lategaming

Staying up late. Doing the gaming thing.

What’s He Building In There?

Cool, Cthulhu, Qabal, Writing 2 Comments »

Title taken from the Tom Waits track.


This blossomed into a scenario where the PCs were sent to investigate a murder. A newcomer to a quiet US suburb was found beaten to death in his home. The house is trashed. And no-one else in the suburb heard or saw anything…

Anyone else have done something similar? Created a scenario out of a song? (And let’s face it. this song is pretty much the entire inspiration for Desperate Housewives. Imagine the pitch - “It’s like that Tom Waits track….but with boobs!”

Man vs…

Commentary, In-Character, Industry, Out-of-Character, Qabal No Comments »

The topic of conversation this morning in the car was the substance of plots. Traditionally, we have plots which are Man versus Man (and yes, I intend to keep the male pronoun because anyone who would be sensitive to it likely has stopped reading a long time ago).

Man versus Man
This describes the quintessential struggle, the stuff of legend. Good versus evil, human versus alien, hero versus monster, rebel versus tyrant, civilised man versus the savage; the most accurate description might be the struggle between two directed intelligences. These games are easy to play because the adversary is present and real. They have motivations and malevolence. They are Hans Gruber to your John McLain, Lector to your Starling, the Stay-Puft Marshmallow man to your Venkman.

We fight them because they represent the things that are wrong in this world, and they are flashy, obvious wrongs - whether they’re stealing millions of dollars with a funny accent, killing Gary Oldman or trashing Manhattan (although we’re unsure that killing Gary Oldman is a crime). We feel a sense of satisfaction seeing them put down (even if we know they may return).

Man versus Nature
Some of the best adventure stories are those told from the point of view of a single protagonist where his conflict lies not with the righting of wrongs or the marching of armies, but in the struggle against nature itself. Whether you’re weathering a Perfect Storm, trying to survive the Day After Tomorrow or even just making your way through a post-Zombie epidemic Dawn of the Dead, the environment you are in is challenging enough to make a compelling story.

One of the memes of Zombi, was that the walking dead were not your enemy, other people were your enemy. This was borne from every movie:- you can hide away in your fortress and the mindless zombie hordes can beat upon your door but it requires intelligence to breach your defenses. This isn’t to say that nature cannot be a harsh enemy. It is mindless but merciless. It can be witnessed when you travel from place to place, be it the cold of the snow-bound mountains, the drought of the desert or the cold emptiness of the vacuum.

Man versus Self
If religion is to be believed, we struggle with this every day. When we consider physical attraction, we encounter the most base ‘animal’ parts of ourselves. The acknowledgment that another human is attractive goes back to our pre-sentient days and when we continue on our way, we have successfully mastered the animal. This extends obviously to the personal wars against addiction, fetish, desire, greed, sloth and rage. We control ourselves and, as a result, these ideas are possible to play out in a game.

These were most recently examined in the World of Darkness games by White Wolf: I interpreted them as Lust (Vampire), Rage (Werewolf), Pride (Mage), Sloth (Changeling), Envy (Wraith). Though these games it was possible to spend a lot of time engaging in ‘versus self’ gaming as the player articulated the internal struggles of their personal demons. They are the Louis in LeStat, Hulk’s Banner, Star Wars’ Han Solo.

Project NEMESIS

Cthulhu, Runequest, WildTalents/Godlike No Comments »

I recently registered on Project NEMESIS, a web site dedicated to ORE (One Roll Engine) and BRP. BRP (Chaosium’s Basic RolePlaying).

Seeing as my gaming group plays nothing but BRP so far (Delta Green, Gaslight, RuneQuest) and we’re potentially starting an ORE game, it seems quite timely.

RQ: Black Rock Epilogue

Runequest No Comments »

For two days they plodded in silence, each lost in their own reverie, as they considered the days which had gone before. For most it had been their first encounter with Chaos, their previous duties being the maintenance of law and order or shows of strength when a bandit party approached the town. This was different on a very real, very visceral way. Though for some there was satisfaction in the dispatching of so many foul Chaos spawn, the cost that had entailed was weighing heavily.

Any attempt to speak or make light of the events at Black Rock was met with a silent contempt from the others and a sharp look from their commander, Anaxippos. There was no place for levity in their hearts and only when they could see the townsfolk of Queenscliff, the people going about their day to day routine, could they finally relax.

Hesiod would continue to mutter to himself and complain of broken sleep for weeks for it was his gladius that cut down an ogre-child. Turtle too, having slain a handful of ogres and corrupted militiamen, looked haggard and drawn and not even his favoured strumpet could silence the cries in his ears. Del, having faced death and survived, was outwardly triumphant but every night would clutch and claw at the night air until his commander ordered him to stand down and he could lose himself in the oblivion of drink and stop the dreams.

Of the file, Zakary seemed most stoic. His anger at finding the Hazia farm was perhaps eclipsed by the remorse he felt at the slaughter but he seemed to have grown in the experience. His thoughts would stray to the thought of the solitary baboon, now carrion, and the people who burned in the fallen Temple of Yelmalio. The lesson was learned that with Chaos, there could be no retreat, no surrender, no ground given.

Anaxippos involved himself in the routine of drill and practise. He marched in full armour, weighted with stones. He fought shadows in the noonday sun as if the light of Yelmalio might cleanse him. And no-one could tell if the salty rivulets that ran down his body were just sweat from exertion.

News of the massacre at Black Rock spread quickly and it became known as an accursed place. Cries were heard for a full company, with Rune Lords and High Priests to be sent from the Sun Dome to cleanse it of whatever great wrong had been committed.

But that is another story.

[See the Actual Play report on RPG.net.]

RQ: character portraits

Runequest No Comments »

Mike puts a LOT of work into his Glorantha.

Personages of Note

Black Rock Villagers

Melo Yelo
Melo Yelo, the Yelmalion Baboon

RQ: Actual Play Thread at RPG.NET

Runequest No Comments »

Graham has started a Runequest/Glorantha Actual Play thread at RPG.net which we can only hope will be as popular as his Delta Green Actual Play thread which has had nearly 40 000 views.

I’m going to be putting content here and there.

RQ: Fantasy Games

Commentary, Runequest No Comments »

Since I joined the group, we’ve been playing either Delta Green (check for kinnygraham’s Actual Play on rpg.net) or Gaslight Cthulhu. Michael’s RuneQuest represents the first game where we haven’t had guns and we are not playing characters who are completely in the dark.

We’re playing inhabitants of a world where Magic and the Gods are real. We accept the truths we see. Visions and dreams have meaning and while the appearance of a half-man-half-goat brandishing a sword might shock the delicate sensibilities of a Victorian gentleman or a Air Force Deserter, to a Templar of the Sun Dome it’s just something that needs killed and burned.

It’s a very different experience. We must play as if we are confident in the world, we do not express surprise at the Morokanth and we should be well-informed about the behaviours of the rare but dangerous dinosaurs that roam the plains.

They use the same system but the method of play is exceedingly different.

RQ: Something bad at Black Rock

Commentary, Runequest No Comments »

Anaxippos removed his golden breastplate and greaves and started to unpack his kitbag. He opened the cap of the spiced oily lotion he had prepared and began kneading it into his tired limbs. Even from another building he could hear the raucous laughter of the men as they settled in for the night. Hesiod’s laugh echoed off the walls of the peaks as they relieved themselves and made crude comments about the womenfolk of the village. Soon they would be asleep, Hesiod with his leather cap reversed and pulled down over his eyes, Zakary curled up into a foetal position clutching his backpack. Del, fearful of the night, would be huddled close to his friend, Turtle, for warmth and comfort.

He arranged his pack as a pillow and stretched out on the cloth pallet which served as the smallest boundary between him and the smoothed rock floor. Countless generations had worn this floor smooth as they walked and sat and slept upon it and for a moment, Anaxippos felt he could hear the hustle and bustle of bygone generations before he slid into darkness.

He woke to hear the creak of the door. Silhouetted in the red light of the moon stood a young child clutching a crudely hewn wooden figurine. Anaxippos reached out to rise but felt his legs pinned. The child stepped forward and as fear gripped him, he summoned the spirit memory given to him by Sahlan back in Pavis. The tip of his spear began to glow with the light of Yelmalio and the child started.

The light of Yelmalio shone and dismissed the gruesome luminscence of the Lunar’s moon but Anaxippos saw the flesh of the child was squirming as if tentacles writhed beneath. The eyes, blackened sockets, struck him cold and then it spoke.

“Save us…”

Anaxippos woke alone. There was no child, the door was closed. But the tip of his spear glowed bright. He shivered and knew the chill he felt would not leave him until morning.

Meanwhile, not far away in the darkness, a ochre-stained baboon looked balefully at the peak and muttered to himself in Firespeech, “Light me….brothers”

Roman Road Maps

Cool, In-Character, Pendragon No Comments »

They didn’t have a GPS system back in those days.

BBC News link

it is an intensely practical document, more like a plan of the London Underground than a map.

“The red lines are the main roads. Every so often there is a little hook along the red lines which represents a rest stop - and the distance between hooks was one day’s travel.”

“Every so often there is a pictogram of a building to show you that there was a hotel or a spa where you could stay,” he said.

“It was meant for the civil servants of the late Roman Empire, for couriers and travellers,” he added.

Roman Roads

SeaFarers: TheePort

SeaFarers, TTN No Comments »
  • Characters are from the fishing port of Theeport located on the western coast the country.
  • The town has nearly 1000 people within it’s area of influence - 10 miles radius from the dockstone - a large dolmen at the main dock which historically was used to secure longboats.
  • The weather is mediterranean so characters wear minimal clothing. Armour is almost unheard of because of it’s weight and heat. There are really only two seasons - a cold autumn and a warm summer. None of the characters will have seen snow unless they specify so in their origin.
  • Houses in the docks area are usually three story. The basement floor is used for non-perishables and manufacture. This is like the “garage” and small boat fishermen would keep their boats and equipment in here. The ground floor is perhaps 4-5 foot above ground level and is where the family sleep and where their valuables are kept. The top floor is the living quarters and where the cooking occurs. Entry to the dwelling is via the top floor using either a ladder or stairs. This is historically due to flooding. for the rainy season, a Storm Roof covers the entrance in the ceiling.
  • Houses further away from the docks are flat roofed. The poor tend to have a single room dwelling and keep seating and “non valuables” on the roof, again accessed via stairs or ladders.
  • Wealthy houses are less like caves and more like houses. People who remain devout to the Old One still prefer houses which are entered through the roof and remain dark and cool.
  • Gold and copper are the most valuable metals due to their use in jewelry.
  • Barter is still prevalent though minted bars are needed for dealing in the cities. This currency consists of silver bars around the size of a stick of gum (though thicker) with a single hole punched in them so they can be hung on a string. There are three values. Bars, Gilds and Gems. Bars are simple cards of silver, gilds have gold etching/plating on them and gems have gold etching and semi-precious stones embedded in them. For the villagers, one bar is probably equivalent to one months salary. One Gild equal to about 5 years salary. One Gem around a lifetime. So the ratio is 1 gem = 10 gilds. 1 gild = 50 bars. Or thereabouts.
  • The diet of the average fishermen is mostly these sardine/herring type fish. Grain is rare. Leafy spinach-like vegetables are boiled into submission and served with the fish. Root vegetables do not grow well in this region and most people are unfamiliar with tubers as a result. Fermented grain beverages (booze) is rare and treated as a privilege though it uniformly causes horrendous hangovers. One type of shellfish produces a toxin which, in small quantities, causes relaxed elation, in higher doses hallucinations and in high doses, asphyxiation. It’s popular and served as an additive to a kelp-based salty tea.
  • The local laws are enforced by the Fishers, a town hall of any adults who have PAID for the privilege. The cost is 1 bar per year per vote per person (which must be paid in bars and gives a reason to trade with the city). If you are not part of the Fishers at the start of the year then you cannot participate til the following year when you must pay your tithe. Wealthier people can pay the bar tithe of others in return for their loyalty and often will make sure any adults in their family are paid up so they can corral much of the vote. For law enforcement, lynch mobs are still pretty frequent. And the stocks are always occupied for one reason or other, anything from assault to just being generally unliked.
  • The town is run by the Harbour Master. An elected position within the Fishers.