SeaFarers: TheePort

  • Characters are from the fishing port of Theeport located on the western coast the country.
  • The town has nearly 1000 people within it’s area of influence – 10 miles radius from the dockstone – a large dolmen at the main dock which historically was used to secure longboats.
  • The weather is mediterranean so characters wear minimal clothing. Armour is almost unheard of because of it’s weight and heat. There are really only two seasons – a cold autumn and a warm summer. None of the characters will have seen snow unless they specify so in their origin.
  • Houses in the docks area are usually three story. The basement floor is used for non-perishables and manufacture. This is like the “garage” and small boat fishermen would keep their boats and equipment in here. The ground floor is perhaps 4-5 foot above ground level and is where the family sleep and where their valuables are kept. The top floor is the living quarters and where the cooking occurs. Entry to the dwelling is via the top floor using either a ladder or stairs. This is historically due to flooding. for the rainy season, a Storm Roof covers the entrance in the ceiling.
  • Houses further away from the docks are flat roofed. The poor tend to have a single room dwelling and keep seating and “non valuables” on the roof, again accessed via stairs or ladders.
  • Wealthy houses are less like caves and more like houses. People who remain devout to the Old One still prefer houses which are entered through the roof and remain dark and cool.
  • Gold and copper are the most valuable metals due to their use in jewelry.
  • Barter is still prevalent though minted bars are needed for dealing in the cities. This currency consists of silver bars around the size of a stick of gum (though thicker) with a single hole punched in them so they can be hung on a string. There are three values. Bars, Gilds and Gems. Bars are simple cards of silver, gilds have gold etching/plating on them and gems have gold etching and semi-precious stones embedded in them. For the villagers, one bar is probably equivalent to one months salary. One Gild equal to about 5 years salary. One Gem around a lifetime. So the ratio is 1 gem = 10 gilds. 1 gild = 50 bars. Or thereabouts.
  • The diet of the average fishermen is mostly these sardine/herring type fish. Grain is rare. Leafy spinach-like vegetables are boiled into submission and served with the fish. Root vegetables do not grow well in this region and most people are unfamiliar with tubers as a result. Fermented grain beverages (booze) is rare and treated as a privilege though it uniformly causes horrendous hangovers. One type of shellfish produces a toxin which, in small quantities, causes relaxed elation, in higher doses hallucinations and in high doses, asphyxiation. It’s popular and served as an additive to a kelp-based salty tea.
  • The local laws are enforced by the Fishers, a town hall of any adults who have PAID for the privilege. The cost is 1 bar per year per vote per person (which must be paid in bars and gives a reason to trade with the city). If you are not part of the Fishers at the start of the year then you cannot participate til the following year when you must pay your tithe. Wealthier people can pay the bar tithe of others in return for their loyalty and often will make sure any adults in their family are paid up so they can corral much of the vote. For law enforcement, lynch mobs are still pretty frequent. And the stocks are always occupied for one reason or other, anything from assault to just being generally unliked.
  • The town is run by the Harbour Master. An elected position within the Fishers.

About matt

Gamer. Writer. Dad. Serial Ex-husband. Creator of The 23rd Letter, SpaceNinjaCyberCrisis XDO, ZOMBI, Testament, Creed. Slightly megalomaniac
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