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Here at Lategaming we do a lot of 'creative work' from writing tabletop RPG material to crafting screenplays. On the blog here you'll find literally thousands of posts howing our projects.
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Categories
- ARG (6)
- Commentary (283)
- Conventions (9)
- Cool (52)
- Game Design (240)
- 23rd Letter (32)
- Supers (9)
- Beyond Human (2)
- CONTROL (6)
- De Occulta (2)
- Enhanced (1)
- Ex Sanguine (2)
- Excession (1)
- Frontier (43)
- HyperLocal (2)
- Kick Murder (1)
- Prospero (6)
- Narnia (1)
- Two Worlds (3)
- Qabal (21)
- Regency Royale (1)
- Rise of R'lyeh (2)
- Saur (1)
- Shardworld (1)
- Status: Refugee (6)
- The Great Game (3)
- Viride (16)
- WotW: Earth (29)
- 23rd Letter (32)
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- Ars Magica (2)
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- Jorune (2)
- postWar (2)
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Recent Comments
- FASERIP generator | lategaming on Back from hiatus – some new WatchTower
- matt on Rise of R’lyeh – Apocalyptic Mythos Horror
- Unable to join more Discord servers on Rise of R’lyeh – Apocalyptic Mythos Horror
- Louis on EXCESSION: Session 1
- matt on New Project: Beyond Human
Monthly Archives: September 2007
Being moody sucks.
I’ve been a grumpy bastard all day and the kids just turned what was already going to be unpleasant for me into something hellish and I think I took my mood out on everyone. Being moody sucks. Sorry to everyone.
Posted in Commentary
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More on Sexism
This time it seems to center around the use of the English language (which does not have a gender neutral pronoun). Is it possible to write gender-neutral (as opposed to say balanced) text and still entertain? Yes. But if the … Continue reading
Posted in Commentary
2 Comments
Crucible Design’s Games on Sale at Key20.
After what seems an age, the first roleplaying games I wrote are on sale again at Key20 SpaceNinjaCyberCrisis XDO The 23rd Letter ( RPG.net Review ) Zombi: The Earth Won’t Hold The Dead ( Review by Jeff Rients ) I’ve … Continue reading
Posted in Commentary, Game Design, Industry, LateGaming
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What other cultures can we suppress?
A disturbing development: The fashion chain Zara has withdrawn a handbag from its stores after a customer pointed out that the design featured swastikas. .. As well as being the Nazi symbol, the swastika is also a religious symbol for … Continue reading
Posted in Commentary
4 Comments
He said, do you speaka my language? (Foreign RPGs)
I’ve bought a few foreign language games in the past – a few French games (Humanydyne, Vermine, In Nomine Satanis, Te Deum Pour Un Massacre, Apocrypha) , a couple of German games (Das Schwarze Auge, Space Gothic) and my friend … Continue reading
Posted in Commentary
2 Comments
I haven’t eaten anything since later this afternoon.
I’ve been thinking a lot about the Time Killers game – mostly about whether or not there is room for ANOTHER time travel game out there. One of the best time travel games I’ve ever read was Continuum (1999) which … Continue reading
Posted in Commentary, Game Design
3 Comments
I tolerate this century but I don’t enjoy it.
Jim passed me this link about Pretend to be a Time Traveller Day.. Now imagine mixing this with KILLER and I think you’d have a bundle of fun with your time-travelling cohorts. Then again, there’s always >a href=”http://www.johntitor.com/”>this guy.
Posted in Commentary, Game Design
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An update and also “Under Development”
These are the games I’m currently working on – as in trying to spend an hour every night writing something, anything. Some nights are more productive than others. I’m only hampered my Black Macbook being pinched by my partner because … Continue reading
Posted in Commentary, CONTROL, Game Design
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A Guide to Britain, for Americans.
It’s funny 🙂 You will find British people very polite. Here are some of our quaint phrases; if you learn them before visiting Britain, you will be able to understand us much better, and soon will be talking “like a … Continue reading →