One sentence settings…

This is kinda reminiscent of the “Six Word Stories” posting from a while back and also acts as a reminder for you to go read Story-Games. Just do it. It’s the right thing to do.

Anyway, the concept is a formula:

A (feeling) (genre/place/time) where (struggle/theme).

Much like many Story-Games discussions, the fun is in the thread…

About matt

Gamer. Writer. Dad. Serial Ex-husband. Creator of The 23rd Letter, SpaceNinjaCyberCrisis XDO, ZOMBI, Testament, Creed. Slightly megalomaniac
This entry was posted in Commentary, Game Design. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *