Category Archives: TTN

SeaFarers: TheePort

Characters are from the fishing port of Theeport located on the western coast the country. The town has nearly 1000 people within it’s area of influence – 10 miles radius from the dockstone – a large dolmen at the main … Continue reading

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SeaFarers: Characters

Our beginning characters in SeaFarers are going to be inhabitants of the fishing port of Theeport which lies on the West coast of a large country. The Narrator has decreed that we should all know each other to start, come … Continue reading

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SeaFarers

As I mentioned before, we’re losing our Pendragon GM to the greener pastures of London and I was quite enjoying playing rather than being the GM which is why I’m not rushing in to start up either the Zombi game … Continue reading

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SuperMunchkin

As most will know, I’m an RPG-slut. But we’ve had some upheavals recently with people coming and going due to really crap reasons (getting married, moving out of the country, etc). So we played a card game. Super-Munchkin only took … Continue reading

Posted in Commentary, Review, TTN | 2 Comments

From superheroes to Knights errant.

Last night we decided to give The WatchTower a rest as we’ve lost Yellowfist for a couple of months due to his impending martial marital duties. Thus ensued a discussion about what to play instead. A long discussion. We eventually … Continue reading

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A picture is worth a thousand words. Literally.

It’s always been a frustration to me that I can’t draw. Jared and I have debated this a few times during my forays to Paris. Nightfall had the advantage of having DavA, Chippy and Stuart. Lucky bastards. I need artists … Continue reading

Posted in Commentary, Game Design, TTN | 5 Comments

Q-CON. What are we doing for it.

On Monday last I was accosted by a small ginger elf who enquired not what TTN could do for me, but what I could do for TTN in terms of running games. I’m going to run a horror game, a … Continue reading

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More on sexism (plus registration and comments)

I’ve turned off registration for comments because it should be off. Bit of a mea culpa there. I am enjoying the discussion on sexism in RPGs which has been continued on thedeadone.net and Mary’s blog. I wrote: “Some game companies … Continue reading

Posted in Commentary, Industry, Out-of-Character, TTN | 5 Comments

Tonight at TTN

Tonight at TTN we made characters for my upcoming WatchTower superhero game. True to form we generated them using the random generation rules for the Marvel FASERIP system and we’ll probably convert them to something else later. Paul ended up … Continue reading

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Weekly Gaming

The game at TTN was delayed again essentially because in the middle of the afternoon my car died. I did eventually get a courtesy car but the day was so cocked up anyway, I just cancelled. Today I’m reading the … Continue reading

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