More of a precis to get the feel across.
There are a few themes that I am exploring here. And I’m not being preachy about it.
- Western Europe is devastated and the USA is somewhat ruined but in recovery – this is due to a particularly nasty ABC war a couple of hundred years ago. As a result, most player characters will be coming from Africa or South America. This is a deliberate move to have the protagonists be predominantly non-white. This one detail actually has alienated one correspondant so far.
- The period after the war was harsh and Earth lost more than 3/4 of her population – due to considerable amounts of conventional warfare and skirmishing. A mix of more modern sensibilities as well as a need to utilise every hand to rebuild society has led to a much more equal society in terms of gender.
- Humanity is rebuilding but also extending and there is definitely a mood of exploration and innovation. At the same time, Humanity is cautious having encountered two hostiles in deep space already – one of which was a lost colony from a corporate Seedship and the other was a swarm intelligence that ‘harvests’ solar systems.
- Hardly anyone has SEEN an alien. Even on video. We have very little knowledge of their cultures, language, physiognomy. We do have a ‘universal translator’ algorithm which permits communications but this is a slow process which speeds up as the system learns more of the language.
- there is no FTL comms network. In this case, message relays are the quickest way to transmit. A relay accepts a message from an Explorer, sends a ‘message capsule’ through the wormhole and when it exits, it transmits the message to the next relay waiting at the gate of a wormhole. Relays only exist at major traffic routes but a couple are carried on Explorer vessels.
- We do have a ‘Hitch Hiker’s Guide to the Galaxy’ of sorts. A massive repository of knowledge we traded for. Experts and humans alike stufy it around the clock and send instructions to Explorer vessels to check and re-check.