T2000: W Day

The silence is deafening.

We were shelled last night. I could hear the pum-pum of guns and the blasts as they landed near. My ears bled from the pressure waves and even those blasts I couldn’t hear, I could feel in the ground. I could hear every one as I tried to sleep. I thought it was night but I realised it was just my eyes that were tightly closed. I felt like if I opened them, one of the shells would get me.

As the rumbles died down, I opened them. Around me my platoon was smashed. Not just the equipment. My friends. I closed my eyes again. I didn’t want to open them ever again. I didn’t want to.

The clouds of smoke cleared with an Eastern wind and I could see the sun was high in the sky. I could hear voices but they weren’t speaking in English so I hid under a tarpaulin and just waited for death. The voices quietly died away.

The Colonel found me that way. Hiding and pretending to be dead in a foxhole. He said he took one look at me and knew I was still breathing. So, he hauled me outta there and carried me on his back to his HQ – a lean-to made of a corrugated iron shed using two UAZs for walls. It was simple and effective. A skinny guy with a mohawk handed me a steel mug of hot coffee. Muttered something about no milk and sugar. And then he disappeared. I felt alone and vulnerable. These people all knew each other; they didn’t know me. I’d lost my entire squad, my entire platoon was behind me.

As I finished my drink the Colonel reappeared and asked if I wanted to go home. I didn’t have the words to answer him so he just ruffled my hair like I was his kid or something and said nothing.

These people; the Colonel, the skinny guy was called Monk and later I met the Doc. These were my new platoon.

Posted in Twilight 2000 | Leave a comment

About Frontier and Representation

When I conceived Frontier it wasn’t the way it is now. There was a little collaboration from others and everyone had their own idea what it would become. For one it was Sci-Fi-Done-Right in the science. For another it was a aliens done right. My vision was essentially the standard picture of the Bridge Crew in Star Trek but with one token white face – rather than one or two token black faces. It would be humanity-done-right.

Representation

I stopped working on Frontier for “personal” reasons. You can see I had a multi-year hiatus on all of these creative outputs as my life was too “busy”. But now I return, and I’ve had some education. On actual representation, on the most excluded and marginalised in society and with an expanded background in performance arts and film production, an understanding of what representation means.

Whoopi Goldberg says that when she saw Star Trek she told her mother in amazement “I just saw a black woman on TV and she wasn’t a maid!”

Can you imagine never seeing a face like yours on television? This is why movies like Wonder Woman were important. This is why Reys saga, in the latest Star Wars movies, is important. How can you tell a story when 51% of the population is just a bit part.

Reading

Frontier has a slightly different origin to most stories. It’s meant to be a roleplaying game. But then I thought it could be a movie. And then an animation. And then a video game. At the moment I’m working with a young Kenyan artist to produce art either for the roleplaying book or as conceptual guides for the other media.

I’m currently reading “Children of Blood and Bone” by Tomi Adeyemi and I thoroughly recommend it (I don’t read fantasy much but this is good). It’s much more overt in the writing than, for instance, LeGuin’s Earthsea. I’d not really fully digested that Sparrowhawk, Le Guineas protagonist, was not white.

Your. My. Our story.

There are stories to tell. While Frontier is hundreds of years in the future and not of Ireland, it is my story too. It’s about a Western civilisation so caught up in greed and hubris that it almost destroys everything. It’s about a culture we can only dream about – where contribution to society is not measured in how much money you earn (or in how much tax you’ve managed to evade). It’s about a future where humanity has reached out into space, made contact with alien races, established itself in the dark spaces between the stars and saved us all. And a future where I am that token face.

I’ll finish off with this list of names. Characters in Star Trek who had real impacts….maybe you’ll look them up.

Richard Daystrom
Nyota Uhuru
Clark Terrell
Lily Sloane
Geordi La Forge
Emory Erickson
Benjamin Sisko
Kasidy Yates-Sisko
Calvin Hudson
Tuvok
Worf, son of Mogh
Guinan

Posted in Commentary, Frontier, Game Design | Leave a comment

Frontier: The Snakes of Rist images

The post “The Snakes of Rist” has been updated with some art. To give a feel for the Aliens. Pop there and have a look.

Posted in Frontier, Game Design | Leave a comment

Explorers: Ten Experts

Human Unity has build dozens of these craft; their primary purpose to map the wormholes and document everything they encounter. Because they may be out of touch with Earth for long periods, they are built to be totally self-sustaining.

The vessels are equipped with up to 200 souls and up to 10 Experts to manage the vessel and perform the duties and missions assigned.

Five Experts are indispensable:

Command Expert (or Captain)
Support Expert
Medical Expert
Navigational Expert
Engineering Expert

These first five are considered the absolute authority for their position.

The Command Expert is not an AI aboard ship, it’s built into the core of the vessel itself. It is primarily concerned with the main mission and the liaison with the senior human team within the Explorer crew. The Command Expert also maintains Human Unity policy with any contact or ethical concerns. The Command Expert is usually referred to as Captain but individual ships may have other names for the AI. As far as Experts go, the Command Expert is probably most human-like in interactions and can meaningfully interact with humans, even to the point of seeming emotional. There is no part of the vessel which is not linked to the Command Expert.

With 200 crew and being out of touch for maybe more than 600 sols, the Explorer needs to be able to carry and manufacture more than 360,000 meals. Each packed meal weighs around 500 grams (providing 500-900 calories) but the Explorer would store only perhaps a years worth of those (108 tons for 360 days). The remainder would be powdered or freeze dried rations weighing 150 grams each (a years supply being (32.5 tons for 360 days). Obviously if a Captain Expert wishes to keep crew happy, they will allocate additional storage to less efficient nutritional sources (fruit, vegetables, mycoproteins). The responsibility for maintaining this is usually handed to a Support Expert, one of the potential ten Experts aboard the Explorer.

The Medical Expert has access to a subset of the Encyclopaedia pertaining to medical conditions and their effects on various encountered species as well as whatever human knowledge has been collected. The Expert can direct human medics and surgeons as well as medical drones. Medical drones themselves are little more than Specialist drones guided by the higher processes of the Expert. They can work wonders – but their bedside manner is absent.

The Navigational Expert is the busiest (and probably most pre-occupied machine intelligence aboard). The core of this Expert is a distributed sensornet on the hull of the craft, augmented by remote drones which provide additional lensing capabilities (for better resolution). Together they are a highly mobile “Redundant Array of Distributed Sensors”. This Expert is involved in constantly processing every piece of stellar data they can sense, as well as mapping the bulkspace of wormhole transits. This data will later help with navigation as well as finding new routes through the wormholes.

The power systems and life support of the Explorer are primarily maintained by an engineering crew headed up by an Engineering Expert. The Engineering Expert is not tasked with getting the last 10% of performance out of the engines and will not sacrifice power or life support to achieve a mission; quite the opposite. Experts are, by design, dedicated to the continued survival of the crew above other concerns.

Five more are optional:

XO Expert
Tactical Expert
Science Expert
Contact Expert
ISD Expert

The XO Expert is an auxiliary artificial intelligence placed to second-guess the Command Expert in decisions where the human crew is in disagreement. In theory, any Expert can be promoted to the XO Expert position. It’s purely the failsafe (and if it can’t convince the Command Expert, who can?). The XO is also the primary countermeasures against outside interference with the Command Expert.

The closest analog to a Master Expert on board is the Tactical Expert. The TE is not as aggressive as a Master Expert, but rather about winning through defence and diplomacy (as well as the infrequent Kinetic Kill Vehicle).

Science Experts are as varied as they are specialised. It’s common for at least one to be aboard but depending on missions and route, not uncommon for there to be two or more.

The Contact Expert is tasked with dealing with all diplomatic or xenosociety interactions when they’re going well. when they’re going sour, they tend to be handed to the Tactical Expert.

The ISD Expert is seldom deployed but like all Experts, can be a position an Expert is promoted into. As a coordinator for the Internal Security Department, they are mainly responsible for the physical integrity of the vessel (and the actions of humans therein).

These secondary Expert systems are employed in the support of teams of humans who use them for guidance.

Posted in Frontier, Game Design | Leave a comment

Looking at a black hole…..

This is the sort of result that we got from Interstellar (with science from Kip Thorne) and validated by Katie Bouman in her algorithm to piece together collected data from a black hole and see what it looked like.

Continue reading

Posted in Frontier | Leave a comment

Is there life out there?

CETI

We present a cosmic perspective on the search for life and examine the likely number of Communicating Extra-Terrestrial Intelligent civilizations (CETI) in our Galaxy by utilizing the latest astrophysical information. Our calculation involves Galactic star-formation histories, metallicity distributions, and the likelihood of stars hosting Earth-like planets in Habitable Zones, under specific assumptions which we describe as the Astrobiological Copernican Weak and Strong conditions. These assumptions are based on the one situation in which intelligent, communicative life is known to exist – on our own planet.

Posted in Frontier | Leave a comment

SpaceNinjaCyberCrisis XDO

SpaceNinjaCyberCrisis XDO is set in the world of San Metro, a massive city home to some 45 Million people. Highlights of the city include the Bay Marina, The Spire, PersComm Tower, The Sumarii Building and The Arch. The city also receives some 10 Million commuters on the complex public transport and ground traffic network.

The city is also home to vigilantes such as the Boom Boys with their pirated high-tech power armour, covert Military Police (The Red and Black SOX) and organised crime. San Metro Police Department is stumbling under the workload. Vigilantes like the Boom Boys can only do so much to help. Perhaps it is time for another group to aid the city?

Continue reading

Posted in CrucibleDesign, SNCC XDO | Leave a comment

Frontier….2020: progress, updates and the future

I’ve begun working on Frontier again, firstly through a collaboration with a young Kenyan artist to produce some concept pieces for the book. It’s really helping to crystallise some of the thoughts but I definitely need to lock down the dates for things a lot more to keep them in my head. Is it 500 years in the future or 200? Erg.

I present, for your amusement, some sample images.

  

Continue reading

Posted in Frontier, Game Design, Industry, Layout, Writing | Leave a comment

Traveller (mongoose2) – 1105-001

MTU – 1105-001 – In the Beginning…

Tonight we managed to have our first online session of Traveller.

    

Continue reading

Posted in GM, Traveller | Leave a comment

Classic Traveller 1105-001

in media res

Through happenstance and dumb luck (good and bad), you’re on the slow liner “Indignant Pause” R-OO1256 trundling along on a Jump-1 route to Bellerophon (Esperance Subsector 0709 A88A986-E). This is a human populated water world within the Vegan Autonomous District. This may or may not be your final destination.


Continue reading

Posted in GM, Traveller | Leave a comment