Xiongguo (working title) – playtesting begins

#ttrpgDesign #ttrpg #T2K4e #xiongguo?

So, we begin the playtest for Xiongguo (working title) next week. ?I’ve added some additional rules which are pilfered from other systems. ?Xiongguo is a simple, fast, low magic, classless sandbox based in the YZE SRD for playing in an Asian period action adventure game. There is absolutely no attempt to emulate a particular period, only to evoke a certain feeling.

The aim is to produce something that could be used to play in a game of The Water Margin, Crouching Tiger Hidden Dragon, Kingdom, The Pirates, Mr Vampire, Once Upon A Time In China, and others. It’s a little low magic to emulate Monkey or Zu Warriors. ?Purists will note I’m not only crossing nations but immensely different time periods because, as I said, this isn’t trying to be a historical recreation

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Beyond Human: Progress Report

Every day brings us a little closer to release day.

Today was about defining the attributes better and working on the rules for Pushing and Channelling powers.

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New Project: Beyond Human

New? I’ve been working on this for a while.

2008. I wrote that in 2008.

The project has advanced. It’s now 70 pages which puts it as the largest book I’ve made to date.

The premise is that it’s a grounded superhero game. I mean, as grounded as superhero games can really be. It’s got a lot of backstory in it because it’s the same game world that I’ve been playing in for decades. Not going to put all of that into the game – only the interesting bits.

But it’s a grounded superhero game. With a Mythos background.

So I asked an artist to sketch something.

That’s Nyarlathotep, the Crawling Chaos.

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New Release: CONTRACTORS for Twilight 2000

It’s been a while and a lot of research but also a lot of fun.

CONTRACTORS for Twilight 2000

CONTRACTORS is a supplement for Twilight 2000 4th Edition detailing the operations of private military contractors in the years leading up to the Twilight War. It provides a slightly different backdrop to the game but could be an excellent introduction to the Twilight War for intrepid players who want a little more story before the war.

Build your ex-Special Forces team and then construct your Private Military Company. Choose from more than a dozen mission briefs and get your Merc team out into the world.

New Equipment. New Specialisations. New Rules. Just add Soldiers of Fortune.

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The 23rd Letter, 3rd “Fury” Edition

Yeah, I wasn’t planning on having to talk about it so soon. Blog post isn’t even written.

but…

it’s set nearly thirty years later. The Psychic War as was died with the final end of the Cold War. Corporations figured out it’s easier to manipulate people with social media than fragile psychics. Many of the government projects have collapsed. Only three major factions remain.

Talents are streamlined – more ‘cooperation’ between psychic powers is encouraged, lots more wild talents included (psychic vampirism? Ok) and a bigger metaplot regarding a psychic menace known as the Fury that particularly affects telepaths.

Telepaths get mind linking powers, Regents get sleeper suggestion, TKs get offensive strikes and shields, precogs get BITD-inspired Preparations, Healers can harm.

System is a little less severe though getting shot still ruins your day. Toned down the rules on Fatigue. But Stress now affects everyone.

………and I’m in the art-commissioning phase.

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