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An update and also “Under Development”
These are the games I'm currently working on - as in trying to spend an hour every night writing something, anything. Some nights are more productive than others. I'm only hampered my Black Macbook being pinched by my partner because she has more important stuff to do but hopefully before the end of September that will be resolved when I take delivery of a brand spanking new 17" MacBook Pro.
It's a much better machine for working on at night anyway because it's got the whole glowing keyboard thing which means I can tap away at night without the light on.
My only distraction so far really (apart from her indoors) is Battlefield 2142 which is proving to be a lot of fun and I'm slowly but surely getting better at playing it as I get used to the health dispensers and the ammo dispensers. I need to practise more before playing against real humans and also need to get learning the maps! I'll also be able to play it on my new laptop which will be a real relief considering the discomfort in my back after hunching over an iMac while perched on a stool with my head cocked to one side due to the sloping roof in the little side room.
Without further discussion, here's what I'm working on.
"6" - previously named CONTROL, "6" is a modern espionage game framework. The initial background is Cold War era, British Secret Service (MI6) with a setting more familiar to readers of Le Carre or Deighton than Fleming. Release planned before December 2007.
"Solar Racer" - a sports-focused sci-fi RPG set in and around the dangerous sports of zero- and microgravity vacuum racing. Complete background for the world post 2200 and guidelines for pimping your racer. Steals a lot from an earlier game I wrote but never finished called "Airtight". Maybe it'll see release at some point as a supplement for 'Racer. Release Spring 2008
"Time Killers" - a series of one-off adventures. Each scenario includes rules, pre-generated characters, setting and scenario. Basic premise is the players are time-travellers tasked with "fixing" some bloopers in time. Each scenario should take 2-4 hours which is perfect for those of us who find ourselves with a minimum of prep time or have a free slot at a convention. Release of first scenario, December 2007.
About matt
Gamer. Writer. Dad. Husband. Creator of The 23rd Letter, SpaceNinjaCyberCrisis XDO, ZOMBI, Testament, Creed. Slightly megalomaniac