Category Archives: Game Design

Progress and updates on the game design process.

Beyond Human: Progress Report

Every day brings us a little closer to release day. Today was about defining the attributes better and working on the rules for Pushing and Channelling powers.

Posted in 23rd Letter, Beyond Human, Game Design, Supers | Leave a comment

New Project: Beyond Human

New? I’ve been working on this for a while. 2008. I wrote that in 2008. The project has advanced. It’s now 70 pages which puts it as the largest book I’ve made to date. The premise is that it’s a … Continue reading

Posted in Beyond Human, Game Design, Supers | 2 Comments

New Release: CONTRACTORS for Twilight 2000

It’s been a while and a lot of research but also a lot of fun. CONTRACTORS for Twilight 2000 CONTRACTORS is a supplement for Twilight 2000 4th Edition detailing the operations of private military contractors in the years leading up … Continue reading

Posted in Game Design, LateGaming, Twilight 2000 | Leave a comment

The 23rd Letter, 3rd “Fury” Edition

Yeah, I wasn’t planning on having to talk about it so soon. Blog post isn’t even written. but… it’s set nearly thirty years later. The Psychic War as was died with the final end of the Cold War. Corporations figured … Continue reading

Posted in 23rd Letter, Game Design | Leave a comment

23rd Letter, 2nd Edition PDF

After a lengthy delay, I released the PDF of the second edition of The 23rd Letter. Anyone who has the print edition gets it free (so, if you have it, get in touch).? There‚Äôs a third edition (different time period, … Continue reading

Posted in 23rd Letter, Game Design, Industry, LateGaming, The 23rd Letter, The 23rd Letter | Leave a comment