Monthly Archives: December 2008

Humanydyne – the system

Also posted here Cubicle 7, those cheeky London chappies (see the entry for 23rd August 2007 ) are meant to be releasing a translation of Humanydyne, a somewhat-post-apocalyptic superhero game originally from 7éme cercle (you know them, they originally did … Continue reading

Posted in Game Design | Tagged | Leave a comment

Star of the Commonwealth

Great Britain was, at the time, in the throes of a terrible war, a world war, which assailed them from without as well as within. While bombs rained upon London and young men lost their lives overseas in the pursuit … Continue reading

Posted in Narnia | Tagged , | Leave a comment

Zombi: spitballing a ‘lookout’ mechanic

After playing Left4Dead probably a little too much, I’m left with the interesting problem of wanting to emulate a little of the in-game mechanic in my (and your) favourite RPG about Zombies. I’m also somewhat inspired by the Trust mechanics … Continue reading

Posted in Zombi | Tagged , , | Leave a comment

Zombi: resurfacing on RPG.net

ZOMBI got mentioned on RPG.net tonight. Originally Posted by CHARLIBANANAS I’d also say ZOMBI The earth won’t hold the dead…I was surprised to see mentioned so quickly, I have AFMBE and Savage Worlds but zombi does exactly what I want … Continue reading

Posted in Zombi | Tagged , , | 1 Comment

SinglePlayer AI vs MultiPlayer

Scott Anguish writes about Left4Dead: The other game I just tried out today was Left 4 Dead. This is one hardcore shooter that really ramps up the ‘fast zombie’ genre. Again, you come away feeling like you’ve been immersed in … Continue reading

Posted in Commentary | Tagged | Leave a comment