Category Archives: Game Design

Progress and updates on the game design process.

A Hopeful Ending and a New Beginning

We played our final session of The 23rd Letter play test this week, and wrapped up the story of Poppy and her baby. After recuperating overnight (under Joy’s watchful care, and a handy saline drip), Poppy recovered enough from her … Continue reading

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Rise of R’lyeh Character Sheet

We have a character sheet for Rise of R’lyeh now.

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Rise of R’lyeh – Apocalyptic Mythos Horror

Playtest copies currently available Rise of R’lyeh is designed to work with the Year Zero Engine (Step Dice) shared by games like Twilight 2000, Bladerunner, Terminal Shock, The 23rd Letter and Excession. It can be mixed with other third party … Continue reading

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Venting Pyrokinetics

Our fourth and fifth in-game sessions of the 23rd Letter saw quite a lot of action! I’ll give a brief summary, and then talk about some of the rules that I think were interesting. I’ll put a * and a … Continue reading

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The 23rd Letter, 3rd Edition playtest doc

It’s out there in the wild. We are inviting you to the Playtest. Either join our little Discord or, if you already own The 23rd Letter 2nd Edition, check your inbox as you’ll have been sent a link. The highlights … Continue reading

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Power Armour (Living Steel) for YZE-Step

An M.I. lives by his suit the way a K-9 man lives by and with and on his doggie partner. Powered armor is one-half the reason we call ourselves “mobile infantry” instead of just “infantry.” (The other half are the … Continue reading

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A precog walks into a bar …

Now a few weeks into the first play-test of the 3rd edition of The 23rd Letter, I wanted to post some updates on what’s been going in the game, and a few reflections as both Referee and game designer. First … Continue reading

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Reign of Fire for YZE-Step

Challenged to make a Reign of Fire game with our current 23rd Letter rules gives us a bit of thought. In Forbidden Lands (YZE), dragons are pretty nasty. Even the small ones. MIGHT 32 (that is ridiculous but we will … Continue reading

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Why Yeezy?

So, you know we have switched from out ERIS House System to the YZE for the Third Edition and we have been asked why. The first reason is that it’s a decent system. It’s pretty grounded, pretty lethal and abstracts … Continue reading

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The 23rd Letter 3rd Edition

So, we have been working a lot on this. The rules are probably 90% complete but we keep finding little places where we think a rule or guideline is needed. Like today it was clarifiying how Hideouts function mechanically in … Continue reading

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Game Dev Discord

We have a Game Dev Discord which we are slowly opening up to a few more people. Inside is space for asking questions about our existing published games as well as participating ideas for our upcoming books. Understand though that … Continue reading

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YZE Dice Roller – including Step Dice

AJ built this YZE dice roller on the site so we have a super quick way of rolling dice and collecting successes. It’s the only one that works for Step Dice YZE as well as Pool Dice. Click the image … Continue reading

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Dark Urban Fantasy I hear?

ExSanguine allows for the playing of Vampir Hunters, Familiars (humans enthralled by vampirs), Fiends (young vampires) and Elders. Plenty of supernaturals mentioned in there, eh? De Occulta allows for playing of Occultists (magicians). But De Occulta presents the rules on … Continue reading

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Ex Sanguine and De Occulta released: Dark Urban Fantasy

This week I released two complete books. Both of them are powered by the popular Year Zero Engine and both of them part of a series to create a “Dark Urban Fantasy” world. The first, Ex Sanguine (Out of the … Continue reading

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Apocalyptic Fantasy

My contribution to this thread on the pub: Things I think would be interesting. Messed up geographies. Not necessarily Skyrealms but I based the design of Viride on a diagram of proteins floating in lipid layers (cell membrane). An assumption … Continue reading

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Effects-based Magic for YZE-Step

My favourite magic systems are from Ars Magica (and to a degree, MAGE), and the effects based system from For Faery Queen and Country. The principle of Nothing From Nothing (and presumably, Nothing Into Nothing) I like a lot. Which … Continue reading

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Frontier – new art, old art

Would really like the time and energy to get life paths done this month. Depends on life and everything. I did get some new art commissioned.

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Frontier – thinking while watching The Expanse

I’ve just started a binge of The Expanse TV series and if I enjoy it, I’ll hit the book series. There are things I really like about The Expanse. They maintain momentum and include it in part of the story … Continue reading

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EXCESSION: Session 1

Excession is a new low-to-mid powered superhero game using the Year Zero Engine. Session 1 Excession is a privately owned non profit organisation that seems to have unlimited money and a private army. Louis and Jana are two hard chargers … Continue reading

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Micro 2K

Today I released Micro2K – a distillation of the Step Dice Year Zero Engine as used in Twilight 2000 and Blade Runner. You can nab it here for nothing! It’s complete enough to be used with things like Twilight Tangents … Continue reading

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