Category Archives: In-Character

Weekly Gaming

The game at TTN was delayed again essentially because in the middle of the afternoon my car died. I did eventually get a courtesy car but the day was so cocked up anyway, I just cancelled. Today I’m reading the … Continue reading

Posted in Commentary, Cthulhu, In-Character, TTN | Leave a comment

Episode Zero: The Premise

Premise: Game start is June 2000. There are superheroes. There is no known definitive reason for their being, but they’ve been among us for decades. During the war years, the Allies and Axis powers deployed their own superbeings in the … Continue reading

Posted in Commentary, In-Character, WatchTower | 1 Comment

Out-Of-Character… For Me, I Mean.

The most difficult character I ever had to play was one drawn from a stack of manila folders in a gameroom in Astoria, Oregon. It was a one-nighter session — not my usual brand of poison, but I was a … Continue reading

Posted in GM, In-Character | 10 Comments

TTN: Zombi

Tonight at TableTopNorth, I decided to eschew my plans of running 2300AD because, simply, the setup is massive and I don’t know my players very well. They seemed to want an action game so I dug out a copy of … Continue reading

Posted in GM, In-Character, LateGaming, Zombi | Leave a comment

DG: 9th November

With a start, Kruse sat up and rubbed his eyes. The close confines of the safe house were weighing on his mind. He glanced over at Jimmy and instinctively reached for his pistol. He was too far gone, too unstable … Continue reading

Posted in Cthulhu, In-Character | Leave a comment

DG update…

As I may have mentioned, I’m in KinnyGraham’s DeltaGreen game. The other night, after losing one agent to the nameless horror and receiving a chewing from our DG contact, my character came to two startling revelations. There is something horrible … Continue reading

Posted in Commentary, Cthulhu, GM, In-Character, Out-of-Character | 1 Comment

Keeping track of time

One of the more challenging aspects of being a GM is ensuring the game world retains its believability. Mature players (by this I mean anyone who role-plays, rather than someone who plays a one-man-army war-game) demand a world in which … Continue reading

Posted in GM, In-Character | 1 Comment

DG: 16th May

The worst thing about going undercover is making it airtight. This means learning mannerisms. This means picking up habits. This means changing your diet and cutting your hair. It means holding Johnson with the correct hand and it means spending … Continue reading

Posted in Cthulhu, In-Character | Leave a comment