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Top 5 reasons why D&D sucks


Posted on March 30, 2007 | Posted on AJ | 71 Comments on Top 5 reasons why D&D sucks

5. Roll-playing Game While not as bad as some systems (*cough* World of Darkness) in terms of the amount of dice you roll at one time, there are a lot…[...]

Posted in Commentary, Industry

Out of Character


Posted on March 29, 2007 | Posted on matt | 7 Comments on Out of Character

A couple of days ago I wrote about and got some very interesting comments about how this is relevant to games. On the Story Games forum they talk about Improv…[...]

Posted in Commentary, In-Character, Out-of-Character

Advice Goddess


Posted on March 29, 2007 | Posted on matt | 2 Comments on Advice Goddess

The Advice Goddess chimes in on a victim mentality. I'm only linking this because I really enjoy the column. Hope you do too.[...]

Posted in Commentary

Status: Refugee – Perspective Selection


Posted on March 26, 2007 | Posted on AJ | 10 Comments on Status: Refugee – Perspective Selection

One thing that was bugging me about this game was that which we've discussed on a number of occasions about different games: scope. If you are playing refugees with only…[...]

Posted in Game Design, Out-of-Character, Status: Refugee

Heroic imaginations


Posted on March 24, 2007 | Posted on matt | Leave a Comment on Heroic imaginations

This is probably more suitable for infurious because it's riffing off Guy Kawasaki. Nurturing a heroic imagination takes five actions: Maintain constant vigilance for situations that require heroic action. Learn…[...]

Posted in Commentary, Out-of-Character

Look out of genre for ideas.


Posted on March 22, 2007 | Posted on matt | Leave a Comment on Look out of genre for ideas.

This thread on TheRPGSite looks for some ideas about how to populate a story based on the theme "Traveller: it came from jumpspace!. Some of the ideas are very good…[...]

Posted in Commentary, Game Design, GM

Action is character


Posted on March 22, 2007 | Posted on matt | 5 Comments on Action is character

F. Scott Fitzgerald wrote, “Action is character.” A few years ago a friend of mine came up with the theory that we often play our polar opposites in games. The…[...]

Posted in Commentary, Out-of-Character

Misfit! Breakdance on the street …


Posted on March 22, 2007 | Posted on matt | 2 Comments on Misfit! Breakdance on the street …

[...]

Posted in Commentary, WatchTower

r-Maps (and being ahead of the curve)


Posted on March 22, 2007 | Posted on matt | 5 Comments on r-Maps (and being ahead of the curve)

There's a lot of talk of relationship maps. I've been playing with the idea of an r-map for gaming for use as a player aid for a while. It really…[...]

Posted in Commentary, Game Design, LateGaming, Qabal

More on sexism and racism in games.


Posted on March 22, 2007 | Posted on matt | Leave a Comment on More on sexism and racism in games.

More on New Horizons the game that is going to put racism and sexism into every pulp game. I'm going to have to buy it because ... Alexandria2000 writes: Or…[...]

Posted in Commentary, Game Design

Episode Four – 27th October 2000, PM


Posted on March 20, 2007 | Posted on matt | 6 Comments on Episode Four – 27th October 2000, PM

Skycrane and Psiren arrived safely on the rooftop of WatchTower and were greeted by a concerned INDIGO and the team Paramedic, Robert. Nothing could be done about Skycrane's smouldering flesh…[...]

Posted in WatchTower

sometimes you have to wear your work clothes to the doctor


Posted on March 19, 2007 | Posted on matt | Leave a Comment on sometimes you have to wear your work clothes to the doctor

SXSW covers "Confessions of Superhero" which shows the strange and seedy world of superhero lookalikes... We see Joe McQueen demolished by the heat inside his colossal Hulk costume -- on…[...]

Posted in Commentary, Out-of-Character, WatchTower

Systems


Posted on March 17, 2007 | Posted on matt | 15 Comments on Systems

A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly. Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop Qualitative success…[...]

Posted in Commentary, Game Design, LateGaming, Qabal, Viride

A picture is worth a thousand words. Literally.


Posted on March 16, 2007 | Posted on matt | 5 Comments on A picture is worth a thousand words. Literally.

It's always been a frustration to me that I can't draw. Jared and I have debated this a few times during my forays to Paris. Nightfall had the advantage of…[...]

Posted in Commentary, Game Design, TTN

Q-CON. What are we doing for it.


Posted on March 16, 2007 | Posted on matt | Leave a Comment on Q-CON. What are we doing for it.

On Monday last I was accosted by a small ginger elf who enquired not what TTN could do for me, but what I could do for TTN in terms of…[...]

Posted in Conventions, TTN

Episode Three – 27th October 2000


Posted on March 13, 2007 | Posted on matt | 5 Comments on Episode Three – 27th October 2000

Things started off innoculously enough as Donna the receptionist watched the rank and file of WatchTower New York file into the conference room. Jack introduced a new staffmember, Yellowfist, a…[...]

Posted in WatchTower

Insulting the conservatives


Posted on March 11, 2007 | Posted on matt | Leave a Comment on Insulting the conservatives

Morfedel writes: "I think its because my conservatives watch Fox news because they (and I) feel that many other news media are liberally slanted. And of course, when you do…[...]

Posted in Commentary

Unborn Ghosts


Posted on March 11, 2007 | Posted on matt | Leave a Comment on Unborn Ghosts

"We are going to die, and that makes us the lucky ones. Most people are never going to die because they are never going to be born. The potential people…[...]

Posted in Commentary

Live for the moment


Posted on March 11, 2007 | Posted on matt | 1 Comment on Live for the moment

Last Monday, a friend of mine found out they had cancer after a couple of months of complaining about an upset stomach. Five days later, she found out it was…[...]

Posted in Commentary

Watchtower: Just in over the wire


Posted on March 11, 2007 | Posted on matt | 5 Comments on Watchtower: Just in over the wire

++++ADVANCE NOTIFICATION ++++ WATCHTOWER EYES ONLY++++ Five superhuman individuals have been contracted for operations unknown in East Coast North America, most likely New York. All operatives in the East Coast…[...]

Posted in WatchTower

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