A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly.
- Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop
- Qualitative success using 0-3d10 to create a crunchy yet narrative system which can be considered both rules-lite and “a gun game” with a backdrop of psychic powers and government conspiracies dating back to the start of the 20th Century.
- Card-based Blackjack-inspired mechanics with backdrop of both Stage Magic and Real Magic. Yes, that game. The one I’m infamous for not finishing…
- [EDIT: Rules light, coarse skilled d6 mechanic – happy now?]
It’s a fun thread, some inspiring stuff in there.