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WotW: Earth – The Red Men


Posted on December 5, 2006 | Posted on matt | Leave a Comment on WotW: Earth – The Red Men

The tragic story of a face-eating fungus on Youtube and another about mind-controlling fungi has pushed me to write a little about the Red Men. "The church bells were ringing…[...]

Posted in Game Design, WotW: Earth

WotW: Earth – Here is the News


Posted on December 2, 2006 | Posted on matt | Leave a Comment on WotW: Earth – Here is the News

"At the corner of the bridge, too, I saw one of the common contrasts of that grotesque time--a sheet of paper flaunting against a thicket of the red weed, transfixed…[...]

Posted in Game Design, WotW: Earth

Writing elsewhere…


Posted on December 1, 2006 | Posted on matt | Leave a Comment on Writing elsewhere…

A few days ago, a d20 supplement author had a little kvetch about getting bad ratings on RPGnow. One of his reviews was very constructive, the second was written by…[...]

Posted in Commentary, Game Design

1st Transatlantic Setting Design Challenge


Posted on November 28, 2006 | Posted on matt | Leave a Comment on 1st Transatlantic Setting Design Challenge

This post on Story Games I find quite exciting. A month to design a game, using a previously published system? And the additional commitment of having to also be a…[...]

Posted in Commentary, Game Design, Industry

Differing Methods of Character Generation


Posted on November 27, 2006 | Posted on matt | 1 Comment on Differing Methods of Character Generation

Over the last few years I've come to appreciate different methods of character generation. I'm not especially keen on point allocation systems due to concerns that they are unrealistic because…[...]

Posted in Game Design, GM, Out-of-Character

Origins of The 23rd Letter


Posted on November 11, 2006 | Posted on matt | Leave a Comment on Origins of The 23rd Letter

Syndicate... As mentioned earlier, it started out as a psionics ruleset for a sci-fi corporate espionage game called Syndicate which was masterminded by John. Syndicate was never published and indeed…[...]

Posted in Game Design, Industry, LateGaming

Viride: The Shoals


Posted on November 8, 2006 | Posted on matt | Leave a Comment on Viride: The Shoals

The Shoals are small, rocky outcrops that lie far from the Citadels and other large rocks in the deserts of Viride. Among these smaller rocks and shallow sands are small…[...]

Posted in Game Design, Viride

WotW: Earth – Hybrid Vigour


Posted on November 6, 2006 | Posted on matt | 2 Comments on WotW: Earth – Hybrid Vigour

Last time around we talked about the legacy of alien species added to the ecosystem. I happened across a cool web site called Human Descent which has some interesting if…[...]

Posted in Game Design, WotW: Earth

Six Word Stories: Redux


Posted on October 26, 2006 | Posted on matt | Leave a Comment on Six Word Stories: Redux

I put a post on RPGnet to paint this as a method to generate scenario ideas. At the time of this writing, there's 5 pages of the buggers.... This will…[...]

Posted in Commentary, Game Design

Only six words to say everything?


Posted on October 26, 2006 | Posted on matt | 2 Comments on Only six words to say everything?

Wired writes: Hemingway once wrote a story in just six words ("For sale: baby shoes, never worn.") and is said to have called it his best work." They then got…[...]

Posted in Commentary, Game Design, Industry

WotW: Earth – A Martian Legacy


Posted on September 29, 2006 | Posted on matt | Leave a Comment on WotW: Earth – A Martian Legacy

"A couple of hundred yards out of Baker Street I heard a yelping chorus, and saw, first a dog with a piece of putrescent red meat in his jaws coming…[...]

Posted in Game Design, WotW: Earth

Viride: The Mercantile Tsaz


Posted on September 27, 2006 | Posted on matt | Leave a Comment on Viride: The Mercantile Tsaz

A thousand leagues to the south lies the Tsaz Citadel. The Tsaz live by a merchant code - they trade freely with anyone who wall accept their currency or barter…[...]

Posted in Game Design, Viride

Viride: The Shifting Sands


Posted on September 6, 2006 | Posted on matt | Leave a Comment on Viride: The Shifting Sands

The sands are fine and greyish in colour. Fine enough to seep between the fibres of all but the finest threats. A human who stands still enough will slowly begin…[...]

Posted in Game Design, Viride

WotW: Earth – When?


Posted on September 6, 2006 | Posted on matt | 1 Comment on WotW: Earth – When?

This was the question that struck me last night as I tried to process the jalapéno peppers in my pizza. When is WotW: Earth set? (and for that matter, when…[...]

Posted in Game Design, WotW: Earth

WotW: Earth – New Hope


Posted on September 4, 2006 | Posted on matt | 1 Comment on WotW: Earth – New Hope

As humanity climbs out of the ruins of their devastated society, we must now look at our future. We have seen the terrible destruction wrought by the Martian fighting machines…[...]

Posted in Game Design, WotW: Earth

WotW: Earth – Premise


Posted on September 3, 2006 | Posted on matt | Leave a Comment on WotW: Earth – Premise

"No one would have believed, in the last years of the nineteenth century, that human affairs were being watched from the timeless worlds of space. No one could have dreamed…[...]

Posted in Game Design, WotW: Earth

WotW: Earth


Posted on September 3, 2006 | Posted on matt | Leave a Comment on WotW: Earth

I was reading a posting on RPG.NET about how War of the Worlds was a typical game-master railroad, total player kill and then GM fiat to save the day. I…[...]

Posted in Game Design, WotW: Earth

Powder Rods and Bayonets


Posted on September 3, 2006 | Posted on matt | Leave a Comment on Powder Rods and Bayonets

Powder Rod The Powder Rod is the long range weapon of choice for the Arbiter. They are commonly made to order, personalised for the Arbiter and are usually the same…[...]

Posted in Game Design, Viride

More about the Reeve


Posted on September 2, 2006 | Posted on matt | Leave a Comment on More about the Reeve

Some of the Reeve are administrators, involved in the movement and recording of infomation. Others sit in cloisters and debate the merits of the appeals presented to them. The majority…[...]

Posted in Game Design, Viride

Viride: Outsider Castes


Posted on September 2, 2006 | Posted on matt | Leave a Comment on Viride: Outsider Castes

There are some who do not suit the untroubled life of the Artisan, the austere contemplation of the Reeve or the enduring clemency of the Consors. There are outsider castes…[...]

Posted in Game Design, Viride

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