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	<title>lategaming &#187; Qabal</title>
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		<title>QABAL &#8211; the origin of Magic</title>
		<link>http://www.lategaming.com/2009/02/13/qabal-the-origin-of-magic/</link>
		<comments>http://www.lategaming.com/2009/02/13/qabal-the-origin-of-magic/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 23:29:10 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Qabal]]></category>

		<guid isPermaLink="false">http://www.lategaming.com/?p=531</guid>
		<description><![CDATA[In the beginning
Each culture has its own mythology, a tale of their creation. Some believe mankind came about through the spilled seed of a mighty god, whilst others believe that their maker fashioned them from the clay of the earth. Perhaps the universe was fashioned from the corpse of a great monster or from a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>In the beginning</strong><br />
Each culture has its own mythology, a tale of their creation. Some believe mankind came about through the spilled seed of a mighty god, whilst others believe that their maker fashioned them from the clay of the earth. Perhaps the universe was fashioned from the corpse of a great monster or from a vast pool of chemicals which coalesced into planets, mountains and man.</p>
<p><strong>The dawn of Magic</strong><br />
In early times, man could not explain the coming of rain and winds, while lightening flashed from the sky, why some were struck down by disease and others were not. These mysteries caused man to fear as they could not control or predict it. However, some men of greater insight could recognise the coming of these events and, once they could could be recognised, they could be predicted. However, these men were still bound by their fear of the unknown. They interpreted these signs as portents from unknown, supernatural agents and when they saw no signs, they would appeal to these agents, placating them with prayers, sacrifices and complex ritual. This practise of magic in its most primitive form as a component of hysterical supersition formed the basis of early religion. Gods were fashioned from the sun and the rain, and through religion man began to construct his first great civilisations.</p>
<p>Customs and rituals developed over time from priest-magicians, descendants of those men of wisdom, who were charged with placating and diving the future from the gods. Their tradition was recorded through the generations from father to son and mother to daughter. The few that were written down survived many centuries and gave those who could decpiher their dead language an inestimable headstart in the mastery of magic.</p>
<p><strong>Ancient cults</strong><br />
A cult was essentially a group of individuals who united under a common purpose with similar methods and a core belief system. Man found he could not blindly believe in a shapeless and faceless deity and therefore added features to their gods so that they might better identify them. In those primitive times it was enough to follow a totem animal, a god likened to a particular beast for familiarity and in the hope that the cult members would gain part of their god's strength or cunning.</p>
<p>The great intuitive leaps occured when man finally began to apply human features to his invisible gods. The traditions and rituals, as well as the facets of these totem animals, were preserved and lived on in these anthropomorphic deities.</p>
<p>During the dyasties of Egypt, the priest-magicians were at their height. They had drunk deeply of science and mathematics, slaked their thirst with magic and ritual, and created a religious oligarchy that would ensure that their chosen Pharoah, often merely a child, would prosper and permit them to guide and advise him. In return for permitting them to shape the nation, the Pharoah was promised immortality. Only a fraction made it quite that far and their remains are scattered around the world on show to the masses.</p>
<p>The later civilisations maintained their pantheons of gods and imagined thir interactions in legends and tales of great deeds. Most still carried a vestige of their primitive past with Gods of Thunder and Rain, Goddesses of Hunting and, of couse, the mighty all-father who sired an entire race of Gods. Gods at this time were petty creatures, much like their subjects, mostly concerned with appearances, lust, greed and dominance.</p>
<p>The more advanced cults adopted the gods of earlier religions into their mythology, renaming them for their own uses and to ensure acceptance with their own people. The Eqyptian Thoth is possibly the most famous of these. By the Romans, he was known as Mercury but more importantly he was known to the Greeks as Hermes.</p>
<p>Hermes, according to legend, was the author of the Emerald Tablet. This tablet, if it ever existed, was inscribed with thriteen tenets central to the nature and working of magic. The collected works, Corpus Hermeticum, formed the basis of occult learning though it was later thought that many of the works dated to much later than originally suppposed. Despite the proof, many groups, both magical and religious, were inluenced by this work and its effect on their subsequent development cannot be ignored. It has provided a hypthetical link between the gods of ancient times and Classical Occultism.</p>
<p>Hermes was also known as Hermes Trismegistus, 'The Thrice Great', his power attaining his threefold blessing from God, according to Gnostic Jewish and Christian legend. That the works resurfaced in the Middle Ages and sparked off an interest in magical Antiquity and a subsequent reaction from the Church indicates their importance, if not their veracity.</p>
<p>The Greeks and Romans documented their religion (and, by inference, their magic) in their art, literature, oral history and widespread travels through the world. Their combined influence formed much of the basis of magical thought in Europe and their traditions are still upheld. There were other influences from the Germanic, Celtic and Norse peoples.</p>
<p>Magic also belonged to the common man in ways that religion could not. While religion and the gods were mainly the province of priests and the higher workings of magic were revealed only by magicians, a common tradition of magic was based on the occult virtues of natural or common things. This magic crossed the boundaries of society and gave simple chrms andblessings to the common people. It was not uncommon to hear part of the Liturgical Word intermingled with pidgin Greek and Latin as a medicinal or spiritual cure administered by ignorant lower clergy.</p>
<p>Even from its humble beginnings, Christianity began to see magic as a competitor. The people would never completely accept the new religion in place of their ancient pagan traditions. To combat this problem, they employed syncretism. They canonised some of the pagan gods, establishing them as saints in the Chirstian hierarchy and attributing their miracles to the power of God. Pagan temples were to be reconsecrated and festivals given a new Christian meaning. Stories of the old gods would still be told, but by the new clergy and where Wotan had once ruled, now a Nazarene took his place in legend.</p>
<p>For the commmon man, Natural magic or Occult virtues presented a viable alternaive to Chritsian prayer. In times of adversity, magic could be relied on to provide a solution where prayers seemed powerless. The Church began to preach against such activities, citing the examples laid down in biblical texts as a warning to those who would consort with demons. They even preached against the use of simple charms and the creration of brews which, though they may not deal directly with demons, were another form of idolatry. Magical practices were used and described by midwives, monks, physicians, priests, folk healers and diviners. Even common men and women who had no formal training or special talnet could harness some of this potential. Before science and medicine became enshrined in universities, it was hard to see how a physician would differ from a lay healer.</p>
<p>The higher echleons of the surviving cults spotted the inevitable outcome. They were greatly outnumbered and even though some of their number were members of the Church, it would not save them from the war to come.<br />
<center><img src="http://www.lategaming.com/wp-content/uploads/2009/02/faust.jpg" alt="" title="faust" width="198" height="168" class="aligncenter size-full wp-image-532" /></center></p>
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		<title>QABAL &#8211; a history of the world</title>
		<link>http://www.lategaming.com/2009/02/13/qabal-a-history-of-the-world/</link>
		<comments>http://www.lategaming.com/2009/02/13/qabal-a-history-of-the-world/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 23:26:23 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Qabal]]></category>

		<guid isPermaLink="false">http://www.lategaming.com/?p=530</guid>
		<description><![CDATA[History of the world
Legend has it that in ancient times, gods walked the earth beside Man and waged great wars amongst themselves that shaped the face of the lands and seas. To end all wars, the earth was divided amongst them and great domains became ruled by mighty gods. To some was given the seas, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>History of the world</strong><br />
Legend has it that in ancient times, gods walked the earth beside Man and waged great wars amongst themselves that shaped the face of the lands and seas. To end all wars, the earth was divided amongst them and great domains became ruled by mighty gods. To some was given the seas, others possessed the air, and to the best of them, control of the land. Great magic was their tool and Man was fearful of it as he was afraid of everything he did not understand.</p>
<p>Man did not know his place in this world and so the world stayed for thousands of years. The secrets of fire, science and eventually magic would be handed down to Man by the gods, but he was ignorant and afraid, and so would not use these gifts for many lifetimes. Eventually gods and giants disappeared from the sight of Man and lived only in tales that he would his children as the sat huddled around a fire. Some men spent a lifetime learning about magic while others described the basic principles of science and philosophy. They used both to explain the state of the world but continued to revere their ancient gods and use their names to explain anything that their limitedgrasp of science could not explain.</p>
<p>After an age of ignorance, Man crept out of the darkness and embraced the world of magic and science. He built grand cities and great works which he dedicated to his ancient gods. The greates of these cities was the legendary Atlantis. The greatest philosophers, scientists and sorcerers exercised the knowledge passed down by the gods and built the most advanced civilisation in the world.</p>
<p><strong>The Fall of Atlantis</strong><br />
After millenia of fortune and prosperity, Atlantis fell. Some say their science and magic brought about a calamity they could not prevent. Others claim they were corrupt and a good and just god destroyed them for their iniquity. It is more likely that they suffered from a natural disaster and had years to leave their island paradise, which would explain how the legend lives on and the effect the Atlantean culture had on mankind.</p>
<p>When Atlantis fell, it was looted of its treasure and its knwoledge, and both were scattered to the four corners of the earth. Many of their magicians and scientists found their way to Egypt where they helped found a dynasty of kings. Perhaps the Egyptian Thoth, the Greek Hermes and the Roman Mercury are all based on these Atlantean survivors, who handed their advanced knowledge to a primitive society and helped them gain ascendancy over their neighbours.</p>
<p>Atlantis survives only in myth if it ever existed. Plato describes Atlantis in some detail, though modern thinkers still believe that Atlantis was no mor than a legend. It may well be a cipher for the origin of all knowledge, in other words the location of Eden. It has been suggested that the Bible relates to  myth when it needs to. Perhaps the fall of Atlantis was during the Flood which covered the earth. The same Flood which destroyed a race of giants which walked the earth in those days alongside man.</p>
<p>Despite the lack of proof regarding Atlantis, there have been many people who have claimed that they are the holders of a secret lore which came from the sunken island. Even whn geographical evidence denies the possibility of a vast island-city in the Atlantic, some people still cling to the legend. The proof of Atlantis is as much a question of faith as it is a question of knowledge. If you believe it is there, then there is no need to look for it. If you know where it is, then there is no need to question its existence.</p>
<p><strong>A Carpenter's Son</strong><br />
During the reign of Herod the Great in a small desert backwater called Judea, a child was born who was to become the inspiration for the largest religious cult in the world a mere two thousand years later. This youth was remarkable in that he possessed knowledge and understanding of Scripture far beyond hismeagre years. During his travels as a mendicant preacher, he gained some notoriety for his skill with magic. People flocked to hear him talk and see his great works. Amongst the crowds were the sorcerers of the day. Their command of magic was considerable but even their greatest could not rival the works of this yougn upstart and thus they plotted against him.</p>
<p>In those days there were many cults who thrived on the ignorance and isolation of their followers and their intention was to usher in a golden age with themselves at the helm. They alone would be enlightened and they alone would control the earth. This upstart disagreed, preferring to spread the word of a universal enlightenment attainable by all. To add injury to insult, his cult was growing at a phenomenal rate and  even foreigners, worhsippers of strange alien gods, came to hear him speak. At the height of his popularity, they sent their advocate to bargain with him for regency over the earth, but he refused. </p>
<p>As a result, their agents were sent out across the land, spreading word of how this man would throw off the yoke of Roman oppression and free them all. He knew that he could not combat them at this game. He was but one man and they were numerous. Thus through blackmail and magic, they were able to ahve him arrested and executed at the hands of the Romans. The people were demoralised but rallied behind his surviving followers. The Romans were now involved, but they could not grasp the complexity of the situation. As a result they did their best to quash what they saw as a civil uprising.</p>
<p>When it became clear that the situation was not as simple as they thought, they quickly realised that further action might provoke open hostilities with all sides of the community (as it would  around half a century later). Thus they decided to concentrate their attention on the remaining ringleaders, a motley collection of agricultural workers, fishermen and former tax collectors. Their champion was to be Simon Magus, a foreign sorcerer of some skill. However, the resulting magical duel ended in Simon's death and the cult went underground to avoid Roman retaliation.</p>
<p>During the next few centuries, the cult grew and its followers became well-versed in scripture and magic. The life of its founder and the travels of his understudies were to be documented  in a great book which would be distributed across the world. their crowning victory was to come in the fourth century when they were able to capitalise on the misfortunes of the then-declining Roman empire to emerge from the shadows and present a solution to the Roman problems. Whilst the power and knowledge of the cult had grown, so too had its reputation (although at a high price, given the persecutions during Nero and  Diocletian's reigns). It only took a glimpse of this power to convince a Romano-British general, and the Church was established.</p>
<p>The other cults would languish willingly in relative obscurity. With the ascendancy of their former rivals, it was safer to remain obscure than risk extermination. The Middle Ages witnessed between these minor cults and Chrstianity, a war that neither won but which convinced both to strengthen their positions. A treaty saved a few from fighting among themselves but the end of that treaty is coming and all the wealth in the world is for the taking.</p>
<p>And for those cults who have forgotten their faith and their magic? It is expected that they will die out. Those who have magic often forget the power of one sorcerer pales alongside the power of a thousand human beings equipped with sword and flame. Then again, those with long memories and a broad perspective often point to the example of one charismatic individual who, despite humble origins, founded a tradition which has spanned two millennia.</p>
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		<title>QABAL intro &#8211; Genre</title>
		<link>http://www.lategaming.com/2009/02/13/qabal-intro-genre/</link>
		<comments>http://www.lategaming.com/2009/02/13/qabal-intro-genre/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 23:23:41 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Qabal]]></category>

		<guid isPermaLink="false">http://www.lategaming.com/?p=529</guid>
		<description><![CDATA[This game can be played in one of many genres. A genre is a certain style where recurring themes show up and both GM and player are expected to perform within this style. In a low magic, high suspense game then the players would be expected to react accordingly and the GM would be expected [...]]]></description>
			<content:encoded><![CDATA[<p>This game can be played in one of many genres. A genre is a certain style where recurring themes show up and both GM and player are expected to perform within this style. In a low magic, high suspense game then the players would be expected to react accordingly and the GM would be expected to introduce only minor magics, to keep mystery and drama high. Just as players will know how a grizzled private detective will act in film noir, the players can then play their characters according to the genre. In this way it is possible to evoke roleplaying from the group as they know what is expected of them.</p>
<p>Some might prefer the <strong>Scavenger</strong> campaign where the characters spend their time tracking down the legacies of lost civilisations and the belongings of dead Masters. The struggle for magic should be a recurring theme as this game was designed with the Scavenger genre in mind.</p>
<p>Perhaps the <strong>Haunted</strong> campaign might suit your group if they are intrigued by the concept of the afterlife and undeath. Magicians can be plagued by the spirits of lost friends.</p>
<p>Others may prefer the <strong>Tainted</strong> campaign - usually set in a remote geographical location where magic has twisted the region according to the whims and jealousies of the people. Remote villages in the north of England can hide as much horror as the crumbling hamlets of Dunwich and Arkham.</p>
<p>A fourth campaign is called <strong>Revelations</strong> which focuses on the impending doom of the new Millenium and the ending of the Covenant. As the treaty breaks down, powerful magicians may seize the opportunity to rise in power. Conflict is inevitable.</p>
<p>There are more genres available for a QABAL game and all they require is a little work on the part of the GM. There are start-up scenarios in the back of the book and further information to flavour the genres already mentioned.</p>
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		<title>QABAL &#8211; The essential nature of spirits</title>
		<link>http://www.lategaming.com/2009/02/12/qabal-the-essential-nature-of-spirits/</link>
		<comments>http://www.lategaming.com/2009/02/12/qabal-the-essential-nature-of-spirits/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 20:44:23 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Qabal]]></category>
		<category><![CDATA[spirits]]></category>

		<guid isPermaLink="false">http://www.lategaming.com/?p=528</guid>
		<description><![CDATA["Firm, constant faith works wonders even in the course of a flawed operation, whereas mistrust and hesitation in the soul of the worker, who holds himself aloof from all excess, leads to dissipated effort and ruin"
Spirits are constructed of matter. The matter that forms their bodies is not immutable and often depends on where they [...]]]></description>
			<content:encoded><![CDATA[<p><em>"Firm, constant faith works wonders even in the course of a flawed operation, whereas mistrust and hesitation in the soul of the worker, who holds himself aloof from all excess, leads to dissipated effort and ruin"</em></p>
<p>Spirits are constructed of matter. The matter that forms their bodies is not immutable and often depends on where they are. Often a spirit will clothe itself in more visible matter or more tangible material in order to better interact with the world.</p>
<p>Spirits are usually invisible but if moving in a smoky atmosphere they can be seen by the whorls and eddies they create when they move. As they can be touched, though it be light as a feather, it indicates that they have form and substance. This might also mean that they can use their teeth, claws, limbs and body to attack.</p>
<p>Spirits can pierce materials. Perhaps on the most base level they interleave their bodily atoms with the obstacle. Most will prefer to go around walls and through doors. Some may be able to take the aspect of liquids or gases and pass through tiny cracks in walls and doors.</p>
<p><em>"You call us monsters...but when you dream it is flying and changing and living without death" - Rachel (Cabal, by Clive Barker)</em></p>
<p>These beings, essentially of spirit, have deigned to clothe themselves in flesh. Their differences to terran forms can often be seen and it is easy to see how much of our mythology is populated with these creatures.</p>
<p>Sometimes the beasts do not survive the transformation unscathed. Some are broken and twisted by the experience. These creatures become our demons (Peloric Fragments...Terata) - twisted in mind and body.</p>
<p>The laws of summoning are clear - A creature must follow the terms of its binding which defines its shape, behaviour and loyalty.</p>
<p><strong>-The Circles-</strong><br />
May just be simply of chalk upon the maiden ground but can be elaborate with attendant pentagrams and symbols. It may be drawn in paint, blood, coal or set permanently into the floor with stones, wooden tiles or inlaid silver. </p>
<p><em>"According to the Cabala, the dybbuk is a spirit that takes possession of a living person. A famous legend tells of how a young Cabalist was in love with a certain girl. He died and subsequently took possession of her body" - The dibbuk, by Charles Anski</em></p>
<p><strong>-Performing a Summons-</strong><br />
A Circle must be drawn in which the caster remains until the binding is complete. This can take time so he should be well-prepared for his ordeal. A pentacle should also be drawn and ringed with significant symbols (such as the names of the Archangels).</p>
<p>It is into the pentacle that the beast will form. It will be made visible through the burning of incense using the heady scented smoke to form a representation of its body. As long as the pentacle is unbroken it will remain there. It can be given a single instruction in return for release or forced into a Vessel which should be present in a circle attached to the pentacle. Once inside the Vessel, which is naturally marked with the appropriate sigils, the caster may leave his circle.</p>
<p>If the Pentacle is broken (or worse yet, not present) before the completion of the ritual the caster must not leave the circle. At this point the beast is free to roam about the room and immediate area but may not be seen and cannot enter the casters circle.</p>
<p>Such beasts are difficult to detect and capture and they possess considerable tangible and magical power with which they may assault unprotected targets. Even those protected by a magicians circle may find themselves the victims of missiles, mundane in nature, which have been hurled by the beast whose claws and magic cannot penetrate the circle.</p>
<p>Truly the safest place is within that circle though remaining there may result in injury and possible loss of life. Should anyone leave the circle they immediately open themselves to the creatures claws and magic and attempts at posession.</p>
<p><strong>-Binding-</strong><br />
Once binding has begun, the smoke appears to pour into the Vessel until the beast is wholly consumed. Its appearance returns to normal though some report a vessel becomes heavier after binding.</p>
<p>Almost anything is suitable for binding though what is suitable for the required task may differ. Objects (rings, doors, statues, gems), Animals (cats, toads, newts, ravens, dogs), humans (alive or dead), and Materia (blood etc for a homunculus, clay for a golem) are all suitable.</p>
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		<title>QABAL &#8211; Wandering Mystic</title>
		<link>http://www.lategaming.com/2009/02/11/qabal-wandering-mystic/</link>
		<comments>http://www.lategaming.com/2009/02/11/qabal-wandering-mystic/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 20:19:26 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Qabal]]></category>
		<category><![CDATA[wandering mystic]]></category>

		<guid isPermaLink="false">http://www.lategaming.com/?p=527</guid>
		<description><![CDATA[It came to me while I was out shopping. The voice said “You are the chosen one”. I had always known I was special. It went on “You must dedicate your life to contemplation and gather others who wish to share in sublime glory”. I knew then that this was no mere flight of fancy [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>It came to me while I was out shopping. The voice said “You are the chosen one”. I had always known I was special. It went on “You must dedicate your life to contemplation and gather others who wish to share in sublime glory”. I knew then that this was no mere flight of fancy so I went home, quit my job, sold my house and told my wife I was leaving Sheffield for greater things. She didn’t understand at first but now I think she accepts it. She and my children now live in Newcastle with her sister.</em><br />
- Father Lemuel, The Brotherhood of the Glad.</p></blockquote>
<p>The Wandering Mystic is a strange beast. At first he makes you think of an esoteric holyman making his was across continents dispensing wisdom in return for a crust of bread. He walks barefoot and shaves his head, his clothing is coarse and plain and signifies his humility. Some may see him as a beggar or a lunatic but most regard him with awe as he flouts modern conventions.</p>
<p>The reality is much less romantic. He still shaves his head and walks around barefoot but he is much more likely to own several cars and his bare feet seldom touch the cold ground and are cared for by expensive manicurists. His followers work hard in their respective careers and give their worldly belongings gladly. He might be targetted by one of those documentary investigators for his new television series but every member of his collective interviewed will talk at length about how his teachings have enriched their lives</p>
<p>Darren Mitchell was an unemployed factory worker before his Shining Moment. His wife Sharon wasn't quite as enthusiastic when he announced he was going to become a preacher. She was more interested in when he was going to go down the Jobmarket and get a job. This preacher malarkey was just another grand scheme. "The way I'm playing it" he would rhyme off as he was about to elaborate on the next great scheme. They were going to get rich two years ago with his chip-van sideline and last year he managed to get his hands on a load of computer games which he was going to sell down the market and make a killing. Neither made him any money so now they had a greasy smelly health risk filled with obselete computer programs occupying the front lawn. And to top it it all he wants to be a preacher.</p>
<p>Sharon did what any responsible mother would. She packed up her bags and moved herself and the children to her mothers house. Darren didn't really mind. He sold the house and disappeared.</p>
<p>Six months later The Brotherhood of the Glad appeared on television. The documentary that featured them interviewed a few members who spoke volumes about how fulfilled they were and arranged a meeting with their spiritual leader, Father Lemuel. You can imagine the look on Sharon Mitchell’s face when she recognised her husband under the bushy beard and voluminous robes.</p>
<p>The Brotherhood of the Glad has been accused of brainwashing and kidnapping but nothing like that actually goes on. The acolytes wake at five in the morning and begin their chores. After that (usually at about noon, some say when Lemuel wakes up) gather into the Hall for a sermon. The sermon is mostly the usual new-age feel-good nonsense but normally sensible people attend and afterwards speak volumes of well-being and confidence they have received as a result.</p>
<p>Darren takes his new life quite seriously. He honestly believes that he is enriching lives when he speaks. The fact that others more successful than him agree with him provides him with more proof. He sees his relaxed lifestyle, collection of soft furnishings and numerous sexual partners as his legitimate payment for his services. He doesn't believe in magic but has a strong belief in fate, luck and destiny, People who he perceives as lucky instantly earn his friendship as part of his personal philosophy is to surround himself with positive influences. This means lucky people, wondrous examples of art and craft and beautiful women.</p>
<p>In Qabal:<br />
<em>Though not a magician, this character wields considerable power. He may have a touch of magic that has been realised through this vocation. He would not be a suitable as a player character unless the other players were also important members of the same cult. He coould be a powerful ally and a powerful enemy as his disciples include city lawyers and brokers and family members of other influential people.</em></p>
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		<title>QABAL &#8211;  The Orthodox Sorcerer</title>
		<link>http://www.lategaming.com/2009/02/11/qabal-the-orthodox-sorcerer/</link>
		<comments>http://www.lategaming.com/2009/02/11/qabal-the-orthodox-sorcerer/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 16:35:45 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Qabal]]></category>
		<category><![CDATA[orthodox sorcerer]]></category>

		<guid isPermaLink="false">http://www.lategaming.com/?p=526</guid>
		<description><![CDATA[I've seen things you wouldn't believe. I've touched the Hand of God, I've
watched Angels feasting on the entrails of Devils, witnessed the seven
headed dragon and yes it burned me. Yes it burned me. And tonight, when
the stars are right, you too shall be burned. More tea, Vicar?
- Henry Olcott, Grand Magister
The Orthodox Sorcerer is perhaps [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>I've seen things you wouldn't believe. I've touched the Hand of God, I've<br />
watched Angels feasting on the entrails of Devils, witnessed the seven<br />
headed dragon and yes it burned me. Yes it burned me. And tonight, when<br />
the stars are right, you too shall be burned. More tea, Vicar?</em><br />
<strong>- Henry Olcott, Grand Magister</strong></p></blockquote>
<p>The Orthodox Sorcerer is perhaps the most familiar to the scholar.<br />
Commonly recognised by a long robe, also seen with a flambuoyant headdress<br />
and a penchant for much ritual and pomp. While some will dress casually<br />
with shirt and trenchcoat, most take their costume seriously and keep<br />
special robes for the purpose of performing magic.</p>
<p>It is also common for the Sorcerer to maintain a room in his house<br />
specially consecrated for ritual magic. This sanctum will contain the<br />
necessary paraphernalia for the magic - chalice, sword, cord and candle<br />
will be evident. Sorcerers commonly have assistants, plucked from a wider<br />
group of adherents because of one or two special qualities. These<br />
qualities could be an aptitude for magic, a special trust between sorcerer<br />
and assistant, a merely sexual relationship or something else. </p>
<p>Orthodox Sorcerers predominantly come from religious backgrounds either<br />
from the clergy itself or from a particularly devout upbringing. This may<br />
influence their later predilection for dressing up and performing grand<br />
ceremonies.</p>
<p>A classical education is also a prerequisite in order to help them cope<br />
with the esoteric literature and occult blinds so prevalent in the<br />
subject. A background in psychology, egyptology or archaeology would be<br />
obviously an advantage.</p>
<p>Olcott has been a member of the Aegyptian Order of the Everlasting Way for<br />
the last twenty-five years. His official title is Grand Magister which<br />
belies his actual status. He may not be a member of the inner circle but<br />
his importance to the organisation is much greater than his apparently<br />
lowly station. The AOEW pay him a monthly salary as a retainer for<br />
consultancy work in addition to his other work as a touring authority on<br />
egyptology.</p>
<p>In 1965 Olcott was an avid student of the occult and attended many of the<br />
lectures around the country and on the continent in relation to this<br />
subject. As he had few friends and his only real relationship had ended<br />
several years before he fit right into a new more liberal culture proposed<br />
by the pagan revivalists.</p>
<p>After a few years living in such a group, having taken his fill of<br />
indulgence and nonsensical ritual, Olcott left the group and bought a<br />
house in Ealing. He invited some of the more learned of his brethren to<br />
live with him and create a college of learning in his cramped townhouse.</p>
<p>After a decade of honest research punctuated by behaviour reminiscent of<br />
his youth, Olcott kicked the remainder of his colleagues out of his house<br />
and initiated a vendetta that eventually caught the eye of the newspapers.<br />
Olcott managed to distance himself from the fracas and from then on<br />
cultivated the image of the beleaguered academic. From here, after his<br />
fill of indulgence, things began to get interesting for him.<br />
In truth he fell in with another cult. Olcott had always been<br />
spectacularly bad at magical effects. He never seemed to achieve the right<br />
state of mind that the others slipped into easily. Then again, the others<br />
success was always measured in the most subtle of ways while Olcott placed<br />
much higher demands upon himself. Magical expermentation within the new<br />
group was much more structured. There were rules about what could be<br />
called in and what could be cast out. There were regulations on binding<br />
and prophecy. Because every night did not start out with attempts at magic<br />
(usually followed by either a drugged orgy or a drunken depression), the<br />
rituals began to have more meaning and correspondingly, an effect.</p>
<p>It was a frosty Thursday night when Olcott saw his first spirit.</p>
<p>Even he would admit that his faith in the process had been faltering<br />
before he joined the AOEW. Their honest and open ways and utter dedication<br />
to the study of magic inspired him and reaffirmed his flaccid faith. He<br />
had settled into his seat (he was never comfortable in the lotus position<br />
which may have contributed to his earlier failures) while his assistant<br />
completed to preparations. Aftter two hours of feverish chanting nothing<br />
seemed to have happened. Olcott lifted himself from his chair and only the<br />
surprised gasp from his assistant alerted him. Inside the circle, where<br />
the smoke from the incense brazier had drifted, was a churning smoky<br />
zephyr. His assistant spoke in what seemed like a whisper. Perhaps a quiet<br />
prayer. The spirit remained within the circle for the next few days as the<br />
AOEW filed in and made their observations. At that time they had no way to<br />
communicate with it and Olcott dedicated his time to researching how to<br />
dismiss the presence.</p>
<p>The AOEW has reorganised. Rather than being an occult group trying to<br />
contact "those-in-the-know" they have become an esoteric group who give<br />
the impression they are in the know. They hold rituals no more than once a<br />
week to a select group of initiates. Olcott has deliberately distanced<br />
himself. Previously he was clinging to the ceremonial robes of those<br />
within the AOEW but now he finds himself the advisor and realises he will<br />
never again have to kowtow to a middle-class accountant in a<br />
stars-and-moons bathrobe.</p>
<p>In Qabal:<br />
<em>This sort of character would be a magician with a fairly important<br />
lineage. He will gather acolytes or a circle whom he treats as equals in<br />
order to perform his magic. His predilection for pomp and requirement for<br />
ceremony will mean that his magic will be quite specific to him and his<br />
lineage. It also means that a considerable amount of preparation is<br />
required for any magic to take place.</em></p>
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		<title>QABAL &#8211;  a brief history of Magic</title>
		<link>http://www.lategaming.com/2009/02/11/qabal-a-brief-history-of-magic/</link>
		<comments>http://www.lategaming.com/2009/02/11/qabal-a-brief-history-of-magic/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 16:23:19 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Qabal]]></category>
		<category><![CDATA[Q]]></category>

		<guid isPermaLink="false">http://www.lategaming.com/?p=525</guid>
		<description><![CDATA[
			The beginning of time
			In those days giants walked the earth and fought with the gods. Secrets were passed
			from the gods to man through Thoth, Prometheus and Hermes Trismegistus - Secrets
			of fire, science and magic.  
			350 BC
			Plato describes Atlantis. It symbolises the origin of all knowledge. Believed to
			be a myth, certain mystics claim it is [...]]]></description>
			<content:encoded><![CDATA[<p>
			<strong>The beginning of time</strong><br />
			In those days giants walked the earth and fought with the gods. Secrets were passed<br />
			from the gods to man through Thoth, Prometheus and Hermes Trismegistus - Secrets<br />
			of fire, science and magic.  </p>
<p>			<strong>350 BC</strong><br />
			Plato describes Atlantis. It symbolises the origin of all knowledge. Believed to<br />
			be a myth, certain mystics claim it is a cipher for the location of the biblical<br />
			Eden. It has become apparent that there is a link between the ancient gods, Atlantis,<br />
			Eden and the biblical Flood that rid the earth of evil.  </p>
<p>			<strong>62 BC</strong><br />
			Magi congregate at the court of Antiochus. They have foreseen a great conflict and<br />
			a divine peacemaker. The meeting is called to a sudden end after heated arguments<br />
			on how to deal with this matter. They depart undecided as to whether they should<br />
			welcome this new king or oppose him.  </p>
<p>			<strong>30 AD</strong><br />
			Jesus of Nazareth, member of the Essene cult, is arrested and executed. Though he<br />
			was crucified by Roman hands it was the desire of his enemies, the Hebrew sorcerers,<br />
			that he die as a criminal. His chief disciple, Peter, defeats the sorcerer Simon<br />
			Magus in a magical duel and moves the cult of Christ into secrecy to avoid further<br />
			persecution.  </p>
<p>			<strong>685 AD</strong><br />
			Khalid ibn Yazid, an arab prince, refuses his crown and leaves his court in order<br />
			to pursue his studies. He is taught by Morienus, a sorcerer and alchemist, but his<br />
			subsequent actions, purging his lands of other sects, have tainted his tradition<br />
			so that they are no longer known as holders of a secret wisdom but regarded as butchers.</p>
<p>			<strong>930 AD</strong><br />
			Sabbatai Donnolo unearths the hidden Sefir Yetsira or Book of Creation, a major work<br />
			of theology and also of magic and miracles. It is prolific during the Middle Ages<br />
			but later passes almost into the realm of myth. Whether or not the work is authentic,<br />
			passages from it survive and describe the magic used to create the earth.  </p>
<p>			<strong>1224 AD</strong><br />
			A covenant is drawn up between two cults to ensure mutual protection til the end<br />
			of the millennium. In their desire to consolidate their agreement they alienate many<br />
			of the other cults extant at this time. Fortunately for them, most of these other<br />
			cults are destroyed by the fires of the Inquisition but some survive and remember<br />
			the betrayal.  </p>
<p>			<strong>1314 AD </strong><br />
			Established in 1118 AD, the Knights Templar are destroyed on account of possessing<br />
			too much political and economic power. The charges brought upon them, however, were<br />
			idolatry and sedition.  </p>
<p>			<strong>1520 AD</strong><br />
			In his key work De Occulta, Agrippa lays down his Unity of Traditions, a desire to<br />
			unite all religion. His intention was that his magical brethren should unite under<br />
			one purpose. His attempt fails but his works were widely distributed and have become<br />
			one of the main inspirations on magical thought.  </p>
<p>			<strong>1785 AD</strong><br />
			Claude Louis, Count of Saint-Germain reappears to his pupil Etteila. Though his claim<br />
			that he is 325 years old is disputed, he surfaces several times in the next eighty<br />
			years. The last time he is seen is in 1875.  </p>
<p>			<strong>1850 AD</strong><br />
			Eliphas Levi alleges Vintras and his Institute of Pity are an &quot;absurd, anarchic<br />
			sect&quot;. This may have been true but it also has the effect of endearing Vintras<br />
			to Levi's enemies. The depravity of the time also drew attention back to occult philosophy.<br />
			This was received with mixed blessings among the Masters.  </p>
<p>			<strong>1875 AD</strong><br />
			The Great Purge Several Masters are slain along with hundreds of their followers.<br />
			Their groups were small and their followers weak so there were no retributions. This<br />
			highlights the encroaching end of the millennium and the end of the covenant and<br />
			thus an attempt to regulate the members of the covenant is made.  </p>
<p>			<strong>1900 AD</strong><br />
			Crowley expelled from the Golden Dawn for 'extreme practices'. He, and some of his<br />
			more loyal acolytes, form the Order of the Silver Star.  </p>
<p>			<strong>NOW</strong><br />
			The Covenant is ending. An ancient alliance is ending. The future and untold riches<br />
			await those with knowledge and power enough to take it<br />
&nbsp;
<p>&nbsp;<br />
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		<title>I have a pretty strong stomach&#8230;</title>
		<link>http://www.lategaming.com/2008/06/20/i-have-a-pretty-strong-stomach/</link>
		<comments>http://www.lategaming.com/2008/06/20/i-have-a-pretty-strong-stomach/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 08:42:51 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Qabal]]></category>

		<guid isPermaLink="false">http://www.lategaming.com/?p=435</guid>
		<description><![CDATA[...but this revolts me:
A BOY of seven was kept chained in a cellar by his cannibal family — as they ATE parts of him.
He had been partially skinned after monstrous mum Klara, 31, caged him for months while relatives who were also in a sick cult feasted on his raw flesh, an appalled judge heard [...]]]></description>
			<content:encoded><![CDATA[<p>...<a href="http://www.thesun.co.uk/sol/homepage/news/article1314511.ece">but this revolts me</a>:</p>
<blockquote><p>A BOY of seven was kept chained in a cellar by his cannibal family — as they ATE parts of him.<br />
He had been partially skinned after monstrous mum Klara, 31, caged him for months while relatives who were also in a sick cult feasted on his raw flesh, an appalled judge heard yesterday.</p></blockquote>
<p>What. The. Fuck.</p>
<p>What is this I'm feeling? Hatred? Revulsion? Disbelief? It's certainly a righteous desire to punish. It's cemented the fact that <strong>the only monsters in this world are people.</strong></p>
<p>This was all because of some cult? </p>
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		<title>Collaboration, writing and vision</title>
		<link>http://www.lategaming.com/2008/04/21/collaboration-writing-and-vision/</link>
		<comments>http://www.lategaming.com/2008/04/21/collaboration-writing-and-vision/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 08:35:47 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[23rd Letter]]></category>
		<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Qabal]]></category>
		<category><![CDATA[WotW: Earth]]></category>

		<guid isPermaLink="false">http://www.lategaming.com/?p=356</guid>
		<description><![CDATA[This weekend I was busy with family duties but still managed to do a bit of work on WoTW:Earth. Most notably taking the draft ideas Aidan sent through and turning them into mechanics and flavour.
Collaboration is hard.
I'm very conscious that I'm an ignorant so-and-so with strong opinions and a jeadstrong way of doing things. One [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend I was busy with family duties but still managed to do a bit of work on WoTW:Earth. Most notably taking the draft ideas Aidan sent through and turning them into mechanics and flavour.</p>
<h3>Collaboration is hard.</h3>
<p>I'm very conscious that I'm an ignorant so-and-so with strong opinions and a jeadstrong way of doing things. One sure-fire way to motivate me into completing something is to provide me with something that is <i>not the way I'd do it</i>. This isn't to say that it's wrong or that my way is actually better, but just the fact that it's different is enough for me to work on something to illustrate my way.</p>
<p>Am I bloody minded enough to expect mine will be used? I'd like to think not but I think that even after all these years, I find it hard to work with others. Case in point: the lifepath systems we're building for WotW: Earth can be done in a number of ways. I received Aidan's notes and I wrote mine out and sent them on and I did say and will continue to say that it's a work in progress. I don't know, however, whether my personality (my bloodymindedness) can be put down by soliciting comment and inviting co-work. I'd have to get Aidan to be honest here about whether I am an ogre to work with.</p>
<h3>Writing is hard</h3>
<p>Harking back to the <a href="http://www.lategaming.com/2008/04/19/quality-of-play-theory/">post on Quality of Play</a> that I made the other day - I need to be very enthused by a game before I'd write for it (which is why I guess I don't get paid to write - though I've never solicited paid writing work nor been asked). When enthused (the Solo Play part), I tend to be quite prolific and productive with writing which is why Crucible Design only published three games and they were the games that I conceived and wrote. </p>
<p>The irony of course is that my most productive times were when I was busy. I worked a 9-5, had a girlfriend, had a weekly game (or two) and would often have to do additional work at the weekends for my job. But I managed to hammer out The 23rd Letter. The next most productive person was Colin who had the job, the girlfriend, the hobbies and managed to do some excellent work on the Projects for The 23rd Letter. Everyone else was either in full time education (and no, it is not more work) or unemployed and getting writing out of them was impossible. </p>
<h3>Vision is easy</h3>
<p>What it tells me is that it's easy to have a vision about something. It's easy to think up a soundbite of a concept and pitch it at a small group of friends. You can wow them with some names you thought up, maybe even some basic sketches that are a subsititute for 'real work'. The 'Ideas' page for LateGaming is incredibly long  and I know that perhaps only 10% of them will ever have any real work done on them (and yeah, you can ask and no, they're not all my ideas). </p>
<p>What this means is that in over five years of 'writing', we produced three books and they were the brainchild of (and written by) one person. We had plans for other books and games but none of them were ever completed and few of them got anywhere beyond the most basic concepts. Fancy playing a pirates game? We intended to write one (about 5 years before 7th Sea came out). Cowboys? Check. Corporate Superspies? Check. Commercially-minded Superheroes? Check. But I think that natural selection weeded out the weaker ideas. </p>
<p>The conclusion to this is going to be 'What about Qabal?'</p>
<h3>What about Qabal</h3>
<p>It's just a little too big for me and I need to get back into the flow of writing, raise the bar in terms of production values for the next books I bring out and re-learn a lot of terms. I need to ask friends who do design work for a living to help me with the look of the books and help me visualise the whole process. And all of this before I put any more pen to paper.</p>
<p>At the moment, I have smaller fish to fry.</p>
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		<title>What&#8217;s He Building In There?</title>
		<link>http://www.lategaming.com/2008/04/20/whats-he-building-in-there/</link>
		<comments>http://www.lategaming.com/2008/04/20/whats-he-building-in-there/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 18:40:21 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Cool]]></category>
		<category><![CDATA[Cthulhu]]></category>
		<category><![CDATA[Qabal]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.lategaming.com/?p=355</guid>
		<description><![CDATA[Title taken from the Tom Waits track.

This blossomed into a scenario where the PCs were sent to investigate a murder. A newcomer to a quiet US suburb was found beaten to death in his home. The house is trashed. And no-one else in the suburb heard or saw anything...
Anyone else have done something similar? Created [...]]]></description>
			<content:encoded><![CDATA[<p>Title taken from the Tom Waits track.</p>
<p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/znH6tcglC1k&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/znH6tcglC1k&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />
This blossomed into a scenario where the PCs were sent to investigate a murder. A newcomer to a quiet US suburb was found beaten to death in his home. The house is trashed. And no-one else in the suburb heard or saw anything...</p>
<p>Anyone else have done something similar? Created a scenario out of a song? (And let's face it. this song is pretty much the entire inspiration for Desperate Housewives. Imagine the pitch - "It's like that Tom Waits track....but with boobs!"</p>
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