lategaming

Staying up late. Doing the gaming thing.

Man vs…

Commentary, In-Character, Industry, Out-of-Character, Qabal No Comments »

The topic of conversation this morning in the car was the substance of plots. Traditionally, we have plots which are Man versus Man (and yes, I intend to keep the male pronoun because anyone who would be sensitive to it likely has stopped reading a long time ago).

Man versus Man
This describes the quintessential struggle, the stuff of legend. Good versus evil, human versus alien, hero versus monster, rebel versus tyrant, civilised man versus the savage; the most accurate description might be the struggle between two directed intelligences. These games are easy to play because the adversary is present and real. They have motivations and malevolence. They are Hans Gruber to your John McLain, Lector to your Starling, the Stay-Puft Marshmallow man to your Venkman.

We fight them because they represent the things that are wrong in this world, and they are flashy, obvious wrongs - whether they’re stealing millions of dollars with a funny accent, killing Gary Oldman or trashing Manhattan (although we’re unsure that killing Gary Oldman is a crime). We feel a sense of satisfaction seeing them put down (even if we know they may return).

Man versus Nature
Some of the best adventure stories are those told from the point of view of a single protagonist where his conflict lies not with the righting of wrongs or the marching of armies, but in the struggle against nature itself. Whether you’re weathering a Perfect Storm, trying to survive the Day After Tomorrow or even just making your way through a post-Zombie epidemic Dawn of the Dead, the environment you are in is challenging enough to make a compelling story.

One of the memes of Zombi, was that the walking dead were not your enemy, other people were your enemy. This was borne from every movie:- you can hide away in your fortress and the mindless zombie hordes can beat upon your door but it requires intelligence to breach your defenses. This isn’t to say that nature cannot be a harsh enemy. It is mindless but merciless. It can be witnessed when you travel from place to place, be it the cold of the snow-bound mountains, the drought of the desert or the cold emptiness of the vacuum.

Man versus Self
If religion is to be believed, we struggle with this every day. When we consider physical attraction, we encounter the most base ‘animal’ parts of ourselves. The acknowledgment that another human is attractive goes back to our pre-sentient days and when we continue on our way, we have successfully mastered the animal. This extends obviously to the personal wars against addiction, fetish, desire, greed, sloth and rage. We control ourselves and, as a result, these ideas are possible to play out in a game.

These were most recently examined in the World of Darkness games by White Wolf: I interpreted them as Lust (Vampire), Rage (Werewolf), Pride (Mage), Sloth (Changeling), Envy (Wraith). Though these games it was possible to spend a lot of time engaging in ‘versus self’ gaming as the player articulated the internal struggles of their personal demons. They are the Louis in LeStat, Hulk’s Banner, Star Wars’ Han Solo.

The State of the RPG Industry

Commentary, Industry 11 Comments »

An article on MSNBC writes about the woes in the RPG market:

“Wizards does not reveal sales figures, but Pramas estimates the overall market for traditional role-playing games at $30 million annually.”

When I first read this, my immediate thought was ‘piffle!’ and that it was a vast underestimate of the market.
Okay. Let’s take this apart.

  1. Wizards doesn’t release sales figures but we have to assume that Wizards is being honest when it says it’s got 300 people on staff. 300 people multiplied by a minimum wage salary of $20 000 is 6 million dollars. But if we assume that people are earning more than that but only a third of them are working on traditional role-playing games (as opposed to board games and card games) and we add in the cost of printing and shipping books, we kinda should keep that figure constant. That’s a huge section of the market gobbled up by Wizards if Chris Pramas is right.
  2. Chris Pramas works for a competitor to the traditional role-playing games department at Wizards. Green Ronin has a photo of 9 chunky people (one of which is a woman, the rest seem to be very hairy) and I think we must assume that they’re earning $60K each? You’d hope. That, plus the costs of printing etc, must drive the revenue of this company to a million dollars or so?
  3. A few lot of years ago, James Wallis told me over a very nice vegan meal in Cork that the industry had a problem. The market was not very large and you had several large-ish companies fighting for scraps and really, no-one was making any money. Which is why, I think, he decided to go elsewhere. What does this mean - people with talent shouldn’t waste their time trying to write RPGs if they can do anything else well.
  4. If the $30 million dollar estimate is right, you can see why Wizards made the land grab a few years ago with d20 and OGL. It was an overt, aggressive move on their part and it created a monster and, due to the economies of small grabby companies and the lowered bar to entry, it really damaged the industry as the market was flooded with Wizard’s d20-branded crap. Small companies, including Green Ronin, saw it as an opportunity to land grab as well. Boom, thousands of shit products hit the market and the consumers did what they do best. They bought them, they read them and they felt burned.
  5. This all serves really to further label the market as the ‘D&D market’ which is a misnomer. I definitely see a lull in the market. Our local club seems to have all the same people, they’re just older and fatter. I don’t have any visibility of QUB Dragonslayers any more and don’t know what they’re doing from day to day. Does Pramas have any real knowledge of the PDF games market. I’ve spent more on RPGs in the last year (PDF and dead tree) than I had in the five years previous.
  6. As a comparison, World of Warcraft is estimated to pull in $1 billion a year by itself. Yes, it’s the largest of the MMOs but it’s not the only MMO out there.

So what’s with the future of gaming then? MMOs are going to be more accessible even though they are more expensive because they offer some social elements with the instant gratification of ‘pretty things to look at’. I admit I’ve been tempted to try WoW and City of Heroes but I always stop myself. I don’t want to sit, sequestered in a room and try and schedule hours of gameplay with my significant other. I like to get out with the guys, sit in a room with other people and have it as my night out. The social side of things is much more important than the quick hit of a game.

From a business point of view, the gaming market is always going to be hard to estimate. There’s no easy way to estimate the number of gamers out there as some of them never interact with anyone outside their own gaming group. And the people who run homebrew games? From an industry economy point of view, they may as well not exist.

Comparisons with other hobbies must be made. We’re not really in a sporting hobby. There’s a thriving market for people who play football, who go scuba diving, who surf or sail, climb or whack balls with sticks. We’re the trainspotters, chess players and stamp collectors. We have to establish and embrace that we’re not cool, we’re not the masters of the world and it doesn’t really matter. We’re not affected by the doom and gloom headlines of the mainstream press. Even card games have some respectability, wargames even more so. It doesn’t matter what you look like - from lardass nerd to malnourished goth - you play role-playing games, you’re a dork.

And would it matter if the RPG companies folded?

I think not.

222 years ago

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“Blood running in the streets. Mobs of rioters and demonstrators threatening banks and legislatures. Looting of shop and home. Strikes and unemployment. Trade and distribution paralyzed. Shortages of food. Bankruptcies everywhere. Court dockets overloaded. Kidnappings for heavy ransom. Sexual perversion, drunkenness, lawlessness rampant. The wheels of government are clogged, and we are descending into the vale of confusion and darkness. No day was ever more clouded than the present. We are fast verging on anarchy and confusion.”

- George Washington, 1786

WP upgraded to 2.5

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And things seem okay.
Still somewhat frustrated that the theme keeps dropping and I’m not aware of any log files/errors.

Annoying.

This doesn’t make any sense

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Alpha Flight used to be my hero team of choice but this doesn’t make any sense. How many times must a guy die?

Well, they were my favourite Marvel team. My favourite DC team were The Outsiders.

Real Creepy Places

Commentary, Cool 1 Comment »

Real Creepy Places is a link for myself.

Any self-respecting GM should be able to pastiche one of these into a game.

I get it. Be more concise. Fine.

Commentary 4 Comments »

“Six(1) words(2) can(3) tell(4) a(5) story(6) (while five is too small). Constraints (write without the letter “e”; use only one-syllable words; make every sentence exactly N words ) can force me (and you!) out of windbaggery and make certain things possible.”

- ABriefMessage

It was only recently that I covered Only Six Words To Say Everything, Six Word Stories Redux, One Sentence Settings and One sentence True Stories

It’s probably fair to say that I get it.

Theme disappearing

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Something is broken with the blog at the moment as my main theme seems to keep vanishing. I think it started when I added the MyTwitter plugin so I’ve disabled it for a while. For updates about me outside of gaming, you can still see my other blog and twitter status on http://cimota.com/blog/

Arthur C. Clarke. RIP.

Commentary 1 Comment »

Sir Arthur Charles Clarke, CBE (16 December 1917 - 19 March 2008) was a British science fiction author, inventor, and futurist, most famous for his novel 2001: A Space Odyssey.

Aged 90, he had a good run but will be missed.

Wikipedia Link

No title needed

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