Human Unity, though most pacifist by most standards, does construct weapons for use by natural humans and Experts. They build weapons for their own security and defense as Human Unity has yet to commit a pre-emptive aggressive action. Despite this apparent cultural reticence, they design and manufacture weapons that would terrify and delight 20th century warmongers.
Human Unity employs Brilliant weapons. They provide accuracy and accountability even in the fog of war. Brilliant weapons totally eliminate the possibility of friendly fire and, if coded correctly, can also be prevented from inflicting more than flesh wounds. The reverse, of course, is true that Brilliant rounds can be targetted on a shoot-to-kill code.
Aboard Explorer and Battler craft, the weapons are orders of magnitude larger.
Kinetic Kill Vehicle – A high-vector attack craft armed with heavy armour, numerous point-defence weapons and a single high-yield detonation charge. The KKV is usually controlled by an Expert remotely. An Expert may also be installed within the vehicle.
Very Rapid Fire Coilguns – magnetically accelerated munitions seldom needing a warhead. A Battler may have a hundred coilguns installed in 4-gun batteries. The damage wrought by these clouds of fast-moving shrapnel are enough to shred most craft.
The most dangerous weapon in Human Unity’s arsenal is the Expert and more specifically, the Master Experts. Master Experts are artificial intelligences designed for war – that is, they are designed to win wars. Master Experts are never assigned to Explorer craft because they are the antithesis of everything Human Unity and the Exploratory Service strives for.
A Master Expert is supported by five Experts and all maintain the systems of Battler-class craft. A Battler is commonly double the size of an Explorer though it maintains less than half the crew. The remainder of the space is taken up with armour, weapons supplies and extra engines.