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WotW: Earth – A Martian Legacy


Posted on September 29, 2006 | Posted on matt | Leave a Comment on WotW: Earth – A Martian Legacy

"A couple of hundred yards out of Baker Street I heard a yelping chorus, and saw, first a dog with a piece of putrescent red meat in his jaws coming…[...]

Posted in Game Design, WotW: Earth

Viride: The Mercantile Tsaz


Posted on September 27, 2006 | Posted on matt | Leave a Comment on Viride: The Mercantile Tsaz

A thousand leagues to the south lies the Tsaz Citadel. The Tsaz live by a merchant code - they trade freely with anyone who wall accept their currency or barter…[...]

Posted in Game Design, Viride

Superhero game: The WatchTower


Posted on September 27, 2006 | Posted on matt | Leave a Comment on Superhero game: The WatchTower

I used to run a game that some people thought was fun which was set in San Francisco where the players were new recruits for a Avengers-style franchise. They were…[...]

Posted in Commentary

Heroes, a non-spoiler review.


Posted on September 27, 2006 | Posted on matt | Leave a Comment on Heroes, a non-spoiler review.

I watched episode 1 of Heroes last night and I was very pleasantly surprised. There's some discontinuity here and there but you can tell it's of the "Lost" vein in…[...]

Posted in Commentary

Mutants and Masterminds: I just don’t get it…


Posted on September 26, 2006 | Posted on matt | Leave a Comment on Mutants and Masterminds: I just don’t get it…

I've been called a curmudgeon before....no, really... What is the deal with Mutants and Materminds. It reads like a completely average d20 system. It's not special in any way and…[...]

Posted in Commentary

Games Shops in Paris


Posted on September 17, 2006 | Posted on matt | Leave a Comment on Games Shops in Paris

I went to two games shops in Paris and spent a little too much on books. I got some English language RPGs and could hve bought more - there's heaps…[...]

Posted in Commentary, Conventions, Industry, Review

Apple Expo


Posted on September 13, 2006 | Posted on matt | Leave a Comment on Apple Expo

I'm at Apple Expo in Paris this week and taking the opportunity to pop down to Jeux Descartes and other games shops. I hear great things about the French gaming…[...]

Posted in Commentary, Conventions, Industry

Viride: The Shifting Sands


Posted on September 6, 2006 | Posted on matt | Leave a Comment on Viride: The Shifting Sands

The sands are fine and greyish in colour. Fine enough to seep between the fibres of all but the finest threats. A human who stands still enough will slowly begin…[...]

Posted in Game Design, Viride

WotW: Earth – When?


Posted on September 6, 2006 | Posted on matt | 1 Comment on WotW: Earth – When?

This was the question that struck me last night as I tried to process the jalapéno peppers in my pizza. When is WotW: Earth set? (and for that matter, when…[...]

Posted in Game Design, WotW: Earth

WotW: Earth – New Hope


Posted on September 4, 2006 | Posted on matt | 1 Comment on WotW: Earth – New Hope

As humanity climbs out of the ruins of their devastated society, we must now look at our future. We have seen the terrible destruction wrought by the Martian fighting machines…[...]

Posted in Game Design, WotW: Earth

WotW: Earth – Premise


Posted on September 3, 2006 | Posted on matt | Leave a Comment on WotW: Earth – Premise

"No one would have believed, in the last years of the nineteenth century, that human affairs were being watched from the timeless worlds of space. No one could have dreamed…[...]

Posted in Game Design, WotW: Earth

WotW: Earth


Posted on September 3, 2006 | Posted on matt | Leave a Comment on WotW: Earth

I was reading a posting on RPG.NET about how War of the Worlds was a typical game-master railroad, total player kill and then GM fiat to save the day. I…[...]

Posted in Game Design, WotW: Earth

Powder Rods and Bayonets


Posted on September 3, 2006 | Posted on matt | Leave a Comment on Powder Rods and Bayonets

Powder Rod The Powder Rod is the long range weapon of choice for the Arbiter. They are commonly made to order, personalised for the Arbiter and are usually the same…[...]

Posted in Game Design, Viride

More about the Reeve


Posted on September 2, 2006 | Posted on matt | Leave a Comment on More about the Reeve

Some of the Reeve are administrators, involved in the movement and recording of infomation. Others sit in cloisters and debate the merits of the appeals presented to them. The majority…[...]

Posted in Game Design, Viride

Viride: Outsider Castes


Posted on September 2, 2006 | Posted on matt | Leave a Comment on Viride: Outsider Castes

There are some who do not suit the untroubled life of the Artisan, the austere contemplation of the Reeve or the enduring clemency of the Consors. There are outsider castes…[...]

Posted in Game Design, Viride

Viride: Old words…


Posted on September 1, 2006 | Posted on matt | 1 Comment on Viride: Old words…

The old ones talk The sun once set When the world turned dark When the wind brought wet Once was sand that held Once was trees that grew Now like…[...]

Posted in Game Design, Viride
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