Viride: First Steps.

Concept:
I was struck by this image when I was looking at protein molecules floating in a lipid membrane. It gave me the idea for a world where civilisation lay on the “rocks” whereas there was a wilderness of dangerous “sands”. There was a considerable cultural difference between modern humans and the humanoids on this world. Differences in castes, upbringing, education, work – all aspects of life.

As gamers we find ourselves presented with different worlds and cultures every week with our game masters. How many of them have similar mores to our own world. They value gold. The epitome of attractiveness is bronzed muscular flesh. There’s good and evil. Evil things usually look nasty. Everyone has parents. They have siblings. It’s just a carbon copy of our own world with a few token changes. Maybe it’s a clone of mediaeval Europe with real magic. Maybe it’s covert operations with a Lovecraftian backdrop.

What I wanted to do was break from the norms of social mores and try to create something a bit different. A bit alien. It’s not the first by any means. Some people can easily point to Tekumel/The Empire of the Petal Throne as one of the most influential “Culture” games. It’s certainly the most alien. I enjoy Culture games most of all I think. I’m a fan of Jorune, of games that are set in far off different cultures (because I was raised in Western Europe, Far Easten cultures are alien to me). I like games where there’s a social aspect, there’s stuff to learn and there’s delight in doing so.

With this in mind, with some conversations with my girlfriend at the time, and with nothing to do I just started writing. Over the next few weeks I hope to tell a bit about the background to this game and then we can see if it’s any good at all.

Thus Viride was born.

Where is it going?

Things we have planned:

  • game reports – experiences of our gaming groups
  • game design – building a novel RPG before your eyes
  • tips – things we do before preparing to game

Where do you come in?  Well, we expect you to share your comments about all of the above.  Giving your view on a game we’ve reviewed or a tip we’ve shared will help others have different perspectives on the topic.

Perhaps of most interest is the game design: by contributing your views here you get to help shape the path of the game as we design it.  If you’re keen on designing your own game, seeing one way it can be done will hopefully help you get your project to the finish line.

Welcome to the new LateGaming site

This is more or less what LateGaming was meant to be.

The origin of the name was because we always started a gaming session by turning up between 7 and 7:30 pm. Then we’d settle by 8 pm and finish up gaming at 1 am. That was when I lived within walking distance of the game or when I was driving. Before that gaming would end at 10:50 pm to give me a chance to rush round to the train. When I moved up to Belfast it was a lot easier. I’d spend hours and hours just chatting to one of my housemates about stupid gaming-related topics. This was around the time when petrol stations started staying open all night meaning that we’d often take a walk round there to get milk for my coffee (Jeremy had, by this time, eschewed both milk and water in his coffee, preferring to just chew the grinds…)

So, in essence, it’s about being able to stay up late and play the games we love to play. It’s also about being able to tell stories about past games in order to learn something from them. We won’t bore you with “There was this one time, in AD&D….” stories. We’ll just give you ideas for your games which we found worked well for us.

The Big Change

With the change of LateGaming from an old-style static site, to something a little moe dynamic and, well, content-filled, we have some administrivia to take care of first.


Testament
“and one day, it was the end of the world. who knew? one day you wake up and well…you don’t wake up. it’s over. goodnight gracie. but then, what are you still doing here.”
You can download Testament here.


Creed
“something big is going down and you’ve got a ringside seat. turns out the world is ending and people who summon demons, people like you, people like me, are in deep shit.”
You can download Creed here.


The other LateGaming games might make it out the door…

As for Crucible Design games, you can likely get hold of them from Key20. So I’m told.

DG: 16th May

The worst thing about going undercover is making it airtight. This means learning mannerisms. This means picking up habits. This means changing your diet and cutting your hair. It means holding Johnson with the correct hand and it means spending weeks fighting back against nicotine cravings that took months to shake the first time.

The meeting with Ms Green disturbed him. It sounded like there was a paramilitary organisation trying to take over something. Should he report it? Would he end up dead? Was this part of the plan? Either these Delta Green people were responsible for the disaster at Platte or they were fighting those who were. Either way, he was likely to be dead. Maybe O’Shea resisted these people. Maybe Dunsanay was unwilling to comply. He could guess why Lundy was dead. No loss to the gene pool there.

He decided to go along with it. And reached for the smokes.