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SixSimple: for use with CONTROL


Posted on November 5, 2009 | Posted on matt | 2 Comments on SixSimple: for use with CONTROL

I do like narrative systems. Character Generation You create a character description consisting of up to 10 facts (maybe related to Quirks, Drive, Flaws) and underline 5 of them. These…[...]

Posted in CONTROL, SeaFarers

CONTROL: How to run the game. Part 1.


Posted on November 4, 2009 | Posted on matt | Leave a Comment on CONTROL: How to run the game. Part 1.

Starting the Game This game has the rather traditional role of GameMaster assigned to one player, usually "C". The player will be provided with missions in one of two ways.…[...]

Posted in CONTROL | Tagged 6, CONTROL

Get Carter


Posted on December 11, 2008 | Posted on matt | Leave a Comment on Get Carter

I started this evening sitting down to watch The Bourne Identity on ITV2 but as it happens they run ad breaks every 18 minutes and I'm reminded why I hate…[...]

Posted in CONTROL | Tagged CONTROL

6 – Terminology


Posted on November 11, 2008 | Posted on matt | Leave a Comment on 6 – Terminology

(Though I'm still unsure of the final name to call this game, for the time being I'm going to be referring to it both by the nom de plume '6'…[...]

Posted in CONTROL, Game Design

An update and also “Under Development”


Posted on September 4, 2007 | Posted on matt | Leave a Comment on An update and also “Under Development”

These are the games I'm currently working on - as in trying to spend an hour every night writing something, anything. Some nights are more productive than others. I'm only…[...]

Posted in Commentary, CONTROL, Game Design

CONTROL


Posted on August 27, 2007 | Posted on matt | 9 Comments on CONTROL

Tonight I put together the first eight pages of CONTROL, a game I hope to release in PDF form in just two weeks, time permitting. CONTROL is an espionage game…[...]

Posted in CONTROL, Game Design
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