One of the important things for the World is familiarity. I remember reading a great (and hefty) first RPG by a Scottish crowd and one of the things I remember most is not their evocative prose or the art which captured the sort of neo-victorian fantasy world, but that they took the time to use…
Category: SeaFarers
Paul’s SeaFarers game. Sorta like Pirates but without the “oo-arr”
SixSimple: for use with CONTROL
I do like narrative systems. Character Generation You create a character description consisting of up to 10 facts (maybe related to Quirks, Drive, Flaws) and underline 5 of them. These 5 things are your most descriptive traits which may be objects, skills, contacts, background items and can, in theory, be called into play at any…
SeaFarers: TheePort
Characters are from the fishing port of Theeport located on the western coast the country. The town has nearly 1000 people within it’s area of influence – 10 miles radius from the dockstone – a large dolmen at the main dock which historically was used to secure longboats. The weather is mediterranean so characters wear…
SeaFarers: Characters
Our beginning characters in SeaFarers are going to be inhabitants of the fishing port of Theeport which lies on the West coast of a large country. The Narrator has decreed that we should all know each other to start, come from Theeport and know a little about boats or the sea. I use the term…
SeaFarers
As I mentioned before, we’re losing our Pendragon GM to the greener pastures of London and I was quite enjoying playing rather than being the GM which is why I’m not rushing in to start up either the Zombi game or continue the WatchTower game (which would need Gav back anyway as we’re down too…