DWAITAS: Episode 0

Our first character is Constable Bob Hawkins:

October 3rd 1889, Blackfriars.
Tonight has been slow. Apart from cuffing the ear of some pickpockets, Blackfriars has never been so quiet. It’s like the night is expecting something to happen. You roust a prostitute and her John out of an alleyway and then you notice…a silver door.

The Silver Door

It’s roughly hewn and seems unreal, superimposed on the dank reality of Victorian London. As you draw near you can tell it’s cold, colder than the air on this smoggy London night, colder than the chill from the Thames.

You reach out, conscious of the chill emanating from the plain silver metal and the door opens, sliding almost imperceptibly into the brickwork. Darkness beckons beyond and one step later, you’re inside.


There’s a low hum emanating from the very walls of the room itself.

Control Room Hum (MP3)

The door opposite you flashes and standing suddenly is a lithe figure in a form fitting uniform – it looks like a young woman with some sort of dark paint over her naked body! Scandalous! The figure is wearing some sort of ball on her head and wheels on her feet. Her hands seem to be replaced with spiky, nasty weapons. Your right hand drops to your nightstick and your left grasps your whistle.

You take a step back and blow on the whistle but your back hits the door, which had silently closed behind you.

Our second character is Zanna Hughes, a late 21st Century Murderball player:

It’s the top of the innings and Caligary, top player in the Eastern League is bearing down on a lone player, unsupported by her team but holding the ball, a silvery and slipper globe with a suspension field. He readies his chainsword and primes his illegal taser upgrade. A flick of his wrist and the taser fires at the fleeing figure. Missed! He’s got fourteen seconds before she’s even in the score zone and they’re about to enter the Maze. All sorts of bad things can happen in the Maze.

The walls of the Maze close in – a chicane-like tunnel with holes and loops from which an opponent can leap. Zanna ducks and weaves from tunnel to tunnel trying to stay ahead – one false move and she could wipe out on the slippery surface or receive a horrible injury from a chainsword slash. The ball feels light in her hand so she grips it tighter. A dark tunnel ahead and she speeds towards it and through… into a strange bronze control room…and it takes a real effort to not crash into the console in the middle. Coming out of the door opposite is a stocky man in a black coat – he reaches for a hefty stick and blows a whistle…

Meanwhile, a dimension away Caligary slams into a silver door which materialised in a tunnel. He dislocates his shoulder, cracks four ribs and loses the match.

and finally, our Time Lord, The Lords Marshal.

Awake. A comforting low hum (with an equally comforting clank) emanates from the floor of the room. Your cheek is wet, your tongue confirms it is the coppery tang of blood. Pain. A throbbing pain in your right temple is likely the source of the blood.

You’re in a room walled by roundels, everything is a bronze colour. The room you’re in is empty other than you and a doorway.

You hear a high pitched whistle from the doorway. You instinctively reach for the book. The book.

This will be followed by “Episode 1: The Thief of Never”

WatchTower New England – Episode 3

Robotic Rampage Stopped By Raw Recruits

by Rhonda McAvoy of The Boston Globe
March 18th, 2002

The Prudential Center was subject to a brutal attack this morning at around 8am. Three robotic figures burst out of one of the iconic “Duck Tour” tour buses to go on a deadly rampage through downtown commuters. The three were finally put down by new WatchTower recruits, most notably the terrifying destructive powers of Sapphire and Trace.

17 Bostonians were killed during the attack, and over 80 were injured before WatchTower’s new “B” team arrived on the scene. While it’s unclear what roles the team members play, the two women on the team both used their disintegration powers to great effect, taking care of all three robots in under a minute, and saving us from further death and destruction.

The origin of the robots is still unknown, although an anonymous source at the WatchTower lays the blame at the feet of the Downward Spiral group, known to have been terrorizing important religious sites on the east coast. While many a shopper may worship the almighty dollar at the Pru, it seems unlikely that an anti-Christian group would attack there.


The Doctor uses an “old” Type 40 TARDIS. IT travels in space and time. It’s bigger on the inside than the outside. It has a broken Chameleon Circuit which means it’s stuck in the form of a police box.

Doctor Who, like Star Trek, has it’s own sort of technobabble.

From the Whoniverse

The bulk of a TARDIS is made up of Block-Transfer Mathematics. This form of Distributed Cluster Algebra was first developed by the people of the planet Logopolis. It is based on the idea that the essence of matter is structure and the essence of structure is mathematics. Using the hexadecimal notations of Block-Transfer it is possible to create Space-Time Events through pure calculation. An event or object can be described by thinking the correct Block-Transfer equations and it will instantly become reality.

These calculations are powered by raw Artron Energy. Block-Transfer Mathematics can only be computed with an organic brain because the mathematics alter the nature of reality. This would cause a traditional computer to malfunction. The original equations can however be recorded in traditional non-organic storage media such as bubble memory

When I was reading a lot about Doctor Who (around the time of the FASA RPG) it was made plain to me that the inside of a TARDIS is a completely different dimension to the outside of a TARDIS and that indeed, the outside of a TARDIS was nothing but a doorway to the TARDIS. Which is why it can materialise and dematerialise – it’s just a mathematical construct. This also explains why a TARDIS is functionally indestructible and it’s doors impenetrable.

So, the question remains, how far can you push a TARDIS?

How big can the inside be?

How many doors to the outside can there be?

This is all leading up to a game I’m prepping for Graham, Jim and Rory. They’ll encounter a TARDIS which is planetary in size, with a million doors.