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YZE Dice Roller – including Step Dice


Posted on February 13, 2024 | Posted on matt | Leave a Comment on YZE Dice Roller – including Step Dice

AJ built this YZE dice roller on the site so we have a super quick way of rolling dice and collecting successes. It's the only one that works for Step…[...]

Posted in Commentary, Game Design | Tagged Blade Runner, De Occulta, Excession, ExSanguine, Free League, Fria Ligan, Twilight 2000, Year Zero Engine

Dark Urban Fantasy I hear?


Posted on January 19, 2024 | Posted on matt | Leave a Comment on Dark Urban Fantasy I hear?

ExSanguine allows for the playing of Vampir Hunters, Familiars (humans enthralled by vampirs), Fiends (young vampires) and Elders. Plenty of supernaturals mentioned in there, eh? De Occulta allows for playing…[...]

Posted in De Occulta, Ex Sanguine, Game Design | Tagged Dark Urban Fantasy, Modern Magic, Modern Vampires

Ex Sanguine and De Occulta released: Dark Urban Fantasy


Posted on January 19, 2024 | Posted on matt | Leave a Comment on Ex Sanguine and De Occulta released: Dark Urban Fantasy

This week I released two complete books. Both of them are powered by the popular Year Zero Engine and both of them part of a series to create a "Dark…[...]

Posted in De Occulta, Ex Sanguine, Game Design, Qabal

Apocalyptic Fantasy


Posted on January 6, 2024 | Posted on matt | Leave a Comment on Apocalyptic Fantasy

My contribution to this thread on the pub: Things I think would be interesting. Messed up geographies. Not necessarily Skyrealms but I based the design of Viride on a diagram…[...]

Posted in Game Design, Viride

Effects-based Magic for YZE-Step


Posted on January 2, 2024 | Posted on matt | Leave a Comment on Effects-based Magic for YZE-Step

My favourite magic systems are from Ars Magica (and to a degree, MAGE), and the effects based system from For Faery Queen and Country. The principle of Nothing From Nothing…[...]

Posted in Game Design, Shardworld

Frontier – new art, old art


Posted on December 31, 2023 | Posted on matt | Leave a Comment on Frontier – new art, old art

Would really like the time and energy to get life paths done this month. Depends on life and everything. I did get some new art commissioned.[...]

Posted in Frontier, Game Design

Frontier – thinking while watching The Expanse


Posted on December 26, 2023 | Posted on matt | Leave a Comment on Frontier – thinking while watching The Expanse

I've just started a binge of The Expanse TV series and if I enjoy it, I'll hit the book series. There are things I really like about The Expanse. They…[...]

Posted in Frontier

EXCESSION: Session 1


Posted on December 16, 2023 | Posted on matt | 1 Comment on EXCESSION: Session 1

Excession is a new low-to-mid powered superhero game using the Year Zero Engine. Session 1 Excession is a privately owned non profit organisation that seems to have unlimited money and…[...]

Posted in Excession, Game Design, GM, Supers

Micro 2K


Posted on October 19, 2023 | Posted on matt | Leave a Comment on Micro 2K

Today I released Micro2K - a distillation of the Step Dice Year Zero Engine as used in Twilight 2000 and Blade Runner. You can nab it here for nothing! It's…[...]

Posted in Game Design, LateGaming, Nor Gloom Of Night, T2000 Writing, Twilight 2000

Games in a Utopia


Posted on October 15, 2023 | Posted on matt | Leave a Comment on Games in a Utopia

I guess it depends where you sit. We live in a post-scarcity civilisation (we have the technology), we just don’t live in a post-scarcity society. Scarcity is manufacturered. So are…[...]

Posted in Commentary, Game Design

TTRPGDESIGN Update: Enhanced


Posted on June 27, 2023 | Posted on matt | Leave a Comment on TTRPGDESIGN Update: Enhanced

I haven't spoken much about "Enhanced" but the premise is: "What if, in the Twilight War, the war to end all wars, there was another agent. Something that arrived on…[...]

Posted in Game Design

TTRPGDesign: Beyond Human update


Posted on June 27, 2023 | Posted on matt | Leave a Comment on TTRPGDesign: Beyond Human update

Progress with Beyond Human has definitely slowed dude to working on other projects; not least ENHANCED for Twilight 2000 and The 23rd Letter 3rd Edition (as well as Xiongguo, Invasion…[...]

Posted in Game Design

Beyond Human: Progress Report


Posted on March 8, 2023 | Posted on matt | Leave a Comment on Beyond Human: Progress Report

Every day brings us a little closer to release day. Today was about defining the attributes better and working on the rules for Pushing and Channelling powers.[...]

Posted in 23rd Letter, Beyond Human, Game Design, Supers

New Project: Beyond Human


Posted on March 3, 2023 | Posted on matt | 2 Comments on New Project: Beyond Human

New? I've been working on this for a while. 2008. I wrote that in 2008. The project has advanced. It's now 70 pages which puts it as the largest book…[...]

Posted in Beyond Human, Game Design, Supers

New Release: CONTRACTORS for Twilight 2000


Posted on March 2, 2023 | Posted on matt | Leave a Comment on New Release: CONTRACTORS for Twilight 2000

It's been a while and a lot of research but also a lot of fun. CONTRACTORS for Twilight 2000 CONTRACTORS is a supplement for Twilight 2000 4th Edition detailing the…[...]

Posted in Game Design, LateGaming, Twilight 2000

The 23rd Letter, 3rd “Fury” Edition


Posted on January 9, 2023 | Posted on matt | Leave a Comment on The 23rd Letter, 3rd “Fury” Edition

Yeah, I wasn't planning on having to talk about it so soon. Blog post isn't even written. but... it's set nearly thirty years later. The Psychic War as was died…[...]

Posted in 23rd Letter, Game Design

23rd Letter, 2nd Edition PDF


Posted on January 7, 2023 | Posted on matt | Leave a Comment on 23rd Letter, 2nd Edition PDF

After a lengthy delay, I released the PDF of the second edition of The 23rd Letter. Anyone who has the print edition gets it free (so, if you have it,…[...]

Posted in 23rd Letter, Game Design, Industry, LateGaming, The 23rd Letter, The 23rd Letter

New Release: Kick Murder


Posted on December 10, 2022 | Posted on matt | Leave a Comment on New Release: Kick Murder

Well, tonight we hit publish on our new #TTRPG: Kick Murder https://www.drivethrurpg.com/product/419543/Kick-Murder "Your Emotions Make You Human, Even The Unpleasant Ones Have A Purpose" In Kick Murder, the players are…[...]

Posted in Game Design, Kick Murder, LateGaming

Mythos Role-Reversal


Posted on November 8, 2022 | Posted on matt | 2 Comments on Mythos Role-Reversal

Originally posted on Mastodon at #TTRPGDesign Saw someone asking about Mythos role reversal on Reddit. I don’t relish the idea of playing evil characters or Mythos monsters so most of…[...]

Posted in Game Design

Return to Jorune


Posted on October 15, 2022 | Posted on matt | Leave a Comment on Return to Jorune

I am in the middle of a writing project (Twilight Invasion, if you must know) but this just means I have extra procrastination for other writing projects. I've written about…[...]

Posted in Game Design, Jorune, Writing

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