Monthly Archives: September 2006

WotW: Earth – A Martian Legacy

“A couple of hundred yards out of Baker Street I heard a yelping chorus, and saw, first a dog with a piece of putrescent red meat in his jaws coming headlong towards me, and then a pack of starving mongrels … Continue reading

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Viride: The Mercantile Tsaz

A thousand leagues to the south lies the Tsaz Citadel. The Tsaz live by a merchant code – they trade freely with anyone who wall accept their currency or barter terms. There is no such thing as an average Tsaz … Continue reading

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Superhero game: The WatchTower

I used to run a game that some people thought was fun which was set in San Francisco where the players were new recruits for a Avengers-style franchise. They were enlisted, introduced to the household staff in the complex and … Continue reading

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Heroes, a non-spoiler review.

I watched episode 1 of Heroes last night and I was very pleasantly surprised. There’s some discontinuity here and there but you can tell it’s of the “Lost” vein in that it leaves you with more questions than answers. The … Continue reading

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Mutants and Masterminds: I just don’t get it…

I’ve been called a curmudgeon before….no, really… What is the deal with Mutants and Materminds. It reads like a completely average d20 system. It’s not special in any way and yet we find rabid M&Mers on RPG.net and elsewhere flaming … Continue reading

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