This is 28 minutes of chuckles and amazing insight on how everything we touch will become a game. Eventually.
Who is going to lead us?
staying up late, playing games
This is 28 minutes of chuckles and amazing insight on how everything we touch will become a game. Eventually.
Who is going to lead us?
Not a post per se, but something to help me bookmark a link which may be interesting to others as well as me.
Content management and delivery tools for indie ARG producers:
Alternate reality games and other kinds of distributed story/play projects place heavy demands on their creators’ abilities to manage and deploy content. To meet these demands, many commercial ARG developers have built proprietary software packages that streamline and automate the process of managing and delivering content (for more on this [and much else — including many useful resources for independents] see Christy Dena’s post, “Cross-Media Management Technologies”).
A few years ago, these kinds of systems were out of reach for most DIY designers and artists. This is no longer the case. Thanks to freely-available social media, mobile technology, and web publishing tools, ARG producers with shoestring budgets can now roll their own custom ARG management and delivery systems.
Because I still want to build one. When I get the time.
I don’t normally go for PC games but I’m enthused by Dogfighter by Dark Water Studios, a Derry-based outfit who plan to release their game in Spring 2010.
I’d love an iPhone/iPad version of it.