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ZOMBI PDF for download


Posted on October 9, 2009 | Posted on matt | 6 Comments on ZOMBI PDF for download

Here This is missing the art for the most part which I'm going to re-scan and insert into a later copy of the PDF as well as post on here…[...]

Posted in Zombi RPG | Tagged Zombi

The Books again


Posted on February 11, 2009 | Posted on matt | 1 Comment on The Books again

Orders for the books have been trickling through which means that people are getting them into their hands. The Paypal links are working well and the post office is just…[...]

Posted in LateGaming, SNCC XDO, The 23rd Letter, Zombi RPG | Tagged books

The Books


Posted on February 9, 2009 | Posted on matt | 7 Comments on The Books

A few days ago I received some chilling and frankly angering news. We'd been distributed through Key20 for the last 18 months (and previous to that as well) and we'd…[...]

Posted in Commentary, LateGaming, SNCC XDO, The 23rd Letter, Zombi RPG | Tagged books

Fonts, fonts, my kingdom….


Posted on November 10, 2008 | Posted on matt | Leave a Comment on Fonts, fonts, my kingdom….

I'm having trouble identifying a font I used for the original printing of ZOMBI and this is the replacement I have come up with. The original was quite clean and…[...]

Posted in Game Design, LateGaming, Layout, Zombi | Tagged Zombi

zombi


Posted on November 9, 2008 | Posted on matt | Leave a Comment on zombi

I've spent the last week working on the PDF version of zombi. I've been updating bits and pieces as well, adding in references for "Fast Zombies" and other things which…[...]

Posted in LateGaming, Zombi | Tagged pdf

Zombi – out of stock at Key20!


Posted on June 25, 2008 | Posted on matt | 8 Comments on Zombi – out of stock at Key20!

I'm somewhat incredulous that Zombi is now out of stock at Key20 and will be preparing another shipment in the next week or so. I'm also going to work on…[...]

Posted in LateGaming, Printing, Zombi

COPS – Japan Stylee


Posted on May 28, 2008 | Posted on matt | Leave a Comment on COPS – Japan Stylee

Eamon, a technologist in the area of Cybernetics I know[1], posted this: "If you peruse Japanese foreign-resident forums you'll read a depressing amount of stories about foreigners being told to…[...]

Posted in Commentary, LateGaming

23rd Letter: Projects Campaigns


Posted on April 16, 2008 | Posted on matt | Leave a Comment on 23rd Letter: Projects Campaigns

A Project-based campaign is as flexible as the players want. The G.M. may choose themes as he or she wants. PCs working for a Project are relieved of many of…[...]

Posted in 23rd Letter, LateGaming

The 23rd Letter


Posted on April 10, 2008 | Posted on matt | Leave a Comment on The 23rd Letter

Balbinus on RPG.net responds to someone asking for sourcebooks about running a campaign about the whole concept of PSI powers: "IMO the best is a game called 23rd Letter, it's…[...]

Posted in 23rd Letter, LateGaming

New Downloads


Posted on April 4, 2008 | Posted on matt | Leave a Comment on New Downloads

Some people were looking for them so I've put some downloads on the books page: Wildtalents fanzine 1 60K PDF Wildtalents 3 fanzine 1.5MB PDF Wildtalents 5 fanzine 373K PDF…[...]

Posted in 23rd Letter, Commentary, Game Design, LateGaming, Zombi

Crucible Design’s Games on Sale at Key20.


Posted on September 22, 2007 | Posted on matt | Leave a Comment on Crucible Design’s Games on Sale at Key20.

After what seems an age, the first roleplaying games I wrote are on sale again at Key20 SpaceNinjaCyberCrisis XDO The 23rd Letter ( RPG.net Review ) Zombi: The Earth Won't…[...]

Posted in Commentary, Game Design, Industry, LateGaming

Diddlysquat is dead


Posted on April 27, 2007 | Posted on matt | 3 Comments on Diddlysquat is dead

Mark notes that Diddlysquat is dead. I didn't know much about it, to be honest but reading the testimony of specky I'm reminded of lots of the silliness that went…[...]

Posted in Commentary, Conventions, Industry, LateGaming

Riffing off The 23rd Letter.


Posted on April 23, 2007 | Posted on matt | Leave a Comment on Riffing off The 23rd Letter.

Ghost Whistler on RPG.net came up with a23rd Planet idea. He was riffing off the name of the game but it made me think tonight about: The 23rd Century Fast…[...]

Posted in Game Design, LateGaming

r-Maps (and being ahead of the curve)


Posted on March 22, 2007 | Posted on matt | 5 Comments on r-Maps (and being ahead of the curve)

There's a lot of talk of relationship maps. I've been playing with the idea of an r-map for gaming for use as a player aid for a while. It really…[...]

Posted in Commentary, Game Design, LateGaming, Qabal

Systems


Posted on March 17, 2007 | Posted on matt | 15 Comments on Systems

A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly. Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop Qualitative success…[...]

Posted in Commentary, Game Design, LateGaming, Qabal, Viride

Zombie Links


Posted on March 9, 2007 | Posted on matt | Leave a Comment on Zombie Links

This isn't a link blog, but these are very fun. Zombie World News "ZombieWorldNews.com is , as far as we can tell, a departure from other Zombie sites. Instead of…[...]

Posted in Commentary, LateGaming, Zombi

Zombi Review


Posted on November 18, 2006 | Posted on matt | Leave a Comment on Zombi Review

Jeff Rients writes about 5 old games he feels were overlooked. While I can agree with the ancient (James Bond, Lords of Creation) and the venerable (SpaceMaster) and perhaps even…[...]

Posted in Commentary, Industry, LateGaming, Review

TTN: Zombi


Posted on November 14, 2006 | Posted on matt | Leave a Comment on TTN: Zombi

Tonight at TableTopNorth, I decided to eschew my plans of running 2300AD because, simply, the setup is massive and I don't know my players very well. They seemed to want…[...]

Posted in GM, In-Character, LateGaming, Zombi

Origins of The 23rd Letter


Posted on November 11, 2006 | Posted on matt | Leave a Comment on Origins of The 23rd Letter

Syndicate... As mentioned earlier, it started out as a psionics ruleset for a sci-fi corporate espionage game called Syndicate which was masterminded by John. Syndicate was never published and indeed…[...]

Posted in Game Design, Industry, LateGaming

Crucible Design….looking back


Posted on November 11, 2006 | Posted on matt | Leave a Comment on Crucible Design….looking back

When we started out, we thought of several names for the company. One was Aes Dana Publications and another was Apocryphal Games. We played with FarTooReal, considered LeannanSidhe and with…[...]

Posted in Industry, LateGaming

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