lategaming

Staying up late. Doing the gaming thing.

Government scrambles to conceal UFO

Cool 1 Comment »

On June 20th, there was a report of a UFO over England.

Today the BBC announced that it was a ‘glow lantern’ and not actually an observer from another world.

Very convenient…

[No, I'm not taking this seriously]

Zombi - out of stock at Key20!

CrucibleDesign, Printing, Zombi 7 Comments »

I’m somewhat incredulous that Zombi is now out of stock at Key20 and will be preparing another shipment in the next week or so.

I’m also going to work on providing a PDF version so people can download it from Key20.

Watch this space!

I have a pretty strong stomach…

Qabal 1 Comment »

but this revolts me:

A BOY of seven was kept chained in a cellar by his cannibal family — as they ATE parts of him.
He had been partially skinned after monstrous mum Klara, 31, caged him for months while relatives who were also in a sick cult feasted on his raw flesh, an appalled judge heard yesterday.

What. The. Fuck.

What is this I’m feeling? Hatred? Revulsion? Disbelief? It’s certainly a righteous desire to punish. It’s cemented the fact that the only monsters in this world are people.

This was all because of some cult?

D&D 4th Edition … now with more!

Commentary 3 Comments »

I had a poke through a friend’s copy of 4th Edition D&D. It seems it has been genericised to the nth degree, and everything has been made more powerful from the word go. On top of that, alignments have been simplified and there is even the concept of “unaligned” (maybe they read my previous article). More races, more abilities, more, more, more! I remain unconvinced that the gameplay has improved any since the first edition. Can’t be arsed with any more words on the topic.

Sarcasm

Commentary No Comments »

Sarcastic quotes made me laugh this morning. Thanks to @darrylxxx for the link.

Frontier ‘look and feel’

Frontier 4 Comments »

More of a precis to get the feel across.

There are a few themes that I am exploring here. And I’m not being preachy about it.

  1. Western Europe is devastated and the USA is somewhat ruined but in recovery - this is due to a particularly nasty ABC war a couple of hundred years ago. As a result, most player characters will be coming from Africa or South America. This is a deliberate move to have the protagonists be predominantly non-white. This one detail actually has alienated one correspondant so far.
  2. The period after the war was harsh and Earth lost more than 3/4 of her population - due to considerable amounts of conventional warfare and skirmishing. A mix of more modern sensibilities as well as a need to utilise every hand to rebuild society has led to a much more equal society in terms of gender.
  3. Humanity is rebuilding but also extending and there is definitely a mood of exploration and innovation. At the same time, Humanity is cautious having encountered two hostiles in deep space already - one of which was a lost colony from a corporate Seedship and the other was a swarm intelligence that ‘harvests’ solar systems.
  4. Hardly anyone has SEEN an alien. Even on video. We have very little knowledge of their cultures, language, physiognomy. We do have a ‘universal translator’ algorithm which permits communications but this is a slow process which speeds up as the system learns more of the language.
  5. there is no FTL comms network. In this case, message relays are the quickest way to transmit. A relay accepts a message from an Explorer, sends a ‘message capsule’ through the wormhole and when it exits, it transmits the message to the next relay waiting at the gate of a wormhole. Relays only exist at major traffic routes but a couple are carried on Explorer vessels.
  6. We do have a ‘Hitch Hiker’s Guide to the Galaxy’ of sorts. A massive repository of knowledge we traded for. Experts and humans alike stufy it around the clock and send instructions to Explorer vessels to check and re-check.

Frontier summaries

Frontier 4 Comments »

Summary:
The basic setting assumes that players are highly skilled, highly motivated members of the Explorer division of Human Unity, a ‘federation’-alike government. Their job is to make contact, explore gaseous anomalies and try not to get killed in the process.

Terms:

Human Unity - the Human ‘empire’ based upon very liberal concepts and including humanity and sentient/sapient synthetic intelligences called Experts. Natural humans are definitely transhuman but not generally posthuman - this may start to occur within the scope of the game. While Human Unity may have the core tenets of life, fraternity, equality, freedom - it is made up of billions of individuals.

FTL - based upon a discovered wormhole network which permits FTL travel though travel TO the wormhole within a solar system can take a long time. The key to wormhole travel was ‘bought’ by Human Unity from their first contact, an alien race known to Human Unity as ‘The Traders’. There were a lot of items and concepts traded and the science used to catapult humanity beyond the solar system.

Aliens - they’re as alien as I can imagine them. i describe a few. In the end, we can see the immense diversity on this one planet so there will likely be a considerable amount of convergent evolution though there are no ‘humans with forehead ridges’ or ‘dark elf analogues’. There are alien races and one is even reputedly ‘humanoid’ (and the Traders dealt with us using ‘androids’) but for the most part they are as alien as this biologist can make them (while still making them ‘possible’)

Science - this is a tricky one. I’m not a physicist but I’m basing it on ‘firm’ physics. Sure - we have FTL (which immediately makes it not HARD science) but other areas are progressions as I see them. Some areas are vague i.e. I’m not going to talk about memory capacity, processor speeds because I’ve read sci-fi where these were defined and they were awfully dated within a decade (2300AD and High Colonies spring to mind). There’s some science I’m deliberately leaving out because I don’t think it’s possible within the time and ethics constraints of the setting but that doesn’t mean they don’t exist.

Combat - ship/ship combat is very deprecated though there are obviously ship-borne weapons. The ability of a stellar society to hit planets with asteroids and the harm that a missile at even low relativistic speeds would do to a craft cannot be underestimated. In other words by the time you detect it, it’s likely too late. Combat like this is handled by computers - thinking beings that can think down to the billionth of a second easily. It’s not going to be a naval battle in space.

Cross posted from RPG.net

Frontier: History of the Future

Frontier 3 Comments »

In the first half of the twentieth century, humanity discovered, developed and weaponised nuclear fission. Through a small amount of vision and a large amount of luck, humanity managed to survive long enough to actually advance these weapons and when they had exhausted their capacity to destroy, they invented new methods.

Pre-History

During the twenty-first century, humanity experimented with artificial consciousnesses and dismissed the idea that there may be alien civilisations - or at least dismissed the idea that if there were alien intelligences out among the stars, that they would be unable, unwilling or undesirable to make contact with.

Nations ceded more and more of their infrastructure over to multi-national corporations who resold the responsibility to other corporations creating an overclass of ‘middle men’ who garnered large fortunes and an underclass of workers who, despite having a good standard of living compared to their twentieth-century parents and grandparents, were truly the world’s poor.

Corporations became obsessed with providing value to their shareholders and began to replace humans in the workforce where they could manage it. This increased automation meant humans were grouped into two categories - those who would prove their value over and above the services of a machine and those who could not. The former would be elevated depending on their performance and the latter were forced to relinquish their positions. In many city areas, this led to a second market of barter and trade as individuals struggled to get enough to feed themselves or their family while the best and brightest stepped over them in the street on their way to get a latte.

The corporations also turn their attention skyward and begin to harvest hydrogen from captured ice-based comets for packaging and shipping back to Earth. Large space habitats are constructed which, though they require regular resupply from Earth, have hundreds of workers, machine and human, creating shareholder value.

Around 2090, following the trend of smaller nations, the USA outsources their military forces to a corporate contractor - one of four major global services companies - a move which is seen as positive based on increased oversight and decreased balkanisation though in truth the world is then left with four major superpowers where in the past there was only one. And this is when the wars start.

For the next sixty years a hot war is fought between these corporations using nations as their proxies. Technological advances have made previously uneconomical oil fields viable again for extraction and despite years of advances in corn-based fuels and bioplastics as well as heavy investment in solar power, fossil fuels represent a palpable resource which would benefit the holder.

The conflicts are local-scale though the influence of global concerns are well realised and in 2150 they expand beyond the biosphere when an explosive is detonated on a corporate supply vessel destroying an entire dock and mining facility orbiting Io. This creates an immediate escalation and over the next fourteen months there are nearly 21 incidents recorded as ‘Accident/Mishap’ but which can be attributed to corporate espionage. Following this, huge amounts of data are simply missing due to storage on ephemeral storage formats and destruction of long term storage facilities.

In 2214, a corporate-owned Seedship was dispatched to HO Librae. According to limited records, they were never heard of again. No other information is available.

Around 2218, an ABC (archaic) war breaks out in the Northern Hemisphere. Hardest hit during the exchanges are the USA, China and the Middle East with the USA receiving more than 70 high-yield warheads. There were also several nuclear impacts in the UK, Germany, France and Eastern Europe.. It is unclear which states were directly involved in the conflict but the nuclear exchanges only paved the way for the biological plagues to follow which ravaged the hinterlands of Europe and the USA. The conflict spreads in conventional warfare to almost every continent as weapons, technology and other resources are depleted or ruined. Supply craft to the space habitats stop and everyone who did not leave when they had the chance, starves to death.

Approximately a hundred and forty years (the exact number is unknown now) pass while society disintegrates. It is estimated that the population of the Earth plummets from 12 billion to a low of 1 billion during this time due the war, the lack of sanitation and food supplies and the loss of communications infrastructure.

“Umoja” is formed as a league of African nations though over the following twenty years they incorporate other remnant nations. Over time, the direction of the league changes from base survival to rebuilding a better society. Recovered technology allows for the rebuilding of communications networks and establishing new trade routes.

The Umoja council re-establishes the calendar after fifteen years, counting from the genesis of the Umoja (U0) and adopts English, Swahili and Spanish as major languages. Though none of them have a majority as a first language, it is sufficient for a lingua franca to exist. The rules and laws of the council are ratified later that year as the Unity Accord U15. In the modern era, this is prefixed by three zeroes to make a 5 digit year.

Human Unity

(See also discussion on government)

The year is U00197, nearly two hundred years since the formation of Human Unity.

The ‘parents’ of Human Unity

There are several individuals who are honoured within Human Unity as responsible for the formation of their modern society.

Kesho Mbaye - Born U-00038, Died U00025
Despite the disintegration of society, the Mbaye family continued to raise and harvest crops, pioneer techniques in water reclamation and energy generation and ran a school for adults and children alike in their home.
Kesho Mbaye spread the Mbaye societal system beyond the local region of her family home by organising the education of teachers and the creation of a supply chain which would permit the wider distribution of education. Under her tutelage, over ten thousand teachers were trained and deployed throughout central, western and southern Africa. Though other educational institutions exist, Mbaye teachers are highly regarded and the main school in Senegal teachers a thousand and one students every year. Competition for these places is fierce.

Roderigo Ahumibe - Born U-00002, Died U00065
Roderigo was the son of Peter Ahumibe and Marta Ester Fontecilla. Peter and Marta were two strong moral people who instilled a strong sense of morality, social justice and work ethic into their son. At the time of his birth, Umoja was still in it’s infancy and it is through Roderigo’s lifelong work that it became Human Unity. He abilities as a natural leader, a natural linguist and an astute scholar are nearly legendary and statues to his life, often depicting him as a labourer, are often at the head of classrooms in an attempt to inspire students.

Masira Ba - Born U00014, Died U00162
The Ba family made a name for themselves in the field of scientific endeavour when one of their daughters, Obe, was admitted to a Mbaye program for excellence in science. In all, four out of the seven Ba siblings were admitted to the Mbaye programs and all of them were rising stars and made great contributions to Human Unity. Of the family, Masira shines out due to her contributions to science and engineering of the first space habitats. Her designs for power management and shielding made practical the first truly re-usable space vehicles and her pioneering work on life support habitats had real world applications both in sealed orbital habitats and on Earth. She made her first space voyage at the age of 60 - recorded for posterity in a tearful message to the ground on the views over Europe, the damage visible even from orbit. On her death, she was posthumously recognised to have made the single greatest contributions to science in recorded history.

Frontier: man and machine

Frontier No Comments »

While the scientists of Human Unity have pushed the frontiers of science and innovation further than any of their ancestors, there are some areas which they have not dwelled heavily upon.

About seventy years ago when the Experts were becoming relatively commonplace, there were two projects which, though opposite in their aim, were entirely complementary. Neither were considered an unqualified success though the research process did unveil several other emergent technologies to be exploited.

becoming metal

The first was the attempt to digitise the human mind - in effect to replicate a human brain in silicon and superconductor and attempt to ‘upload’ a single human consciousness into a memory bank. This did not succeed for a number of reasons:

While it was possible to copy a human consciousness into digital form, this merely made a copy and the structure of Human Unity’s laws on life and murder prevented the experiment from progressing significantly. As soon as the uploaded consciousness could be seen to be sentient, it enjoyed the same protections as natural humans, Experts and animals. The experiment was refined and attempted three more times, each with significantly better results. The overall observation, however, was unsatisfactory.
All of the attempts were, as mentioned above, a copy which meant the original human mind remained in a flesh body and the euthanasia of a healthy body was seen as anathema. In addition, the first two attempts created unbalanced partial psyches which bore little resemblance to their ‘parent’. This was blamed on a lack of understanding of exactly how a human mind would ‘fit’ into a computerised system. Later attempts created a relatively faithful representation of the parent psyche though they were plagued with psychological issues not least depression, delusions and not surprisingly, phantom limbs.

The issue being - humans are more than just memory banks and processors. The first ‘uploads’ were akin to lobotomy, sensory deprivation and whole body amputation ans this experience left a very bitter taste in the mouth of Human Unity research (Perhaps even moreso because of the successes in the Conquest era uploading animal minds to silicon). Again, Human Unity distaste for euthanasia made their position very difficult.

For the most part, the research was scrapped though wishes to be uploaded to a digital brain are not uncommon in the Intent records at the event of a death of a natural human as an alternative to ‘re-sleeving’ (a difficult procedure where a human brain is transferred from a dying body to a freshly grown ‘clone’ requiring several months of physical therapy).

becoming flesh

Similarly, the initial ‘uploads’ from Expert to an organic body were unsuccessful. There was simply no context for the Expert in terms of the control of soft flesh and impulses. It resulted in comatose subjects (which were really vat-grown spare bodies used for organ replacement and in some cases, full body transplants). The Expert, communicating externally, indicated it was getting little or no sensory input and what it did receive was interspersed with noise to the point that data was useless. In time, Experts would learn to use their flesh bodies just as newborn babies learn to control their limbs and digits.

Flesh-bound Experts are incredibly uncommon and often have to be mechanically assisted while they learn how to use their bodies. There is, currently, no way for an Expert to transfer out of a body short of brain death (which puts them in the same situation as natural humans). The process involves an upload to a freshly grown body, usually an androgynous humanoid, resembling a young teen. Fresh uploads will always be severely physically limited for the first few months and will commonly have an Expert companion (often the ‘parent’ Expert) which serves as assistant and bodyguard and directs the mentoring process by introducing more and more human therapy to their lifestyle. The body is undifferentiated sexually though this can be remedied with hormone treatment. It will take two years at a minimum before the embodied Expert can be considered to have outgrown the need for the companion.

The Morality of AI

Commentary No Comments »

On the Morality of AI (from an rPG net thread about Eclipse Phase

“Their morality may seem alien because we may not want to grasp it but, at the end of the day, these will be our creations, our monsters.

If they see us as annoying bugs, then it will be because we will have been acting like an annoying bug. We may not be able to grasp the mentality of a being that thinks in ‘billionths of a second” and yet will never grow old, never die.

The ennui would be stifling.” –Me