Monthly Archives: January 2009

QR codes for games

Following my last QR test, I got an email from Roger Smolski who runs the 2D Code web site. He had previously posted about the iPhone being an unsuitable device for QR codes due to the poor quality of the … Continue reading

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•REC (spoilers! beware!)

Last night, due to the absence of Jim, we watched movies up at Graham’s rather than gaming. When I arrived (a little late due to teleconferences with NBC), they were just finishing off Dead Set. Michael’s opinion was that it … Continue reading

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Our First Glimpse of an Alien World

Discover Magazine writes about our first glimpse of an alien world. Achieving a feat that seemed impossible not so long ago, a team of scientists working with the Hubble Space Telescope captured the first visible-light image of a planet orbiting … Continue reading

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Boom!

Via @hitman2victor: “If a Tunguska event happened over Belfast most of the City would be obliterated.” Using the High Yield Detonation Effects Simulator: Be a terrible shame, eh?

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Last Night’s Game

I’ve been in a gaming group for nearly three years now and l ran my first game for them (or more properly two of the usual three). I’ve been echoing about it for a while and they know I was … Continue reading

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Surviving the Z-Apocalypse

Paul Anthony sent me this: Surviving the Inevitable Z-Apocalypse Click through and have a full read. It’s Zombtastic!

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Artistic Proofs

Thing I appreciate: Self-deprecating humour Thing I don’t: Humour that deprecates others. Self-deprecating humour is related to Ethos, one of the “artistic proofs” in rhetoric. Ethos is an appeal to the honesty, authority or qualifications of the individual. In humour … Continue reading

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