novels human space is mostly made of up of planets colonised by people of a particular ethnic or national persuasion. â€˜New Californiaâ€™ for example is a direct descendent of the United States while â€˜Norfolkâ€™ is populated by rural English folk.

The story goes that when humans first began colonising space they went for mixed planets, but these where riven by conflict and ultimately unsuccessful.

Anyway, the point is itâ€™s quite a well thought out portrayal of â€˜nations in spaceâ€™.</description>
		<content:encoded><![CDATA[<p>In the â€˜Nightâ€™s Dawnâ€™ trilogy of sci-fi novels human space is mostly made of up of planets colonised by people of a particular ethnic or national persuasion. â€˜New Californiaâ€™ for example is a direct descendent of the United States while â€˜Norfolkâ€™ is populated by rural English folk.</p>
<p>The story goes that when humans first began colonising space they went for mixed planets, but these where riven by conflict and ultimately unsuccessful.</p>
<p>Anyway, the point is itâ€™s quite a well thought out portrayal of â€˜nations in spaceâ€™.</p>
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		<title>By: aidan</title>
		<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/comment-page-1/#comment-554</link>
		<dc:creator>aidan</dc:creator>
		<pubDate>Wed, 28 Mar 2007 09:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/#comment-554</guid>
		<description>Paul: Your initial understanding was correct.  What I&#039;m now saying is that different areas of Earth would be relocated to particular planets.  That way, we could potentially have many planets available for relocation, and (as Matt says) have an online database full of information about what geographic locations migrated where, to allow interested GMs and players to contribute information.</description>
		<content:encoded><![CDATA[<p>Paul: Your initial understanding was correct.  What I&#8217;m now saying is that different areas of Earth would be relocated to particular planets.  That way, we could potentially have many planets available for relocation, and (as Matt says) have an online database full of information about what geographic locations migrated where, to allow interested GMs and players to contribute information.</p>
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		<title>By: matt</title>
		<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/comment-page-1/#comment-549</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Tue, 27 Mar 2007 15:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/#comment-549</guid>
		<description>I like the idea that there&#039;s &quot;geographies&quot; across the Galaxy that might be for development by Western europe (as the refugees were seeded there), others might be the US, Latin America, India, China...This would almost necessitate an online database of stuff...ooooh....contributory!</description>
		<content:encoded><![CDATA[<p>I like the idea that there&#8217;s &#8220;geographies&#8221; across the Galaxy that might be for development by Western europe (as the refugees were seeded there), others might be the US, Latin America, India, China&#8230;This would almost necessitate an online database of stuff&#8230;ooooh&#8230;.contributory!</p>
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		<title>By: paulk</title>
		<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/comment-page-1/#comment-548</link>
		<dc:creator>paulk</dc:creator>
		<pubDate>Tue, 27 Mar 2007 08:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/#comment-548</guid>
		<description>Sorry, I&#039;m confused.

My understanding was that people were fleeing earth to a new planet (one of a number), are we now suggesting that a  large number of planets are all fleeing to several safe planets?</description>
		<content:encoded><![CDATA[<p>Sorry, I&#8217;m confused.</p>
<p>My understanding was that people were fleeing earth to a new planet (one of a number), are we now suggesting that a  large number of planets are all fleeing to several safe planets?</p>
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		<title>By: aidan</title>
		<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/comment-page-1/#comment-547</link>
		<dc:creator>aidan</dc:creator>
		<pubDate>Tue, 27 Mar 2007 08:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/#comment-547</guid>
		<description>Interesting.

Potentially, you could say that different areas of the world were allocated to certain planets.  It could then be up to roleplayers in that area of the world to define what those planets were like.</description>
		<content:encoded><![CDATA[<p>Interesting.</p>
<p>Potentially, you could say that different areas of the world were allocated to certain planets.  It could then be up to roleplayers in that area of the world to define what those planets were like.</p>
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		<title>By: matt</title>
		<link>http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/comment-page-1/#comment-543</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Mon, 26 Mar 2007 15:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/26/status-refugee-perspective-selection/#comment-543</guid>
		<description>I think, in terms of limiting scope, it would be worthwhile looking at the players being &quot;Troubleshooters&quot; for the &quot;Earth-Galactic Alliance&quot; Liaison.

There&#039;s been a lot of interest in &quot;the Intarweb&quot; for a planet generating game...for SciFi. End of the day the &quot;planets/societies&quot; are the interesting part of the game and therefore the players are less interesting (this is the process of &quot;deprotagonsiation&quot; and it becomes most important to define the &quot;human refugees&quot; and the societies in which they are living.</description>
		<content:encoded><![CDATA[<p>I think, in terms of limiting scope, it would be worthwhile looking at the players being &#8220;Troubleshooters&#8221; for the &#8220;Earth-Galactic Alliance&#8221; Liaison.</p>
<p>There&#8217;s been a lot of interest in &#8220;the Intarweb&#8221; for a planet generating game&#8230;for SciFi. End of the day the &#8220;planets/societies&#8221; are the interesting part of the game and therefore the players are less interesting (this is the process of &#8220;deprotagonsiation&#8221; and it becomes most important to define the &#8220;human refugees&#8221; and the societies in which they are living.</p>
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