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The American Dream
I challenge anyone not to read these quotes and think of a plat/storyline/game.
Setting #1:
Generate characters for a 1950s-era game. Encourage the players to find pictures of their characters or archetypes. Give them appropriate skills. If they want to be involved in the themes of the day, that's fine. They also don't have to know each other. We're placing them into a Matrix/Truman-Show style setting where they will quickly start to peel away the flaking paint of a failed social experiment. To a degree, this will be like "Blast from the Past" as the players should be mired in 1950s America before being exposed to the truth. And what is the truth?
Setting #2
Society has broken down and the GM should grab as much 1950s style memorabilia as possible. Maybe it's the 1st Jan 1960, mere months after the bombs hit. Maybe the Red Scare was really really real and the war happened. Players here will be a lot better prepared but should be encouraged to hold onto telltales of their previous lives.
Setting #3
What would you suggest?
About matt
Gamer. Writer. Dad. Husband. Creator of The 23rd Letter, SpaceNinjaCyberCrisis XDO, ZOMBI, Testament, Creed. Slightly megalomaniac