Skip to content

lategaming

  • Home
    • About
  • Novels
  • Games
    • Free stuff
    • Game Dev ROOT
    • Game Dev Discord
  • Mailing List
  • AME
    • AME Dice Roller
    • Shifters Quick Chargen
  • YZE Projects
    • YZE Dice Roller
    • Ranged Mods

A picture is worth a thousand words. Literally.


Posted on March 16, 2007 | Posted on matt | 5 Comments on A picture is worth a thousand words. Literally.

It's always been a frustration to me that I can't draw. Jared and I have debated this a few times during my forays to Paris. Nightfall had the advantage of…[...]

Posted in Commentary, Game Design, TTN

Status: Refugee – A beginning


Posted on March 9, 2007 | Posted on AJ | 5 Comments on Status: Refugee – A beginning

They repurposed I-90 into a massive people-processing line, putting you through checkpoint after checkpoint. This one for DNA scan, the next one for ID verification, the next for health assessment--the…[...]

Posted in Game Design, Status: Refugee

WotW: Earth – System Proposal


Posted on March 5, 2007 | Posted on AJ | 1 Comment on WotW: Earth – System Proposal

Here's a simple system that would get a WotW: Earth game up and running. Before I go into the details, here's what was going through my head as I designed…[...]

Posted in Game Design, WotW: Earth

WotW: Earth – The Martian Outpost


Posted on March 4, 2007 | Posted on matt | Leave a Comment on WotW: Earth – The Martian Outpost

In another moment I had scrambled up the earthen rampart and stood upon its crest, and the interior of the redoubt was below me. A mighty space it was, with…[...]

Posted in Game Design, WotW: Earth

System junkie


Posted on March 2, 2007 | Posted on AJ | 5 Comments on System junkie

I looked up the definition of the word junkie. It says "Drug addict, esp. heroin", and the term gets used to describe addicts to anything - adrenaline, sports, whatever. I…[...]

Posted in Commentary, Game Design

It’s about starting conversations with new people


Posted on March 2, 2007 | Posted on matt | 2 Comments on It’s about starting conversations with new people

I started a little storm in a teacup with my last post. Even got someone else linking to me. And some of the comments on that posting (e.g. "Enh, I…[...]

Posted in Commentary, Game Design, Industry, Out-of-Character

If Jesus had tits, would you believe in God?


Posted on March 1, 2007 | Posted on matt | 22 Comments on If Jesus had tits, would you believe in God?

On mer writes about rpgs we find an opine about how it's such a shame that the pulp-rpg "Spirit of the Century" included archetypes such as: Gadget Guy, Gentleman Criminal,…[...]

Posted in Commentary, Game Design, Industry

WotW: Earth – Air Superiority


Posted on February 28, 2007 | Posted on matt | Leave a Comment on WotW: Earth – Air Superiority

"They've gone away across London," he said. "I guess they've got a bigger camp there. Of a night, all over there, Hampstead way, the sky is alive with their lights.…[...]

Posted in Game Design, WotW: Earth

WotW: Earth – London


Posted on February 27, 2007 | Posted on matt | Leave a Comment on WotW: Earth – London

"And as I looked at this wide expanse of houses and factories and churches, silent and abandoned; as I thought of the multitudinous hopes and efforts, the innumerable hosts of…[...]

Posted in Game Design, WotW: Earth

My Superhero Game.


Posted on February 23, 2007 | Posted on matt | Leave a Comment on My Superhero Game.

I'm not happy with the current crop of superhero games. My favourite is Advanced Marvel Superheroes from TSR which is nearly 20 years old. It's certainly the most flexible and…[...]

Posted in Commentary, Game Design

Cherry Hinton


Posted on January 28, 2007 | Posted on matt | Leave a Comment on Cherry Hinton

I have a friend who looks just like Cherry Hinton. No, not the town. The character Jared Earle used to play in SLA Industries who was nicely illustrated by Dave…[...]

Posted in Commentary, Game Design

One sentence settings…


Posted on January 19, 2007 | Posted on matt | Leave a Comment on One sentence settings…

This is kinda reminiscent of the "Six Word Stories" posting from a while back and also acts as a reminder for you to go read Story-Games. Just do it. It's…[...]

Posted in Commentary, Game Design

WotW: Earth – Bows against the Lightning


Posted on January 1, 2007 | Posted on matt | Leave a Comment on WotW: Earth – Bows against the Lightning

"Forthwith the six guns which, unknown to anyone on the right bank, had been hidden behind the outskirts of that village, fired simultaneously. The sudden near concussion, the last close…[...]

Posted in Game Design, WotW: Earth

WotW: Earth – Progress


Posted on December 9, 2006 | Posted on matt | 2 Comments on WotW: Earth – Progress

I don't know if anyone is even reading this :) Certainly doesn't look like it in the comments. I've got two more WotW articles on the back-burner. About the actual…[...]

Posted in Game Design, WotW: Earth

WotW: Earth – The Red Men


Posted on December 5, 2006 | Posted on matt | Leave a Comment on WotW: Earth – The Red Men

The tragic story of a face-eating fungus on Youtube and another about mind-controlling fungi has pushed me to write a little about the Red Men. "The church bells were ringing…[...]

Posted in Game Design, WotW: Earth

WotW: Earth – Here is the News


Posted on December 2, 2006 | Posted on matt | Leave a Comment on WotW: Earth – Here is the News

"At the corner of the bridge, too, I saw one of the common contrasts of that grotesque time--a sheet of paper flaunting against a thicket of the red weed, transfixed…[...]

Posted in Game Design, WotW: Earth

Writing elsewhere…


Posted on December 1, 2006 | Posted on matt | Leave a Comment on Writing elsewhere…

A few days ago, a d20 supplement author had a little kvetch about getting bad ratings on RPGnow. One of his reviews was very constructive, the second was written by…[...]

Posted in Commentary, Game Design

1st Transatlantic Setting Design Challenge


Posted on November 28, 2006 | Posted on matt | Leave a Comment on 1st Transatlantic Setting Design Challenge

This post on Story Games I find quite exciting. A month to design a game, using a previously published system? And the additional commitment of having to also be a…[...]

Posted in Commentary, Game Design, Industry

Differing Methods of Character Generation


Posted on November 27, 2006 | Posted on matt | 1 Comment on Differing Methods of Character Generation

Over the last few years I've come to appreciate different methods of character generation. I'm not especially keen on point allocation systems due to concerns that they are unrealistic because…[...]

Posted in Game Design, GM, Out-of-Character

Origins of The 23rd Letter


Posted on November 11, 2006 | Posted on matt | Leave a Comment on Origins of The 23rd Letter

Syndicate... As mentioned earlier, it started out as a psionics ruleset for a sci-fi corporate espionage game called Syndicate which was masterminded by John. Syndicate was never published and indeed…[...]

Posted in Game Design, Industry, LateGaming

Posts pagination

Previous 1 … 13 14 15 16 Next
Search
Archives List
  • June 2026
  • May 2026
  • April 2026
  • March 2026
  • February 2026
  • December 2025
  • November 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • October 2023
  • June 2023
  • April 2023
  • March 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • June 2022
  • March 2022
  • February 2022
  • December 2021
  • November 2021
  • October 2021
  • July 2021
  • May 2021
  • April 2021
  • February 2021
  • December 2020
  • November 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • April 2020
  • March 2020
  • February 2020
  • April 2019
  • February 2018
  • January 2018
  • May 2017
  • December 2016
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • May 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
Recent Posts
  • Art for the Sake of Art
  • White Static - survival horror sandbox for T2K
  • Poor Decisions in Very Wide Water
  • The 23rd Letter: Psilence is Golden
  • Time Killers: An Example of Play
Meta
  • Log in
Categories
  • ARG
  • Commentary
  • Conventions
  • Cool
  • Game Design
    • 23rd Letter
      • Supers
    • Airtight
    • Arcane Manifold Engine
    • Beyond Human
    • Burning Frontier
    • CONTROL
    • De Occulta
    • Enhanced
    • Ex Sanguine
    • Excession
    • Free League Workshop
    • Frontier
    • Kick Murder
    • Prospero
      • Narnia
      • Two Worlds
    • Qabal
    • Regency Royale
    • Rise of R'lyeh
    • Saur
    • Shardworld
    • Shifters
    • Status: Refugee
    • Tales of Distant Lands
    • The Great Game
    • The Iron River
    • Viride
    • Whole New World
    • WotW: Earth
    • Xiangguo
  • GM
    • ALIEN
    • Ars Magica
    • Doctor Who
    • Dune
    • Humanydyne
    • Jorune
    • postWar
    • Smallville
    • Sobaki
    • Tales From The Loop
    • The Culture
    • The One Ring
    • Traveller
      • 2300AD
      • Pioneer
    • Trek
    • Twilight 2000
    • WatchTower
    • Zombi
  • In-Character
    • Cthulhu
    • SeaFarers
    • T2000 Writing
  • Industry
    • Art
    • Ireland
    • LateGaming
      • Nor Gloom Of Night
      • SNCC XDO
      • The 23rd Letter
      • The Apocalypse
      • Zombi RPG
    • Layout
    • Printing
    • Writing
  • Making Movies
    • The 23rd Letter
  • Novel
    • Tales of Distant Lands
  • Review
  • Scriptwriting
  • Technology
  • Videogames
Tags
6 23rd Letter ARG Carcosa CONTROL Doctor Who earthsea Free League Fria Ligan Frontier Game Design games moonglow psychic Qabal Tales of Distant Lands Year Zero Engine YZE YZE-Step Zombi
  • Home
    • About
  • Novels
  • Games
    • Free stuff
    • Game Dev ROOT
    • Game Dev Discord
  • Mailing List
  • AME
    • AME Dice Roller
    • Shifters Quick Chargen
  • YZE Projects
    • YZE Dice Roller
    • Ranged Mods
Welcome to LateGaming....

  • About
  • AME
  • Free stuff
  • Games
  • Join the Mailing List
  • Novels
  • YZE Projects Index
TOP