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I, for one, welcome our human-faced fish overlords…


Posted on November 24, 2006 | Posted on matt | 2 Comments on I, for one, welcome our human-faced fish overlords…

A Fathead (genus Psychrolutes) trawled during the NORFANZ expedition at a depth between 1013 m and 1340 m, on the Norfolk Ridge, north-west of New Zealand, June 2003 (AMS I.42771-001).…[...]

Posted in Commentary

Villains, Aren’t We All: Evil and the Gaming World, Part 3


Posted on November 24, 2006 | Posted on Melody | 3 Comments on Villains, Aren’t We All: Evil and the Gaming World, Part 3

It's one thing to go head-to-head with an Evil being. And still another to play an Evil character. But what happens when you're minding your own damn business and someone…[...]

Posted in Commentary

Villains, Aren’t We All: Evil and the Gaming World, Part 2


Posted on November 24, 2006 | Posted on Melody | 7 Comments on Villains, Aren’t We All: Evil and the Gaming World, Part 2

Now that we've had a bit of introductory discussion about Evil, let's move into the most intimate placement of Evil in a game: within the Character. An interesting comment was…[...]

Posted in Commentary

Film Review: The Illusionist


Posted on November 22, 2006 | Posted on matt | 1 Comment on Film Review: The Illusionist

I really enjoyed this movie. It showed all of the overt magic and illusion which we would associate with stage magery albeit with the benefit of camera tricks to make…[...]

Posted in Review

Villains, Aren’t We All: Evil and the Gaming World, Part 1


Posted on November 21, 2006 | Posted on Melody | 4 Comments on Villains, Aren’t We All: Evil and the Gaming World, Part 1

Comments really are the sweet spot on a blog, aren't they?  I get such great ideas from someone bouncing off a post I've written and before you know it, you…[...]

Posted in Commentary

I need a concept artist


Posted on November 21, 2006 | Posted on matt | 4 Comments on I need a concept artist

I hate the fact that I'm crap at drawing. I can describe stuff but I'm finding more and more that I want to find a concept artist. I want to…[...]

Posted in Art, Commentary

This guy ain’t rolling his own dice in my game….


Posted on November 20, 2006 | Posted on matt | Leave a Comment on This guy ain’t rolling his own dice in my game….

"Ladies and gentlemen, some dice stacking moves" I don't want this to be a link blog but....go watch...it's a flash video...[...]

Posted in Commentary

Story Games. Just Bloody Great.


Posted on November 20, 2006 | Posted on matt | Leave a Comment on Story Games. Just Bloody Great.

Good gaming blogs are hard to find. I'm building some of the better ones into my blogroll there but one of the best I've found is Story Games. I love…[...]

Posted in Commentary

“Immersion”


Posted on November 18, 2006 | Posted on matt | Leave a Comment on “Immersion”

I like a lot of the roleplaying blogs that are out there. They're straight-talking affairs and whether you agree or disagree with th definition of "swine" or whether you agree…[...]

Posted in Commentary

Work?


Posted on November 18, 2006 | Posted on matt | Leave a Comment on Work?

Ideas At the moment we're not taking unsolicited ideas. We've moved all of the current ideas to the wiki which is, I'm sure you'll agree, a much better place for…[...]

Posted in Commentary

Zombi Review


Posted on November 18, 2006 | Posted on matt | Leave a Comment on Zombi Review

Jeff Rients writes about 5 old games he feels were overlooked. While I can agree with the ancient (James Bond, Lords of Creation) and the venerable (SpaceMaster) and perhaps even…[...]

Posted in Commentary, Industry, LateGaming, Review

What makes a popular game?


Posted on November 18, 2006 | Posted on matt | Leave a Comment on What makes a popular game?

This thread on Story Games reports an interesting statistic. Dogs in the Vineyard has sold between a thousand and two thousand copies. The sales figures for DnD aren't ten times…[...]

Posted in Commentary

Pickup Games


Posted on November 18, 2006 | Posted on matt | Leave a Comment on Pickup Games

We're not talking about games which are designed to get the GM a date with the hot new girl in the gaming club (as mabmorrigan will likely relate happily later)…[...]

Posted in GM, Out-of-Character

Roleplaying As Education


Posted on November 17, 2006 | Posted on Melody | 1 Comment on Roleplaying As Education

I have a list that is rapidly growing of things to post here, but for some reason this is on my mind just now, so... When I was growing up,…[...]

Posted in GM, Out-of-Character

Out-Of-Character… For Me, I Mean.


Posted on November 17, 2006 | Posted on Melody | 10 Comments on Out-Of-Character… For Me, I Mean.

The most difficult character I ever had to play was one drawn from a stack of manila folders in a gameroom in Astoria, Oregon. It was a one-nighter session --…[...]

Posted in GM, In-Character

First Impressions


Posted on November 15, 2006 | Posted on Melody | Leave a Comment on First Impressions

Congratulations -- you've managed to rustle up a handful of players, maybe even titillated them with a hint of what's in store for them. You've slogged through the char-gen process…[...]

Posted in GM

Trust.


Posted on November 15, 2006 | Posted on matt | Leave a Comment on Trust.

This isn't about Roleplaying, Sci-Fi or Gaming in general. I'm angry. This is regard to a complaint raised against the North and West Belfast Health and Social Services Trust regarding…[...]

Posted in Commentary

TTN: Zombi


Posted on November 14, 2006 | Posted on matt | Leave a Comment on TTN: Zombi

Tonight at TableTopNorth, I decided to eschew my plans of running 2300AD because, simply, the setup is massive and I don't know my players very well. They seemed to want…[...]

Posted in GM, In-Character, LateGaming, Zombi

Origins of The 23rd Letter


Posted on November 11, 2006 | Posted on matt | Leave a Comment on Origins of The 23rd Letter

Syndicate... As mentioned earlier, it started out as a psionics ruleset for a sci-fi corporate espionage game called Syndicate which was masterminded by John. Syndicate was never published and indeed…[...]

Posted in Game Design, Industry, LateGaming

Roleplayers beware…


Posted on November 11, 2006 | Posted on matt | Leave a Comment on Roleplayers beware…

LONDON (Reuters) - Police on Thursday charged a woman on terrorism-related offences for possession of a computer hard drive loaded with operating manuals for guns, poisons, mines and munitions. To…[...]

Posted in Commentary

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