Predator / Yautja (Hunter Alien) –for Twilight: 2000 4E

Predator / Yautja (Hunter Alien) – Twilight: 2000 4E

Size: Human-sized but taller, 2.2–2.4m, heavily muscled.
Armour: Advanced alien composite (counts as Kevlar vest + helmet + full body suit).

Attributes

Strength: A (d12)
Agility: A (d12)
Intelligence: C (d8)
Empathy: D (d6)

Skills

Close Combat: A (d12)
Ranged Combat: B (d10)
Recon: A (d12)
Stamina: A (d12)
Mobility: B (d10)
Survival: B (d10)
Tech: C (d8)
Command: D (d6)

CUF: A (d12)
Hits: 8 (6, +2 for Alien physiognomy)

Special Rules & Abilities

Cloaking Device
Predator may activate invisibility: requires a Stamina roll at the start of each combat round. If successful, Predator counts as Invisible (Recon vs Recon opposed roll to spot). Invisibility gives enemies –2 to Recon or Ranged attacks against it. Fails if Predator takes a Critical Injury or sustains Armour Piercing damage.

Thermal Vision
Ignores normal concealment penalties in darkness, jungle, or smoke.

Regeneration Pack
Once per fight, Predator may heal 1d6 damage instantly by retreating for a full round and applying alien medicine.

Hunter’s Code

  • Predator won’t attack unarmed or helpless opponents.
  • Always seeks out the strongest threat first.
  • Might leave if badly wounded but the prey proved “worthy.”

Weapons & Gear

Wrist Blades (Close Combat, Melee, ROF 1)
Damage: 3
Crit: 2
Armour: -1

Plasma Caster (Ranged, Smart Shoulder-Mounted, ROF 1, Linked to Thermal Vision)
Range: Long
Damage: 4
Crit: 4
Armour: -1
If cloaked, firing plasma caster cancels invisibility for 1 round.
Targeting system means +2 to Hit, cancelling out many range/situational penalties.

Net Launcher (Ranged, Short, ROF 1)
Damage: 1
Crit: 3
Special: On hit, target is trapped (Mobility roll vs Predator’s attack). Failure = immobile until freed.

Combi-Stick (Melee or Thrown)
Damage: 3
Crit: 3
Range: Medium (when thrown)
Armour: 0

Self-Destruct Device
If the Predator is reduced to 0 HP, it may choose to activate its wrist bomb:
1d6 rounds countdown, obvious beeping.
Blast: 10d6 damage, radius 10 hexes (buildings/jungle destroyed).
PCs may attempt Tech B (8+) to disable if they reach and operate the arm device.

Armour

Alien mesh suit and Helmet: Armor 3 (covers all hit locations).
Helmet provides thermal vision link.

NPC Usage

Solo boss fight — The Predator is more dangerous than an entire Soviet patrol. PCs should not expect a fair fight.
Tactics: Stalks from concealment, uses net or plasma to thin the group, then isolates survivors for melee.
Weakness: Cocky; can be baited into duels. Without plasma caster or cloaking, it’s “just” an apex commando with better strength and armour.