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Tomb of the Snake King


Posted on April 12, 2021 | Posted on AJ | Leave a Comment on Tomb of the Snake King

My kids and I made a game for a Game Jam this weekend, which had a theme of "It Never Ends". My youngest daughter (age 12) created all the art…[...]

Posted in Videogames

Regency Royale


Posted on February 10, 2021 | Posted on matt | Leave a Comment on Regency Royale

In late 2019, just before the Covid thing, I was working on a game design document for a real time tactics video game with the working title of "Regency Royale".…[...]

Posted in Game Design, Industry, Regency Royale, Scriptwriting, Videogames

Games Development Seminar – Belfast, 14th Sept


Posted on September 12, 2011 | Posted on matt | Leave a Comment on Games Development Seminar – Belfast, 14th Sept

Last chance to register for a games technology development seminar here in Belfast. Wed, 14 September from 10:00 to 12:00 at Radisson Blu, Gasworks, Belfast The speaker is Paul Durrant,…[...]

Posted in Commentary, Game Design, Technology, Videogames

Game Prototype development quote needed


Posted on August 30, 2011 | Posted on matt | Leave a Comment on Game Prototype development quote needed

I'm looking for a prototype of a RTS game on iOS developed. Just a single level, basic graphics. 2D sprites on 3D isometric plane. Happy for it to be done…[...]

Posted in Game Design, Videogames

Indies on the Mac


Posted on August 22, 2011 | Posted on matt | Leave a Comment on Indies on the Mac

From the Oddlabs blog: Many game developers, indie or not, view the Mac as a freak that no one cares for or wants to be associated with. They look at…[...]

Posted in Game Design, Videogames

Although they are developed in software, games are not software


Posted on August 22, 2011 | Posted on matt | Leave a Comment on Although they are developed in software, games are not software

The title of this post is from this article: You Need $100,000. Users relate to them differently. Immersion matters. Balance matters. Drawing people into the world of the game in…[...]

Posted in Game Design, Videogames

Skirmish MP


Posted on August 21, 2011 | Posted on matt | Leave a Comment on Skirmish MP

Following on from my last post, I would posit that there is something missing from MP RTS (Multi Player Real Time Strategy) games and that would be the lack of…[...]

Posted in Game Design, Videogames

Most RTS single player modes suck…


Posted on August 21, 2011 | Posted on matt | Leave a Comment on Most RTS single player modes suck…

Josh Bycer writes: Honestly, most RTS single player modes... suck. The reason is that designers try to use it to teach the player about multiplayer which doesn't work, as an…[...]

Posted in Game Design, Videogames

Anomaly Warzone Earth


Posted on April 9, 2011 | Posted on matt | Leave a Comment on Anomaly Warzone Earth

Great videos from the launch team here. Described as a Tower Offense game, it certainly adds a different flavour to the stock re-runs of tower defense games (like Plants vs…[...]

Posted in Videogames

Digital Games can be Social Experiences


Posted on October 22, 2010 | Posted on matt | Leave a Comment on Digital Games can be Social Experiences

Professor Mark Durkin from the University of Ulster suggested: "For customers, the constant and often simultaneous use of laptop, MP3 player, smart phone and TV, especially by our young people,…[...]

Posted in Commentary, Videogames | Tagged games

NO, HUMAN


Posted on September 4, 2010 | Posted on matt | Leave a Comment on NO, HUMAN

Simple premise. 50 levels of fun. (iTunes link)[...]

Posted in Videogames

SyncNI: Exclusive on Galactic Racer by WeeMan Studios


Posted on September 3, 2010 | Posted on matt | Leave a Comment on SyncNI: Exclusive on Galactic Racer by WeeMan Studios

NI-based game development studio, Wee Man Studios just gave SyncNI an exclusive on Galactic Racer! Click through the graphic for the exclusive. Due for release, later this quarter.[...]

Posted in Ireland, Videogames

Once, Twice, Three Times a Detective


Posted on September 3, 2010 | Posted on matt | Leave a Comment on Once, Twice, Three Times a Detective

Dolgion Chuluunbaatar of Gamasutra writes about non-linear adventure games: As I was on vacation, I picked up my sister's copy of Sherlock Holmes stories, and quickly I got caught up…[...]

Posted in ARG, Commentary, Game Design, Videogames

Games in Education


Posted on August 26, 2010 | Posted on matt | Leave a Comment on Games in Education

I believe that my playing of games has contributed positively to my development as an individual. Traditionally advocacy for gaming has included the development of teamwork and leadership skills, understanding…[...]

Posted in Game Design, Videogames

BLOC54 – GameStorming


Posted on August 24, 2010 | Posted on matt | Leave a Comment on BLOC54 – GameStorming

Equally useful for the development of tabletop game ideas, this method was used tonight to brainstorm some ideas for videogames in our local game development cluster.[...]

Posted in Game Design, Videogames

The Fun Theory


Posted on August 23, 2010 | Posted on matt | Leave a Comment on The Fun Theory

When designing games I tend to think about what will make the game more 'sticky'. At the start, I can usually enthuse someone about a game by talking to them…[...]

Posted in ARG, Videogames
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