Monthly Archives: August 2011

Game Prototype development quote needed

I’m looking for a prototype of a RTS game on iOS developed. Just a single level, basic graphics. 2D sprites on 3D isometric plane. Happy for it to be done in Unity and/or another rapid development environment. Would be nice … Continue reading

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God Willt

Another book arrived in the post that I’d forgotten about. Deus Vult by Mongoose Publishing is essentially playing the bad guys from The Da Vinci Code but back in the Middle Ages. It’s like Ars Magica re-told from the point … Continue reading

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New Haul: from Cromwell to Cthulhu via Mirkwood

Today I got a new haul of stuff. Some of these were PDF bundles so at some point the dead tree version of the book will arrive in the post. These are: Clockwork and Chivalry – clockwork and alchemy in … Continue reading

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Indies on the Mac

From the Oddlabs blog: Many game developers, indie or not, view the Mac as a freak that no one cares for or wants to be associated with. They look at statistics that show only 5% of desktop machines are Macs … Continue reading

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Although they are developed in software, games are not software

The title of this post is from this article: You Need $100,000. Users relate to them differently. Immersion matters. Balance matters. Drawing people into the world of the game in a way that doesn’t break their attention every few seconds … Continue reading

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