Tomb of the Snake King
My kids and I made a game for a Game Jam this weekend, which had a theme of “It Never...
Regency Royale
In late 2019, just before the Covid thing, I was working on a game design document for a real time...
Games Development Seminar – Belfast, 14th Sept
Last chance to register for a games technology development seminar here in Belfast. Wed, 14 September from 10:00 to 12:00...
Game Prototype development quote needed
I’m looking for a prototype of a RTS game on iOS developed. Just a single level, basic graphics. 2D sprites...
Indies on the Mac
From the Oddlabs blog: Many game developers, indie or not, view the Mac as a freak that no one cares...
Although they are developed in software, games are not software
The title of this post is from this article: You Need $100,000. Users relate to them differently. Immersion matters. Balance...
Skirmish MP
Following on from my last post, I would posit that there is something missing from MP RTS (Multi Player Real...
Most RTS single player modes suck…
Josh Bycer writes: Honestly, most RTS single player modes… suck. The reason is that designers try to use it to...
Anomaly Warzone Earth
Great videos from the launch team here. Described as a Tower Offense game, it certainly adds a different flavour to...
Digital Games can be Social Experiences
Professor Mark Durkin from the University of Ulster suggested: “For customers, the constant and often simultaneous use of laptop, MP3...
SyncNI: Exclusive on Galactic Racer by WeeMan Studios
NI-based game development studio, Wee Man Studios just gave SyncNI an exclusive on Galactic Racer! Click through the graphic for...
Once, Twice, Three Times a Detective
Dolgion Chuluunbaatar of Gamasutra writes about non-linear adventure games: As I was on vacation, I picked up my sister’s copy...
Games in Education
I believe that my playing of games has contributed positively to my development as an individual. Traditionally advocacy for gaming...
BLOC54 – GameStorming
Equally useful for the development of tabletop game ideas, this method was used tonight to brainstorm some ideas for videogames...
The Fun Theory
When designing games I tend to think about what will make the game more ‘sticky’. At the start, I can...
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