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	<title>Comments for lategaming</title>
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	<link>http://www.lategaming.com</link>
	<description>staying up late, playing games</description>
	<lastBuildDate>Tue, 29 May 2012 05:01:10 +0000</lastBuildDate>
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		<title>Comment on Top 5 reasons why D&amp;D sucks by LemonFury</title>
		<link>http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/comment-page-2/#comment-66382</link>
		<dc:creator>LemonFury</dc:creator>
		<pubDate>Tue, 29 May 2012 05:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/#comment-66382</guid>
		<description>Why the hell is everyone defending their points with &quot;WELL UM, THIS FEATURE OF D&amp;D ISN&#039;T REALISTIC! THERE ARE NO RULES YOU HAVE TO FOLLOW WITH THIS CHILDHOOD GAME I PLAYED, NOT EVERYONE FITS INTO ALIGNMENTS IN REAL LIFE, ETC...&quot; It&#039;s a game... not real life. Do you guys go around complaining about video games for being linear because they aren&#039;t all free-roaming? If you aren&#039;t happy with all the rules of D&amp;D, then don&#039;t waste your precious time complaining about it; go make your own tabletop RPG. 

On the subject of alignment restriction... There is a reason D&amp;D includes guidelines for class creation, within the only two books you typically need to play. You can&#039;t expect them to print a book with a different class for everything alignment possible. When I see a paladin, I think of a knight in shining armor smiting the wicked. Complaining that holy protectors of the Church and Good (Paladins) are restricted to being Lawful Good is like complaining that Wizards use primarily magic and not swordsmanship. If you want a class type like a paladin that doesn&#039;t act at all like a traditional paladin, create one yourself. That right there proves D&amp;D&#039;s innovation; there are no limits, and the material provided is flexible and ready for change.

On levels... again, why do you people want to make D&amp;D as much like real life as possible. A leveling system provides both a SIMPLE and NOSTALGIC way to keep track of a character&#039;s progression. I realize there are other ways to handle character growth, but a leveling is the easiest to understand and likely the most used system for growth in any RPG, video game, tabletop, or otherwise. Why put something that works down for not being exactly like real life, something you are ESCAPING when you play D&amp;D, if only for a short time.

All in all, this has been very enlightening. My support for D&amp;D has only grown stronger writing this and I hope I may persuade others to agree with me, or at least understand my points. The purpose of a fantasy game is not be realistic; it is to be fantastical in nature.</description>
		<content:encoded><![CDATA[<p>Why the hell is everyone defending their points with &#8220;WELL UM, THIS FEATURE OF D&amp;D ISN&#8217;T REALISTIC! THERE ARE NO RULES YOU HAVE TO FOLLOW WITH THIS CHILDHOOD GAME I PLAYED, NOT EVERYONE FITS INTO ALIGNMENTS IN REAL LIFE, ETC&#8230;&#8221; It&#8217;s a game&#8230; not real life. Do you guys go around complaining about video games for being linear because they aren&#8217;t all free-roaming? If you aren&#8217;t happy with all the rules of D&amp;D, then don&#8217;t waste your precious time complaining about it; go make your own tabletop RPG. </p>
<p>On the subject of alignment restriction&#8230; There is a reason D&amp;D includes guidelines for class creation, within the only two books you typically need to play. You can&#8217;t expect them to print a book with a different class for everything alignment possible. When I see a paladin, I think of a knight in shining armor smiting the wicked. Complaining that holy protectors of the Church and Good (Paladins) are restricted to being Lawful Good is like complaining that Wizards use primarily magic and not swordsmanship. If you want a class type like a paladin that doesn&#8217;t act at all like a traditional paladin, create one yourself. That right there proves D&amp;D&#8217;s innovation; there are no limits, and the material provided is flexible and ready for change.</p>
<p>On levels&#8230; again, why do you people want to make D&amp;D as much like real life as possible. A leveling system provides both a SIMPLE and NOSTALGIC way to keep track of a character&#8217;s progression. I realize there are other ways to handle character growth, but a leveling is the easiest to understand and likely the most used system for growth in any RPG, video game, tabletop, or otherwise. Why put something that works down for not being exactly like real life, something you are ESCAPING when you play D&amp;D, if only for a short time.</p>
<p>All in all, this has been very enlightening. My support for D&amp;D has only grown stronger writing this and I hope I may persuade others to agree with me, or at least understand my points. The purpose of a fantasy game is not be realistic; it is to be fantastical in nature.</p>
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		<title>Comment on Top 5 reasons why D&amp;D sucks by Melissa</title>
		<link>http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/comment-page-2/#comment-59917</link>
		<dc:creator>Melissa</dc:creator>
		<pubDate>Sun, 13 May 2012 04:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/#comment-59917</guid>
		<description>Shut up. Thanks</description>
		<content:encoded><![CDATA[<p>Shut up. Thanks</p>
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		<title>Comment on 8 Bit Demakes by highlydangerous</title>
		<link>http://www.lategaming.com/2010/08/20/8-bit-demakes/comment-page-1/#comment-54097</link>
		<dc:creator>highlydangerous</dc:creator>
		<pubDate>Sun, 15 Apr 2012 02:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/?p=692#comment-54097</guid>
		<description>The mirrors edge seems cool but I played the ipod version and it is probably better not as retro looking but still simplified and well made</description>
		<content:encoded><![CDATA[<p>The mirrors edge seems cool but I played the ipod version and it is probably better not as retro looking but still simplified and well made</p>
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		<title>Comment on Top 5 reasons why D&amp;D sucks by Derek</title>
		<link>http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/comment-page-2/#comment-50131</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Sun, 26 Feb 2012 11:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/#comment-50131</guid>
		<description>Let me critisize evry point on you list. I play D&amp;D and I think it&#039;s the greatest roleplaying game of all time. The reason? Because everything is possible! The only limitation is your own imagination. Why? because you can adjust the &#039;&#039;rules&#039;&#039;, and play it in any way you like. Which brings me to the first point of your list:

Dice and roleplaying. If you don&#039;t like rolling the dice all the time, then adjust the rules! Adjust them until you think the game fits your expectations. Apart from that, that is how I see rolling dice, all the dicerolling is a lot of fun. It is exciting, and it is a great rule to simulate luck in the world. Also, you say it is affecting the roleplaying? No it isn&#039;t, because roleplaying is all about adapting to stuff, in this case the dice. If the dice say the bartender is fairly hostile towards you, then roleplay your ass out of it.

Second point; alignment. The point about the paladin I can cope with. It is a restriction, however it could be fun to play with. But all the other classes and alignments are great! I think you misunderstand the rules about alignments; you don&#039;t adapt to your alignment, your alignment adapts to you. In other words, if you think being lawful good is a pain in the ass, dont be lawful good anymore! The DM will change your alignment, and you can play the game as if nothing ever happened.

The way leveling goes, which is the third point, is just the for new players so the game will be fairly balanced. Exactly the reason why they put the random encounters in the books, because new DM wont be able to create a wellbalanced adventure; that all comes with the years. If you think you can handle creating a new wizard level that can cast 5 magic missiles instead of three, but also make it balanced, then it is OK for you to do such a thing. There are a lot op people who have made new classes already, and put them on the internet. But until you are able, play the premade wizardclass...

Point No. 4: Right, you do have a point there... It does cost a lot of money, and to be honest; Most of the books I use, I got here on my computer, downloaded. But the 10 books that I did buy were great! I have them for about what, 6 years? And I&#039;m still using them as I used to do; every holiday I spend reading all the books. I think of it as a neccesary evil. But one that will make you very happy! And about the d20 movement; I dont really know much about that.

Last point: Rabid players... Well yeah, of course, If you tell them that D&amp;D sucks, they are going to defend it. If someone tells you that your favourite movie sucks balls, that all the shots are louzy and that they could have done a better job, are you going to respond like: &#039;&#039;Mwoa, yeah you are right... ... ... -.-&#039;&#039; Of course not. I see the D&amp;D game as a good book; it is a story in which you can roleplay, and make up your own adventures.

There are a lot of people who tell me: &#039;&#039;D&amp;D sucks, go play WoW, that is the best game EVER!&#039;&#039; I dont even want to respond to that. The whole idea about D&amp;D is that you can change everything. Not only the alignments and the names are guidelines; EVERYTHING in the books are guidelines. You can change the game as you like. Tell me, can you do that with WoW? Well yeah, in several modworlds, but those aren&#039;t always balanced... Apart from that, don&#039;t go sit behind a computer 24/7 and shit in a bucket while yer mother brings you all your food.

I can understand some of your points, but again, I think you misunderstand the game in it&#039;s whole: You don&#039;t like the system? change it, nobody is going to arrest you for it.</description>
		<content:encoded><![CDATA[<p>Let me critisize evry point on you list. I play D&amp;D and I think it&#8217;s the greatest roleplaying game of all time. The reason? Because everything is possible! The only limitation is your own imagination. Why? because you can adjust the &#8221;rules&#8221;, and play it in any way you like. Which brings me to the first point of your list:</p>
<p>Dice and roleplaying. If you don&#8217;t like rolling the dice all the time, then adjust the rules! Adjust them until you think the game fits your expectations. Apart from that, that is how I see rolling dice, all the dicerolling is a lot of fun. It is exciting, and it is a great rule to simulate luck in the world. Also, you say it is affecting the roleplaying? No it isn&#8217;t, because roleplaying is all about adapting to stuff, in this case the dice. If the dice say the bartender is fairly hostile towards you, then roleplay your ass out of it.</p>
<p>Second point; alignment. The point about the paladin I can cope with. It is a restriction, however it could be fun to play with. But all the other classes and alignments are great! I think you misunderstand the rules about alignments; you don&#8217;t adapt to your alignment, your alignment adapts to you. In other words, if you think being lawful good is a pain in the ass, dont be lawful good anymore! The DM will change your alignment, and you can play the game as if nothing ever happened.</p>
<p>The way leveling goes, which is the third point, is just the for new players so the game will be fairly balanced. Exactly the reason why they put the random encounters in the books, because new DM wont be able to create a wellbalanced adventure; that all comes with the years. If you think you can handle creating a new wizard level that can cast 5 magic missiles instead of three, but also make it balanced, then it is OK for you to do such a thing. There are a lot op people who have made new classes already, and put them on the internet. But until you are able, play the premade wizardclass&#8230;</p>
<p>Point No. 4: Right, you do have a point there&#8230; It does cost a lot of money, and to be honest; Most of the books I use, I got here on my computer, downloaded. But the 10 books that I did buy were great! I have them for about what, 6 years? And I&#8217;m still using them as I used to do; every holiday I spend reading all the books. I think of it as a neccesary evil. But one that will make you very happy! And about the d20 movement; I dont really know much about that.</p>
<p>Last point: Rabid players&#8230; Well yeah, of course, If you tell them that D&amp;D sucks, they are going to defend it. If someone tells you that your favourite movie sucks balls, that all the shots are louzy and that they could have done a better job, are you going to respond like: &#8221;Mwoa, yeah you are right&#8230; &#8230; &#8230; -.-&#8221; Of course not. I see the D&amp;D game as a good book; it is a story in which you can roleplay, and make up your own adventures.</p>
<p>There are a lot of people who tell me: &#8221;D&amp;D sucks, go play WoW, that is the best game EVER!&#8221; I dont even want to respond to that. The whole idea about D&amp;D is that you can change everything. Not only the alignments and the names are guidelines; EVERYTHING in the books are guidelines. You can change the game as you like. Tell me, can you do that with WoW? Well yeah, in several modworlds, but those aren&#8217;t always balanced&#8230; Apart from that, don&#8217;t go sit behind a computer 24/7 and shit in a bucket while yer mother brings you all your food.</p>
<p>I can understand some of your points, but again, I think you misunderstand the game in it&#8217;s whole: You don&#8217;t like the system? change it, nobody is going to arrest you for it.</p>
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		<title>Comment on Top 5 reasons why D&amp;D sucks by Agent Smith</title>
		<link>http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/comment-page-2/#comment-49878</link>
		<dc:creator>Agent Smith</dc:creator>
		<pubDate>Sat, 18 Feb 2012 14:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/#comment-49878</guid>
		<description>&lt;a href=&quot;http://www.nodiatis.com/personality.htm&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt;

D&amp;D is excellent to those who play it. If you don&#039;t think its excellent, then why play it? Why even talk about it? Why not just sell the books on e-bay and be done with it? Why Mr. Anderson? Why? Why? Why?</description>
		<content:encoded><![CDATA[<p><a href="http://www.nodiatis.com/personality.htm" rel="nofollow"></a></p>
<p>D&amp;D is excellent to those who play it. If you don&#8217;t think its excellent, then why play it? Why even talk about it? Why not just sell the books on e-bay and be done with it? Why Mr. Anderson? Why? Why? Why?</p>
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		<title>Comment on War of the Worlds: Earth concept art by ben</title>
		<link>http://www.lategaming.com/2008/05/22/war-of-the-worlds-earth-concept-art/comment-page-1/#comment-49499</link>
		<dc:creator>ben</dc:creator>
		<pubDate>Fri, 10 Feb 2012 10:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/?p=412#comment-49499</guid>
		<description>The one on the right is what the book described</description>
		<content:encoded><![CDATA[<p>The one on the right is what the book described</p>
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		<title>Comment on Top 5 reasons why D&amp;D sucks by The Sage</title>
		<link>http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/comment-page-2/#comment-49168</link>
		<dc:creator>The Sage</dc:creator>
		<pubDate>Fri, 03 Feb 2012 17:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/#comment-49168</guid>
		<description>A most interesting thread, I would say. It seems that there is a lot of discussion as to whether or not D&amp;D is a good game or whether it &quot;sucks.&quot;
    I could debate both sides for hours. I could say that I agree that armor should count as damage reduction, and not be lumped with dodging. I could say that leveling is somewhat odd, and I could say that certain skills (diplomacy, profession) are nonsensical and get in the way of role-playing. 
   I could tout the success of D&amp;D, the millions it has made, the amount of people who play it, the ease of the system, and the fact that many people who play it do play it for the fun of rolling dice, yelling &quot;critical hit!,&quot; etc. I could tout many aspects of the rules.

But I won&#039;t. 

     Instead I will say this. D&amp;D is a game. It is played for fun by people who enjoy role-playing games of a certain nature. D&amp;D fits in with them, their personalities, and their interests. They have fun playing it. Is this bad? If we do not enjoy something, should we lambast those who do? Should we start a &quot;flamewar&quot; over which system of RPG&#039;s is better? Should we argue for years over a game, which is a rather trivial matter anyway?

No. Why? Because it is a game. It is played for fun. If you don&#039;t like it, don&#039;t play it. If you like it, go on, have fun and play it.</description>
		<content:encoded><![CDATA[<p>A most interesting thread, I would say. It seems that there is a lot of discussion as to whether or not D&amp;D is a good game or whether it &#8220;sucks.&#8221;<br />
    I could debate both sides for hours. I could say that I agree that armor should count as damage reduction, and not be lumped with dodging. I could say that leveling is somewhat odd, and I could say that certain skills (diplomacy, profession) are nonsensical and get in the way of role-playing.<br />
   I could tout the success of D&amp;D, the millions it has made, the amount of people who play it, the ease of the system, and the fact that many people who play it do play it for the fun of rolling dice, yelling &#8220;critical hit!,&#8221; etc. I could tout many aspects of the rules.</p>
<p>But I won&#8217;t. </p>
<p>     Instead I will say this. D&amp;D is a game. It is played for fun by people who enjoy role-playing games of a certain nature. D&amp;D fits in with them, their personalities, and their interests. They have fun playing it. Is this bad? If we do not enjoy something, should we lambast those who do? Should we start a &#8220;flamewar&#8221; over which system of RPG&#8217;s is better? Should we argue for years over a game, which is a rather trivial matter anyway?</p>
<p>No. Why? Because it is a game. It is played for fun. If you don&#8217;t like it, don&#8217;t play it. If you like it, go on, have fun and play it.</p>
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		<title>Comment on Zombi RPG by Olivier111</title>
		<link>http://www.lategaming.com/2008/11/15/zombirpg/comment-page-1/#comment-48947</link>
		<dc:creator>Olivier111</dc:creator>
		<pubDate>Mon, 30 Jan 2012 16:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/?page_id=467#comment-48947</guid>
		<description>Great game ! I love it. Oh, there&#039;s a little mistake in the character sheet. The terms for the Traits are not the same in the sourcebook (Streetwise for srounging, Drive for Movements...) . Not a great deal... the game by itself is a little wonder. Thank you for releasing the PDF</description>
		<content:encoded><![CDATA[<p>Great game ! I love it. Oh, there&#8217;s a little mistake in the character sheet. The terms for the Traits are not the same in the sourcebook (Streetwise for srounging, Drive for Movements&#8230;) . Not a great deal&#8230; the game by itself is a little wonder. Thank you for releasing the PDF</p>
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		<title>Comment on Top 5 reasons why D&amp;D sucks by Fa</title>
		<link>http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/comment-page-2/#comment-45259</link>
		<dc:creator>Fa</dc:creator>
		<pubDate>Fri, 25 Nov 2011 20:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/#comment-45259</guid>
		<description>D&amp;D is just ok.  The players, on the other hand, suck, greatly.</description>
		<content:encoded><![CDATA[<p>D&amp;D is just ok.  The players, on the other hand, suck, greatly.</p>
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		<title>Comment on Top 5 reasons why D&amp;D sucks by AerenCarter</title>
		<link>http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/comment-page-1/#comment-44738</link>
		<dc:creator>AerenCarter</dc:creator>
		<pubDate>Tue, 15 Nov 2011 01:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.lategaming.com/2007/03/30/top-5-reasons-why-dd-sucks/#comment-44738</guid>
		<description>I dont normally comment on blogs, but your post, Top 5 reasons why D&amp;D sucks « lategaming , was well written and made me want to read more of your work. Well done and keep it up.</description>
		<content:encoded><![CDATA[<p>I dont normally comment on blogs, but your post, Top 5 reasons why D&amp;D sucks « lategaming , was well written and made me want to read more of your work. Well done and keep it up.</p>
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