lategaming

Staying up late. Doing the gaming thing.

Shakespeare at least had Viola.

Commentary, Industry 12 Comments »

Apparently, I’m exercising the power and privilege of my gender by criticising the idea that we should actually de-cliché a cliché in order to make everyone feel secure about themselves. (Question: if a cliché is de-fanged, doesn’t it become meaningless?)

The author goes on to criticise my statistics because the sample size is not representative and I wasn’t scientific in my evidence gathering. Is the author actually going to refute the statistics or just the method of gathering? Is the author going to provide information that tabletop gaming is NOT dominated by the male gender? Because this post is to discredit mine and yet proves nothing of the sort. My statistics may be off, but not by an order of magnitude. Come on Andrea, rather than attacking the method, attack the result. I don’t need to count people at my local club in order to obtain the result that tabletop roleplaying is dominated by male gamers. If you want to prove me wrong, get some proof.

The author admits they “can’t speak for tabletop gaming” but then goes on to compare the situation to that of videogames.

Not the same thing. I’m not interested in the video game community so I’m not going to bother going to the links provided which will tell me how women are starting to become a larger percentage of the video game industry (which, by the way, is a way of admitting they don’t dominate it without actually saying that). It’s irrelevant anyway.

In a video game, a designer might fill the game with cheesecake art and then expect you to play through it. The gratuitous boob and crotch shots are something that are in your face all the time. You want to play the game, you vew the graphics. Part and parcel. This isn’t the case with a tabletop roleplaying game. In many games, you read the book once, then put it down and reply on your imagination to pull you through. Does the reading of the book pollute your imagination with cheesecake art so that you’re so pre-occupied with it that you cannot roll a dice, act your way through a scene or enjoy a social activity with some friends?

See, it’s not the same situation as a video game, this is tabletop roleplaying; an area the author admits they “can’t speak for”. She criticises that I compare this game to literary works. The game we’re talking about is a direct homage, a game set in the world of these literary works. That fact that the game is filled with clichés that are representative of the literary genre is relevant. If you change them, they stop being clichés.

Our author, Andrea Rubenstein goes on to say that I’m being non-inclusive. That I’m being a callous asshole. She furthers her ignorance of the subject by claiming that I’m a jerk telling a woman to basically shut up and realize that gaming is for the boys. She probably doesn’t know that I’ve created gender-inclusive games (at least by the standards of the piece). she doesn’t even know what being “inclusive” means in terms of tabletop roleplaying so quick is she to compare it to a competely different medium.

So why get involved in an argument when you don’t know anything about the industry?

To grab a headline. Duh.

Andrea doesn’t realise that tabletop roleplaying games are literary works. She doesn’t realise that reading through many games is the same as reading a short novel. They tell a story and provide a framework designed to inspire the imagination. This is completely different to her straw man about video games which are a passive form of entertainment (yes, videogames are interactive but only in the sense that certain actions allow the story to be told. You’re limited to what’s presented to you on the screen. You’re not required, or in many cases able to use your imagination. But ignorance of the medium of tabletop roleplaying is central to Andrea’s assertion that I’m a jerk and an asshole. Central to her argument is the assertion that tabletop roleplaying must be the same as video gaming.

Andrea Rubenstein is not stupid, nor is she a jerk, nor an asshole. She’s just ignorant.

If she and Mary are going to criticise roleplaying games for their content then they really should start criticising other literary works for their content. Let’s start with the works of Shakespeare, Sir Arthur Conan Doyle, Ian Fleming and J. K. Rowling. Each of them has almost a monopoly on male protagonists with women having secondary, weaker or evil roles.

Shakespeare at least had Viola.

So I had to go ask some women….

Commentary, Industry No Comments »

The Bitter Guy calls this a really retarded response.

Fair enough. It probably is retarded to point at something that’s fucking stupid and say that’s fucking stupid especially when the stupid thing is something that is “pro feminisim”. Yes. Terrifyingly stupid. I do have to wonder however as I’ve brought this up with just about every woman I know (and yes, that extends beyond my mum, my sisters and my 4 year old daughter) and all of them agree that the criticism of the original material, that being the representation of genre clichés, is entirely appropriate. Some great responses were:

“I read late-gaming, and nearly vomited. Sorry, but the thought that there are people making games that allow females to enjoy their drama-mama, nico-teen angst makes me want to hurl. What? Do I get points for “Snappy Comeback”? For “Catch His Eye”? For “Best Entrance”?

Do I get experience for bedding the hot guy at the party or for getting through the night without sloshing wine on my new dress? ”

“I’ll admit, I’d have a hard time playing an authentic game where women were subjugated. However, I’d either find a way to play in that time period and do whatever I was going to do “underneath that”, or I’d play a guy.

Of course, I’m also the type of person that thinks that pandering to someone’s social inadequacy because one “must equalize in retrospect” is… er… insecure. We’ve forgotten how to bank on our intelligence in the wake of learning how to bank on our sexuality. I think modern women don’t want to have to admit that the “equality” they have grown up with is a trend. I think it denotes a high degree of insecurity, too, that they need to have everything “just so” in order to rp.”

“I think people bend the rules a lot when it comes to creative history in order not to offend women’s “delicate sensibilities”. We’re not really free, you know? As long as we get all riled up about not being equal and whining about it. By patronising them through changing in-genre clichés, you’re saying “You women can’t rp in a world that isn’t perfect for you, so let me soften everything up, dumb it all down, and then you can play with me.”

or

“Yes, I’m so attached to my insecurities, that I need to you to homogenize and sterilize everything.”

We’re getting into some of what I feel is wrong with feminine culture these days.
Being restored our sexual prowess has swung over into being restored our right to be slutty.
Unfortunately, some people don’t realize that slutty all the time makes it lose its appeal.
If I can’t make a guy want to fuck me with all my clothes on and nothing of interest really showing, then I’m fucking lame.

I think maybe you might need to just employ methods of getting women to divest themselves of their inbred “everyone has to make me feel equal” problem, and just write your damn game.

No, I agree with your post. I don’t need to be pandered to in order to rp. “

Okay….that’s a long one….but there’s more, in another detailed breakdown of my post…

More on sexism (plus registration and comments)

Commentary, Industry, Out-of-Character, TTN 5 Comments »

I’ve turned off registration for comments because it should be off. Bit of a mea culpa there.

I am enjoying the discussion on sexism in RPGs which has been continued on thedeadone.net and Mary’s blog.

I wrote: “Some game companies are currently trying to market cute and fluffly and romance and “social” games to women which is utterly patronising.”

Mary writes back: “I can answer this personally without examples. I see games as inherantly a social thing. Hanging out with a group of people is a social thing.

I’m not disagreeing here but I deliberately put “social” in inverted commas. Gaming is a social activity because it usually means hanging out with people who have a similar interest. This is not the same as a “social” game.

I don’t know if I’m communicating this well but I’m trying to illustrate the difference between “gaming as a social activity” and “a game which contrives social situations in game”. We all know the former and real men squirm at the thought of the latter. Ahem.

Do I need to examine the way I do things? I have no women in my gaming group. Does this mean I have been shooing them away with my inherent and aggressive male chauvenism?

I did a check with the women I know. Some gamers, some not. They don’t think I’m a male chauvenist. I did need to check.

System junkie

Commentary, Game Design 5 Comments »

I looked up the definition of the word junkie. It says “Drug addict, esp. heroin”, and the term gets used to describe addicts to anything - adrenaline, sports, whatever. I think junkies (of the heroin type) are looking for the perfect high, which is what I mean when I describe myself as a system junkie.

The system of any RPG is at one and the same time the best and worst part of it - the most interesting and the least interesting. OK, I’m going to stop with the Dickens. What I mean is I don’t buy a game because of the system, I buy it because of every other factor: background, artwork, genre, even print quality, all go into my decision to buy a game. System never enters into it.

However, there are lots of games out there that miss out on greatness because their system lets them down. This doesn’t stop me from playing the game, but it usually means picking out the good bits and running it in a different system, or leaving out / creating house rules for large bits of the system.

SLA Industries tops my list for this - I love crunching numbers as much as any geek (actually, probably a bit more than most, as Matt will attest), but SLA character generation took the biscuit. Other systems had more numbers, but SLA had a poor layout for the information you needed, and even when you’d done it a dozen times it didn’t get any quicker. (Also, the first edition had pretty poor binding, so the char-gen section was the first to split - now it’s all in a binder).

I’m in search of great systems. Not all systems work for every game (which is why not everyone likes GURPS). Pendragon is a great example - you couldn’t (or shouldn’t try to) re-use the Pendragon system in any other setting (with the possible exception of George R. R. Martin’s Westeros books). Likewise, Marvel Super Heroes FASERIP system works really well for the Marvel background, but poorly elsewhere, even within the genre. And yet I like both of these systems, for very different reasons (Pendragon for the passions, skill perfection, criticals and skill checks, seasons, glory, children; Marvel because I do everything with one roll on one table).
Matt and I have been bandying about ideas for a system (as he’s mentioned). In this case, the system is for a super-hero game. I know it won’t be perfect. I just want it to give a good approximation of super-hero reality, without having to be a 300 page tome. We’re only going to write it if it fills all our criteria.

Got a favourite system? What’s good and bad about it? If you were writing it now, what would you do differently? These are the same questions I’m asking myself.

It’s about starting conversations with new people

Commentary, Game Design, Industry, Out-of-Character 2 Comments »

I started a little storm in a teacup with my last post. Even got someone else linking to me. And some of the comments on that posting (e.g. “Enh, I went and read the Late Gaming post, and it’s so stupid, I couldn’t even work up the energy for a reply.”) just prove the point.

Now. Jeremiah has a good point that perhaps the point of female archetypes is to make it easier for females to visualise character possibilities. Okay, I can accept that. The problem being that his commenters immerse themselves in political correctness. For the guy who didn’t have the energy to reply because the post is so stupid, thanks for commenting. You could have just put a me too and provided just as much contribution.

Jeremiah writes:“And I have to say that some people just don’t get it. And at this point I am thinking it is on purpose.”

Yes, some of it is in purpose. The whole point of blogging for me is not a confessional - there’s not a lot of point in writing something if it’s not going to start a conversation. As Robert Scoble says It’s good for us to change our scenery and start conversations with people we wouldn’t otherwise talk with..

Would Sherlock Holmes have appealed to more women if Dr Watson had been a genre-and-era-busting female doctor? At that point it’s getting petty. It’s like a TV show committee sitting around a table and cynically asking whether they could appeal to the bi-lesbian-gay-black-asian community more if they included some token characters in their sit-com. Do you really want to be targetted like a demographic rather than an individual? Do you want to be excited because a game has an archetype that breaks the demographic of the genre or would you rather be excited because of the opportunities the game presents. It seems to me that games WITHOUT art might actually appeal to women more if cheesecake art is such a turn-off.

Some game companies are currently trying to market cute and fluffly and romance and “social” games to women which is utterly patronising. There are some games which are really interesting to me from the point of being an immersive roleplayer. Nicotine Girls for example, does not appeal to the side of me that wants to play a muscle bound mutant. But I’d love to find a gaming group that would play it. I may have that gaming group right now but I’m not sure. For one thing, they’re all blokes. For a second thing I’ve only started gaming with them recently and I don’t know how far I can push them. Introducing them to Troupe Play was a big leap….

One issue with game companies making games that seem to appeal to males more than females? These male gamers are buying games. That means the law of supply and demand will apply to the big companies. It’s a small enough hobby already and the percentage of women who will play has always been a small fraction. I’ve always promoted strong genre-busting female character roles for the female players in my group (some may remember Aemilia (Ars Magica), Petrina Miles (Ars Magica), and Christine (SLA Industries) from my games (all played by my lovely ex-wife). Therefore you can look to indie game companies where the developers are writing for the love of the game rather than the money. I will have to ask some of my female gamer friends about whether my own games have appealed to them with positive character possibilities. It’s a conversation I have to have with myself at some point I guess.

Mary’s blog about games that appeal to her leaves me a little confused. One one hand I can see there are some really cool images here. The image for Gurps: Reborn Rebirth looks cool indeed. That’s a positive gender model. The image just above it, with the schoolgirls with the swords doesn’t inspire me at all. It features more of the things in Japanese culture that we whitebread westerners find odd or disturbing. Okay, the things I find disturbing.

But then it’s not about whether I’m inspired obviously. Or what I find disturbing.

I didn’t write yesterday’s post as a whitebread western male. I wrote it as an indignant gamer and I had significant input from a female friend who agreed totally. No-one wants to be patronised.

If Jesus had tits, would you believe in God?

Commentary, Game Design, Industry 23 Comments »

On mer writes about rpgs we find an opine about how it’s such a shame that the pulp-rpg “Spirit of the Century” included archetypes such as:

Gadget Guy, Gentleman Criminal, Jungle Lord, Man of Mystery

and not

Gadget Girl, Lady Criminal, Jungle Queen, Woman of Mystery

Yes. It’s a bloody shame. So why don’t we create games where sexism and racism are reversed?

Okay, how about we compromise. Let’s look at my local gaming club and make some calculations. On Monday night we had about thirty people. And not more than 4 were women. So slightly more than 13%. Let’s build games to attract the 13% rather than the 86%!

That doesn’t make a lot of sense.

People have wracked their brains in how to attract more women into the hobby and I have to say that I am beginning to see it as futile. There was a huge influx of females (especially hawt gothy babes) when Vampire hit the streets. And now the bubble has popped? They’re gone. Or doing other stuff. there’s been some releases of anime/manga games which are more feminocentric (that’s got to be a new word…) but I look at them and consider them patronising. There are some that even promote love and romance but again, how subtle are they?

I just don’t think that gaming means the same to girls the same way that obsessive devotion to an obscure hobby holds attracton to women. What’s the percentage of female train-spotters? How about computer geeks (you know, the ones who don’t do it for money?). There’s a reason why males suffer more from mind-blindness than girls (Asperger Syndrome affects 3-4 times as many boys than girls). Asperger’s has been referred to as excessive maleness

I tend to look at the women in gaming with respect to sexism and racism in gaming media with soft focus. For years we’ve been subjected to pin-up style art of BOTH male and female protagonists wearing nothing but beach-wear for armour while fighting dragons, spiders and immense giants. We don’t hear many men complaining about the men. I just think it’s a tired, contrived trope.

Does it really spoil your enjoyment of the game if the archetypes are male? Do you find it jarring and upsetting if the pronouns in a game are exclusively male? Does it pain you to your very soul that Wells chose male characters for his books The Time Machine and War of the Worlds? Would Emma have been better if Jane Austen had named the character James and made a comedy of manners about the debut of a young squire? Why the hell wasn’t Moses a girl? Would Jesus have been a better saviour if he’d had mammary glands?

It’s a male dominated hobby with a target market of males, written by men most of whom have given up trying to attract women in the hobby because, frankly, they’re only interested if it’s anything but straight tabletop roleplaying. Add in a bit of haemo-eroticism, some corsets and black lipstick and we’re flooded with the buggers all happy to play happy families with the one or two male players who wash more than once a week. We’re meant to make women excited to play the game by throwing in some token archetypes (voiding the genre I might add) and making more references in the text to fictional female GMs?

What happened to making people excited to play the game because of a compelling background, a system that didn’t make me want to push d10s into the eyes of the GM and a player community that didn’t just really creep me out with the fact that ten years later, the people at your local club all the same, just older, fatter and still playing D&D.

Sure. Next game I write, I’ll add in 50% female archetypes. See how excited everyone gets.

[Yes, this has turned into a rant and I've made the title a good bit more inflammatory than I might have originally. I'd have commented directly on Mary's blog but...I'd have to register on wordpress.com for that and really I can't be bothered. I did have about 40% female archetypes in Qabal....but that was a long time ago]