In late 2019, just before the Covid thing, I was working on a game design document for a real time tactics video game with the working title of “Regency Royale”.
A quasi-historical world designed to evoke some great narrative inspired by one of the best RTT games in the genre, Myth II (originally by Bungie, you know, the folks who made Halo).
A Regency Imperium genre game – when muskets were the most dangerous personal weapons on the battlefield.
And a mix of magic, steam and gunpowder to wrap around the unit tactics.
When Covid hit I was about to commission the first prototype, built on the Unity 3D engine, but like so many things it’s been forced to take a back seat. It’s something I want to get back to – maybe next commissioning some art.