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To All Gentlemen, Ladies, Adventurers, and Persons of Curious Disposition


Posted on April 16, 2026 | Posted on matt | Leave a Comment on To All Gentlemen, Ladies, Adventurers, and Persons of Curious Disposition

Be it known that Burning Frontier, now abroad in a Playtest-Beta Edition under the Lategaming imprint, shall henceforth be removed and brought under the proper care and governance of Arcane…[...]

Posted in Burning Frontier, Game Design

Sensitivity Report for Burning Frontier


Posted on March 30, 2026 | Posted on matt | Leave a Comment on Sensitivity Report for Burning Frontier

I got the report back from Sarah, the sensitivity reader I hired for Burning Frontier. (more…)[...]

Posted in Burning Frontier, Game Design

The d66 Toolkits


Posted on March 25, 2026 | Posted on matt | Leave a Comment on The d66 Toolkits

A reminder that we have all sorts of d66 Toolkit Products: d66 Toolkit: The Book of Hauntings is a system-neutral horror compendium featuring 36 richly written supernatural encounters designed to…[...]

Posted in Commentary

d66 Toolkit: Encounters from the Burning Frontier


Posted on March 24, 2026 | Posted on matt | Leave a Comment on d66 Toolkit: Encounters from the Burning Frontier

This book presents a collection of encounters designed for play in the North American frontier during the mid-eighteenth century. These scenes, characters, and situations are intended to help Game Masters…[...]

Posted in Burning Frontier, Game Design

Burning Frontier: Intro


Posted on March 23, 2026 | Posted on matt | Leave a Comment on Burning Frontier: Intro

Welcome to the Burning Frontier The forests of northern New York swallow armies whole. Set during the height of the French and Indian War (1754–1763), Burning Frontier is a historical…[...]

Posted in Burning Frontier, Game Design

Burning Frontier: Lydia Straus of Black Creek


Posted on March 13, 2026 | Posted on matt | Leave a Comment on Burning Frontier: Lydia Straus of Black Creek

As we finished the first draft text of Burning Frontier this week (and sent it off to the Sensitivity Editor for their red pen), it seemed appropriate to post some…[...]

Posted in Game Design

Interview with RandomWorlds


Posted on March 9, 2026 | Posted on matt | Leave a Comment on Interview with RandomWorlds

Sunday night we were interviewed on the RandomWorlds Discord by Full Transcipt: https://gmshoe.wordpress.com/2026/03/08/qa-matt-johnston-aj-rogers-shifters-arcane-manifold-engine/ [1:00 PM]Matt | Lategaming.com: Hey folks, I’m Matt, game designer and general nerd. I’ve been writing RPGs…[...]

Posted in Game Design

Shifters: The Vampirs


Posted on February 25, 2026 | Posted on matt | Leave a Comment on Shifters: The Vampirs

A vampire is what remains when a person fails to finish dying. The body stops. The mind collapses. But something of the individual persists. Not the soul, if such a…[...]

Posted in Shifters

AME SRD released


Posted on February 19, 2026 | Posted on matt | Leave a Comment on AME SRD released

Shifters is based on the AME system, which has just been released as an SRD by Arcane Manifold. You can read the license here and also get the latest version…[...]

Posted in Game Design

Shifters Ashcan – New Game Coming Soon


Posted on February 10, 2026 | Posted on matt | Leave a Comment on Shifters Ashcan – New Game Coming Soon

The Shifters ashcan is going live in a few days. Free for Patreon subbers but otherwise available on DrivethruRPG and itch.io Shifters is a modern occult horror roleplaying game about…[...]

Posted in Game Design | Tagged Arcane Manifold, Arcane Manifold Engine, Carcosa, Malperdys, Shifters

MAJESTIC BETA


Posted on December 25, 2025 | Posted on matt | Leave a Comment on MAJESTIC BETA

OK, it's not finished, the art isn't even there yet, but it's a working draft. This is the first iteration which uses the AME (Arcane Manifold Engine). It's very much…[...]

Posted in Game Design

From One Page to a Body: The Evolution of Hollow Shells


Posted on December 24, 2025 | Posted on matt | Leave a Comment on From One Page to a Body: The Evolution of Hollow Shells

Hollow Shells started life as a one-page RPG. At the time, it was a tight little experiment about scavenging bodies in a dead world, bolting on parts, and seeing what…[...]

Posted in Game Design

Something has been unearthed…


Posted on December 19, 2025 | Posted on matt | Leave a Comment on Something has been unearthed…

...and everything will change.[...]

Posted in Game Design

System Thoughts – YZE and what comes after


Posted on December 12, 2025 | Posted on matt | Leave a Comment on System Thoughts – YZE and what comes after

As many of you may already have noticed, I like writing books and systems. It’s my yum. Some people relax by baking. I relax by arguing with probability curves. Over…[...]

Posted in 23rd Letter, Airtight, Game Design, Supers

New Release: d66 Toolkit – the Book of Hauntings


Posted on December 4, 2025 | Posted on matt | Leave a Comment on New Release: d66 Toolkit – the Book of Hauntings

d66 Toolkit: The Book of Hauntings is a system-neutral horror compendium featuring 36 richly written supernatural encounters designed to unsettle, disturb, and linger in the imagination long after the session…[...]

Posted in Game Design

Mind Games — A Rules-Light Guide to Playing in the Culture


Posted on November 28, 2025 | Posted on matt | Leave a Comment on Mind Games — A Rules-Light Guide to Playing in the Culture

Mind Games is a compact, open, system-agnostic toolkit for running stories inspired by Iain M. Banks’ Culture novels. It focuses on the top level world-building for running Culture-inspired stories at…[...]

Posted in Commentary

New Substack


Posted on November 27, 2025 | Posted on matt | Leave a Comment on New Substack

I've recently added a substack which should be one more place to read my screed https://lategamer.substack.com/[...]

Posted in Commentary

Mind Games: The Problem of Playing in the Culture


Posted on November 27, 2025 | Posted on matt | Leave a Comment on Mind Games: The Problem of Playing in the Culture

One of the core tensions when running RPGs set in the Culture is the brutal, almost comedic disparity of power between the various strata of beings. From the bottom up:…[...]

Posted in Game Design, The Culture

PIONEER, by Mongoose Publishing…


Posted on November 17, 2025 | Posted on matt | Leave a Comment on PIONEER, by Mongoose Publishing…

Pioneer, by Mongoose Publishing, is a grounded, near-future space exploration RPG where players take on the roles of astronauts, engineers, scientists, and mission specialists operating at the edge of human…[...]

Posted in Airtight, GM, Pioneer, Technology

New Release: d66 Toolkit: Pioneering Space Adventures.


Posted on November 7, 2025 | Posted on matt | Leave a Comment on New Release: d66 Toolkit: Pioneering Space Adventures.

Pioneering Space Adventures is a toolkit of grounded, near-future mission hooks for hard science-fiction play. No aliens. No hyperspace. Just people, machines, politics, and pressure. From EVA failures and orbital…[...]

Posted in 2300AD, Game Design, Traveller, Whole New World

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