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The Fantasy War – putting the War in Wardrobe


Posted on August 7, 2024 | Posted on matt | Leave a Comment on The Fantasy War – putting the War in Wardrobe

I wrote some notes a while ago so forgive me for brevity. This morning on the bus....I kinda expanded them. Images are placeholders, I've pinged my artist, Dino, to produce…[...]

Posted in De Occulta, Enhanced, Ex Sanguine, Excession, Game Design, Narnia, Prospero, Rise of R'lyeh, Shardworld, Two Worlds, Viride

Apocalyptic Fantasy


Posted on January 6, 2024 | Posted on matt | Leave a Comment on Apocalyptic Fantasy

My contribution to this thread on the pub: Things I think would be interesting. Messed up geographies. Not necessarily Skyrealms but I based the design of Viride on a diagram…[...]

Posted in Game Design, Viride

Systems


Posted on March 17, 2007 | Posted on matt | 15 Comments on Systems

A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly. Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop Qualitative success…[...]

Posted in Commentary, Game Design, LateGaming, Qabal, Viride

Viride: The Shoals


Posted on November 8, 2006 | Posted on matt | Leave a Comment on Viride: The Shoals

The Shoals are small, rocky outcrops that lie far from the Citadels and other large rocks in the deserts of Viride. Among these smaller rocks and shallow sands are small…[...]

Posted in Game Design, Viride

Viride: The Mercantile Tsaz


Posted on September 27, 2006 | Posted on matt | Leave a Comment on Viride: The Mercantile Tsaz

A thousand leagues to the south lies the Tsaz Citadel. The Tsaz live by a merchant code - they trade freely with anyone who wall accept their currency or barter…[...]

Posted in Game Design, Viride

Viride: The Shifting Sands


Posted on September 6, 2006 | Posted on matt | Leave a Comment on Viride: The Shifting Sands

The sands are fine and greyish in colour. Fine enough to seep between the fibres of all but the finest threats. A human who stands still enough will slowly begin…[...]

Posted in Game Design, Viride

Powder Rods and Bayonets


Posted on September 3, 2006 | Posted on matt | Leave a Comment on Powder Rods and Bayonets

Powder Rod The Powder Rod is the long range weapon of choice for the Arbiter. They are commonly made to order, personalised for the Arbiter and are usually the same…[...]

Posted in Game Design, Viride

More about the Reeve


Posted on September 2, 2006 | Posted on matt | Leave a Comment on More about the Reeve

Some of the Reeve are administrators, involved in the movement and recording of infomation. Others sit in cloisters and debate the merits of the appeals presented to them. The majority…[...]

Posted in Game Design, Viride

Viride: Outsider Castes


Posted on September 2, 2006 | Posted on matt | Leave a Comment on Viride: Outsider Castes

There are some who do not suit the untroubled life of the Artisan, the austere contemplation of the Reeve or the enduring clemency of the Consors. There are outsider castes…[...]

Posted in Game Design, Viride

Viride: Old words…


Posted on September 1, 2006 | Posted on matt | 1 Comment on Viride: Old words…

The old ones talk The sun once set When the world turned dark When the wind brought wet Once was sand that held Once was trees that grew Now like…[...]

Posted in Game Design, Viride

Consors: blessed with caring


Posted on August 31, 2006 | Posted on matt | 1 Comment on Consors: blessed with caring

The darkness echoes with the delivery of another young life. This is my favorote time. We are not supposed to have an opinion but I can see who is special.…[...]

Posted in Game Design, Viride

Reeves: lawgivers and officers


Posted on August 30, 2006 | Posted on matt | Leave a Comment on Reeves: lawgivers and officers

When I wake and until I again sleep, I am a Reeve. It is a burden but not without it's pleasures. My days are spent in deep debate with other…[...]

Posted in Game Design, Viride

Artisans: engineers and crafters


Posted on August 30, 2006 | Posted on matt | Leave a Comment on Artisans: engineers and crafters

The Artisans within the Citadel are skilled without compare. They create the greatest structures, like the vast cooling vanes in the heights and depths of the rock. These vanes make…[...]

Posted in Game Design, Viride

Viride: contribution by others


Posted on August 30, 2006 | Posted on matt | 1 Comment on Viride: contribution by others

I started a thread about Viride in the RPG NET forums and I hope to continue to discuss the game in that neutral forum in the future. There have been…[...]

Posted in Commentary, Game Design, Industry, Viride

Viride: be like the rock


Posted on August 28, 2006 | Posted on matt | 1 Comment on Viride: be like the rock

[Zian continues] The Citadel can be seen for hundred and hundreds of miles I am told. I have never seen this for myself but it is immense and I have…[...]

Posted in Game Design, Viride

Viride: dweller in the darkness


Posted on August 20, 2006 | Posted on matt | Leave a Comment on Viride: dweller in the darkness

I am Zian. I am here to relate this tale. Here is the Citadel. Hewn from a mighty stone and held fast to the bedrock miles below it is cold…[...]

Posted in Game Design, Viride

Viride: First Steps.


Posted on August 20, 2006 | Posted on matt | Leave a Comment on Viride: First Steps.

Concept: I was struck by this image when I was looking at protein molecules floating in a lipid membrane. It gave me the idea for a world where civilisation lay…[...]

Posted in Game Design, Viride
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