Ghost Whistler on RPG.net came up with a23rd Planet idea. He was riffing off the name of the game but it made me think tonight about:
The 23rd Century
Fast forward events in The 23rd Letter by two hundred years and you might have an idea of a micro-setting.
Making psychics essential for space travel just seems really tired these days, probably due to Warhammer 40K more than anything. If it were up to me I'd probably promote the importance of biofeedback in maintaining cold sleep. Telekinesis for construction or, probably more usefully, handling of hazardous materials or handling of goods in Zero-G and microgravity. Or the use of Regent for rehabilitation of criminals.
And if everyone had the opportunity to be psychic? If it became a natural part of humanity? Would you see a Gattaca-type society where there was a psychic overclass? How would you FAKE psychic powers in order to advance? Would they have found ways to reduce the Stress involved in psychic abilities?
What about alien contact? Do the aliens have psychics? Perhaps they do and thoughts are in their own language and therefore psychics are important as translators. Or are alien minds so different that they cause immediate madness in a psychic who tried to read one?