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I bought a book today…


Posted on October 22, 2007 | Posted on matt | 8 Comments on I bought a book today…

...entirely because it was illustrated and designed exactly the way I want Q to be paid out. I spent a few minutes leafing through it and in my minds eye…[...]

Posted in Commentary, Game Design, Out-of-Character, Qabal

Heroics, Risk and immersion.


Posted on October 19, 2007 | Posted on matt | Leave a Comment on Heroics, Risk and immersion.

James "JimJamJom Jimbo" Wallis writes about Heroics: Of course, a lot depends on how the player views their avatar, whether they regard the game-character they’re controlling as ‘me’, as a…[...]

Posted in Commentary, Game Design

The Game I’d Play Right Now


Posted on October 11, 2007 | Posted on matt | 1 Comment on The Game I’d Play Right Now

I'm having a lot of fun writing half-a-games at the moment. You know - getting the grist of a game together. I'm not really enjoying the layout/art section though I'm…[...]

Posted in Game Design

Natural Wonders


Posted on October 1, 2007 | Posted on matt | Leave a Comment on Natural Wonders

The Giant's Causeway is one of the most astounding natural formations in Northern Ireland. This got me thinking about the representations of natural wonders in gaming. In the Aurore Sourcebook…[...]

Posted in Commentary, Game Design

Crucible Design’s Games on Sale at Key20.


Posted on September 22, 2007 | Posted on matt | Leave a Comment on Crucible Design’s Games on Sale at Key20.

After what seems an age, the first roleplaying games I wrote are on sale again at Key20 SpaceNinjaCyberCrisis XDO The 23rd Letter ( RPG.net Review ) Zombi: The Earth Won't…[...]

Posted in Commentary, Game Design, Industry, LateGaming

I haven’t eaten anything since later this afternoon.


Posted on September 10, 2007 | Posted on matt | 3 Comments on I haven’t eaten anything since later this afternoon.

I've been thinking a lot about the Time Killers game - mostly about whether or not there is room for ANOTHER time travel game out there. One of the best…[...]

Posted in Commentary, Game Design

I tolerate this century but I don’t enjoy it.


Posted on September 10, 2007 | Posted on matt | Leave a Comment on I tolerate this century but I don’t enjoy it.

Jim passed me this link about Pretend to be a Time Traveller Day.. Now imagine mixing this with KILLER and I think you'd have a bundle of fun with your…[...]

Posted in Commentary, Game Design

An update and also “Under Development”


Posted on September 4, 2007 | Posted on matt | Leave a Comment on An update and also “Under Development”

These are the games I'm currently working on - as in trying to spend an hour every night writing something, anything. Some nights are more productive than others. I'm only…[...]

Posted in Commentary, CONTROL, Game Design

CONTROL


Posted on August 27, 2007 | Posted on matt | 9 Comments on CONTROL

Tonight I put together the first eight pages of CONTROL, a game I hope to release in PDF form in just two weeks, time permitting. CONTROL is an espionage game…[...]

Posted in CONTROL, Game Design

Racer


Posted on August 12, 2007 | Posted on matt | Leave a Comment on Racer

For the last forever, Aidan and I were working on a new game. It started out as an idea for a videogame based on racing through courses around the Solar…[...]

Posted in Commentary, Game Design

Spy games …


Posted on August 11, 2007 | Posted on matt | Leave a Comment on Spy games …

Over the last few hours I've been watching episodes of 'The Sandbaggers' - a Cold War spy thriller TV series which aired in the late 70s and early 80s. Twenty…[...]

Posted in Commentary, Game Design

The Quiet Time


Posted on June 12, 2007 | Posted on AJ | 2 Comments on The Quiet Time

We've not posted much in the last couple of weeks. This has been for a few reasons: Real life has got in the way of roleplaying Real life has got…[...]

Posted in Commentary, Game Design

A hatred of self and the games that do it.


Posted on May 30, 2007 | Posted on matt | 12 Comments on A hatred of self and the games that do it.

How many games put you in the role of playing Ordinary Joe? Not many. A recent thread on TheRPGSite talks about: Originally Posted by The RPG Cliche List Nephilim Law.…[...]

Posted in Commentary, Game Design, Industry

Pan’s Labyrinth


Posted on May 3, 2007 | Posted on matt | 3 Comments on Pan’s Labyrinth

Watched it last night round with Aidan, Abi and some ice cream. It's a good movie - personally I don't think it's the same sort of emotional tour-de-force as perhaps…[...]

Posted in Game Design, Qabal, Review

Art:


Posted on April 28, 2007 | Posted on matt | Leave a Comment on Art:

northerain is the blog of the artist behind Bloodsong Media. I like his stuff which he describes as: My style is more or less based on existing photographs. I use…[...]

Posted in Art, Commentary, Game Design, Industry

Riffing off The 23rd Letter.


Posted on April 23, 2007 | Posted on matt | Leave a Comment on Riffing off The 23rd Letter.

Ghost Whistler on RPG.net came up with a23rd Planet idea. He was riffing off the name of the game but it made me think tonight about: The 23rd Century Fast…[...]

Posted in Game Design, LateGaming

Bit of a buzz on these days


Posted on April 22, 2007 | Posted on matt | 1 Comment on Bit of a buzz on these days

I've been writing a lot more these last few days - ironically not much on the two tasks I have been given - but plenty on other stuff which I…[...]

Posted in Commentary, Game Design

Status: Refugee – Perspective Selection


Posted on March 26, 2007 | Posted on AJ | 10 Comments on Status: Refugee – Perspective Selection

One thing that was bugging me about this game was that which we've discussed on a number of occasions about different games: scope. If you are playing refugees with only…[...]

Posted in Game Design, Out-of-Character, Status: Refugee

Look out of genre for ideas.


Posted on March 22, 2007 | Posted on matt | Leave a Comment on Look out of genre for ideas.

This thread on TheRPGSite looks for some ideas about how to populate a story based on the theme "Traveller: it came from jumpspace!. Some of the ideas are very good…[...]

Posted in Commentary, Game Design, GM

r-Maps (and being ahead of the curve)


Posted on March 22, 2007 | Posted on matt | 5 Comments on r-Maps (and being ahead of the curve)

There's a lot of talk of relationship maps. I've been playing with the idea of an r-map for gaming for use as a player aid for a while. It really…[...]

Posted in Commentary, Game Design, LateGaming, Qabal

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