Category Archives: ARG


On TV, on your phone and online through music and games Something is happening The way people create and engage in stories is changing Resonance is a grand narrative told across multiple platforms on a massive scale A new science-fiction … Continue reading

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Once, Twice, Three Times a Detective

Dolgion Chuluunbaatar of Gamasutra writes about non-linear adventure games: As I was on vacation, I picked up my sister’s copy of Sherlock Holmes stories, and quickly I got caught up in the really really beautifully narrated and well thought-out plots. … Continue reading

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The Fun Theory

When designing games I tend to think about what will make the game more ‘sticky’. At the start, I can usually enthuse someone about a game by talking to them about it. You’re the consummate salesperson for your game and … Continue reading

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Amazing content on Games and Reality

This is 28 minutes of chuckles and amazing insight on how everything we touch will become a game. Eventually. Who is going to lead us?

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Not a post per se, but something to help me bookmark a link which may be interesting to others as well as me. Content management and delivery tools for indie ARG producers: Alternate reality games and other kinds of distributed … Continue reading

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The Great Game

Alternate Reality Games (or Layered Reality Games) are going to be big. When someone mentions ARGs, I always think of Total Recall (the film) [thanks Eamon]. The protagonist takes a virtual holiday which interweaves the real world with a spy … Continue reading

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