I wrote some notes a while ago so forgive me for brevity. This morning on the bus….I kinda expanded them. Images are placeholders, I’ve pinged my artist, Dino, to produce some nice original art. The Long Stair was an internet thread on rpgnet which imagined, possibly to excruciating detail, what happens when a fantasy world…
Category: Viride
Discussion and articles relating to the first game we’re working on
Apocalyptic Fantasy
My contribution to this thread on the pub: Things I think would be interesting. Messed up geographies. Not necessarily Skyrealms but I based the design of Viride on a diagram of proteins floating in lipid layers (cell membrane). An assumption is a planet – much like Earth. Maybe or maybe not one ecology but what…
Systems
A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly. Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop Qualitative success using 0-3d10 to create a crunchy yet narrative system which can be considered both rules-lite and “a gun game” with a backdrop of psychic powers…
Viride: The Shoals
The Shoals are small, rocky outcrops that lie far from the Citadels and other large rocks in the deserts of Viride. Among these smaller rocks and shallow sands are small settlements. Populated by people from the Citadel as well as Sandsmen and Outcasts, they provide essential links between citadels and a place for the weary…
Viride: The Mercantile Tsaz
A thousand leagues to the south lies the Tsaz Citadel. The Tsaz live by a merchant code – they trade freely with anyone who wall accept their currency or barter terms. There is no such thing as an average Tsaz – the wide but roughly hewn tunnels and caverns are home to citadel and desert…
Viride: The Shifting Sands
The sands are fine and greyish in colour. Fine enough to seep between the fibres of all but the finest threats. A human who stands still enough will slowly begin to sink and almost anything laid on the surface of the sands will disappear within the hour. There are some of the other Desert Tribes…
Powder Rods and Bayonets
Powder Rod The Powder Rod is the long range weapon of choice for the Arbiter. They are commonly made to order, personalised for the Arbiter and are usually the same height as the owner. The rod is hollow, usually black with a matte sheen, and cool to the touch. The top of the rod has…
More about the Reeve
Some of the Reeve are administrators, involved in the movement and recording of infomation. Others sit in cloisters and debate the merits of the appeals presented to them. The majority of the Reeve are involved directly in the enforcement of our laws and the judgements required. The application of Reeve law in the Citadel is…
Viride: Outsider Castes
There are some who do not suit the untroubled life of the Artisan, the austere contemplation of the Reeve or the enduring clemency of the Consors. There are outsider castes but they are neither respectful nor respectable. They have their role in our society but we do not consider them. When they are needed, they…
Viride: Old words…
The old ones talk The sun once set When the world turned dark When the wind brought wet Once was sand that held Once was trees that grew Now like beetles shelled Now do not grow new Just an old ones dream Just an old ones song And wet turns to steam And the dark…
Consors: blessed with caring
The darkness echoes with the delivery of another young life. This is my favorote time. We are not supposed to have an opinion but I can see who is special. I am able to see into their eyes from a few hours old and tell their future – this one will be a great healer,…
Reeves: lawgivers and officers
When I wake and until I again sleep, I am a Reeve. It is a burden but not without it’s pleasures. My days are spent in deep debate with other Reeves, with Artisans in conflict and with Consors who need the permissions they cannot take. Because of my youth I am known as a Mediator…
Artisans: engineers and crafters
The Artisans within the Citadel are skilled without compare. They create the greatest structures, like the vast cooling vanes in the heights and depths of the rock. These vanes make it possible to live here and they provide clean, cool water – a true necessity in this hot, bright world. Their construction is certainly the…
Viride: contribution by others
I started a thread about Viride in the RPG NET forums and I hope to continue to discuss the game in that neutral forum in the future. There have been a couple of contributors to the thread including some very thought provoking stuff from KRNVR which I think is probably evidence that he/she has the…
Viride: be like the rock
[Zian continues] The Citadel can be seen for hundred and hundreds of miles I am told. I have never seen this for myself but it is immense and I have no reason to doubt. It is a vast, black rock which contains hundreds of miles of tunnels and chambers which are home to tens of…
Viride: dweller in the darkness
I am Zian. I am here to relate this tale. Here is the Citadel. Hewn from a mighty stone and held fast to the bedrock miles below it is cold where everywhere else is hot, dark when all else is eternally bright. Hundreds of miles of tunnels reach out in every direction and open into…
Viride: First Steps.
Concept: I was struck by this image when I was looking at protein molecules floating in a lipid membrane. It gave me the idea for a world where civilisation lay on the “rocks” whereas there was a wilderness of dangerous “sands”. There was a considerable cultural difference between modern humans and the humanoids on this…