Dead radios whispered in the snow. Thermal sights showed pale figures where no human body stood. Patrols vanished in Kłodzko’s ruined streets, and tank crews were found frozen inside sealed vehicles, their weapons empty.
The locals call them the White Ones. They are not ghosts; they are the surviving neural patterns of dying soldiers and experimental subjects, preserved by a failed Soviet military research programme and projected through the broken wires, generators, hospital systems, and frozen walls of a dead city.
White Static is a survival horror scenario for Twilight: 2000, set in a shattered Polish fortress city where soldiers, scavengers, civilians, and Project MOROZ remnants hunt through the same ruins. The player characters may recover a trapped scientific team, retrieve medical supplies, investigate missing patrols, rescue civilians, destroy Facility K-17, or recover data that armed factions are willing to kill for.
Inside, you’ll find:
– A ruined urban pointcrawl through Kłodzko’s dead streets.
– A hard-SF military horror threat that rewards observation, engineering, and tactical improvisation.
– Human factions with competing goals, including NATO remnants, Soviet holdouts, local survivors, scavengers, and trapped scientists.
– A full anomaly system for the White Ones, including manifestation signs, attack forms, weaknesses, countermeasures, and referee guidance.
– Facility K-17, a buried Soviet annex filled with cryogenic wards, neural preservation rigs, failed containment systems, and the subjects who were never allowed to die.
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